A suspicious innkeeper from two story arcs ago. A promise an NPC made that finally pays off months later. A throwaway joke that somehow became canon. These are the details that give a campaign texture. They are also the details most likely to disappear between sessions, buried in scattered notes or left to memory.
Today, we’re introducing Journals, a new feature in D&D Beyond's Maps VTT that helps you capture your campaign as it happens, so your group can keep track of the moments, clues, decisions, and callbacks that shape the story.
Changing Notetaking in Your Sessions
From our user research (and personal experience!) we know that most DMs don't have time to take extensive notes during a session. They're already busy trying to manage too many things! And we know that at most tables, if you're lucky, there's one player who steps up and takes almost all the notes. But that's a lot of burden on that player, and the whole campaign loses out if that player misses a session.
That's why Journals is built for speed, and is integrated into where you're already playing.
Play Now, Remember Later

From Maps, just tap the "J" key. Now you can immediately start capturing what happened, without slowing the session down. A major reveal, a bargain, an NPC secret, a player decision, a funny quote, a detail worth revisiting later... it can all be logged in the moment and saved for when it matters.
Then, when you want to look back, the full Campaign Journal lets you revisit entries from the current session or rewind through previous ones. The result is a campaign history that stays usable, instead of turning into a pile of half-finished notes and vague recollections.
That kind of recall changes the game. A well-timed callback lands harder when the details are still intact. A mystery holds together better when the clues survive contact with real play. Players feel the world has memory when names, choices, and consequences return with precision.
We’ve already seen that in our playtests with Journals. Once note-taking became fast and easy enough to fit naturally into the flow of a session, DMs started capturing far more story moments. They didn’t need to pause the table, alt-tab to a new program, switch contexts, or promise themselves they’d write it down later. They could keep running the game and still preserve what mattered.
Starting Small, Getting Feedback, Iterating Rapidly

We’re releasing Journals in stages, starting today with a DM-focused version first. Right now, Dungeon Masters can create journal entries with the Quick Jot shortcut in Maps and read them back in the Campaign Journal. We wanted to get the first useful version into real campaigns as early as possible, so we could shape future iterations around how people actually use it.
DM Edit
The next stages of Journals are already well underway. We’re adding editing tools to the Campaign Journal view, so you can make longer entries, add formatting, colors, hyperlinks, and other ways to add more detail to your journal entries.
Player Journal
After that, we'll bring Journals to players with a communal Player Journal. Everyone will be able to contribute to a shared record of the campaign (while DMs will still have their own private journal space). Later, collaborative editing will let players expand entries together, clean up mistakes, and fill in gaps from earlier sessions.
Our Approach
We’re building this way on purpose. The first version is already solving a real problem at the table, and the best way to make Journals better is to watch how people use it in live campaigns. That also means some features from early designs may change before release, and others may give way to ideas that come directly from the community.
If your campaign has ever lost an important detail, forgotten a brilliant setup, or had to stop so someone could ask, “Wait, did anybody write that down?” Journals is for you.
Help Shape the Future of Journals
We’d love to hear what you think. Join the conversation in the D&D Discord, on the D&D Beyond forums, or on the r/dndbeyond subreddit. You can also find me as WOTC_Zac in those spaces.
Want to learn more about using Journals? Check it out yourself in the Maps VTT today or visit our FAQs.
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Posted Jul 30, 2026Thank you for adding CONDITIONS. Sure, their can always be more but this really did close the gap for last weeks session. Dynamic lighting can be more trouble than it's worth(players peaking) but MAPS has checked every box I've needed on the last 6 months to be my primary VTT. Keep it up.
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Posted Jul 31, 2026I think this is a great feature, but the DM shouldn't be allowed to edit the player journal
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Posted Jul 31, 2026sounds like you have a shitty DM, if that is what they are doing.
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Posted Aug 1, 2026Would be great to have the party journal detail who added what
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Posted Aug 3, 2026It isnt a concern in my games, it just seems easy to abuse.
I would use it to add things that my players forgot to add.
I love the group notes feature being included now
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Posted Aug 3, 2026This is so nice and being able to see what my players think in real time is SO helpful! And it also helps with creating recaps! Thank you for this!
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Posted Aug 4, 2026i play in person and would love to see something like this that is not tied to maps
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Posted Aug 4, 2026Will there be away to access journals outside of Maps? It's great for on the fly additions but a lot of my players dont use the VTT but share my screen and it would be nice for them to be able to make notes from their phones. Also would be great to be able to access and edit the journals from the campaign screen instead of being inside the VTT
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Posted Aug 5, 2026This is too little, too late. I record my sessions and run it through two different note takers. I can't stand using MAPS on D&D Beyond. I like the encounter feature, but the fact that 2024 monsters has to link to maps sucks. I still use encounters when I need to create a simple combat, especially one out of thin air, but am building my own via an excel spreadsheet. You are forcing people to choose what system they will use, and ultimately, that means I am going to choose what works best for me, and that isn't most of the the tools on D&D Beyond because they aren't flexible. The journaling tool is a good idea, but not if I am forced to use MAPS with it. Maps sucks when using it on a local table. I use 3 different map making programs for different things and MAPS doesn't even come close. Maybe some day you will get there, but you are YEARS behind the competition at this point.
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Posted Aug 5, 2026If you've got your setup working for you, that's great. Maps isn't designed for those who are willing to put in the effort to work with the more complex systems and multiple systems. It's the Honda Accord, not the F-16. If you've got a better setup, this doesn't need to affect you.
Also, once the game rebuild is done, a standalone encounter tool is already on the cards, based on Zac's recent reddit posts, so you don't need to get bent out of shape.
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Posted Aug 8, 2026I would really appreciate to have the Player Journal included for the app. Thank you.