Are you ready to take your magic to the next level? Releasing September 15, Arcana Unleashedis a gameplay expansion that hands players and DMs the tools to build high-magic worlds and characters. Then, you can put your magic to the ultimate test with Arcana Unleashed: Deadfall, a high-level, high-stakes adventure that drops characters into the fractured magocracy of Thay to stop the lich Szass Tam.
Pre-Order the Arcana Unleashed Ultimate Bundle Today
Forge legendary spellcasters from a deep well of arcane options, weave a living world of scheming magical factions, then watch your party's mettle be tested when the lich Szass Tam's plans come to fruition.
Save $34.95 on the complete Arcana Unleashed experience, including both books, and the map pack in physical and digital.
Gathered and presented by Alustriel Silverhand—a human daughter of Mystra, the god of magic—every chapter of Arcana Unleashed is built to help you weave ____ into your world, from the characters you create to high-magic societies, secrets, and monsters that help your campaign come to life.
BILLY CHRISTIAN
Eight Subclasses Steeped in the Arcane
Arcana Unleashed adds 8 subclasses for spellcasters and martials alike. Draw power from a dying god as a Vestige Patron Warlock, lace every blow with magic as a Warrior of the Mystic Arts Monk, or weave spells into your shots as an Arcane Archer Fighter.
Rounding out the roster are the Arcana Domain Cleric and four Wizard subclases that specialize in particular Schools of Magic—Conjurer, Enchanter, Necromancer, and Transmuter.
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Nine Factions and a Society Run on Magic
Arcana Unleashed introduces 9 arcane factions, each with its own leadership, renown rewards, bastion facilities, member benefits, and rivalries. Chart the multiverse with the Conjuration-focused Horizon Weavers, trade in secrets with the Enchantment-focused Bejeweled Conclave, dissect death alongside the Necromancy-focused Covenant of the Grave, or steal dangerous knowledge with the shadowy Ninth Quill.
The book also adds 10 backgrounds, most of which are tied to a faction, so you can shape your character's story by embroiling them in the rivalries and alliances of arcane politics.
BRIAN VALEZA
Evolving Magic Items and 45+ Arcane Treasures
With over 45 magic items included in the vaults of this tome, your campaign will be brimming with rare and legendary arcane treasure, including new evolving magic items.
These powerful relics grow in step with their wielder, unlocking new powers as their bond deepens.
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A Bestiary of Living Magic
Featuring 19 magical creatures, from mysterious allies to lethal foes, your campaign will never be lacking for magical friends and foes.
Face Archmages specializing in every school of magic, spell-warped Darkenbeasts, Living Spells, and the immortal CR17 mage Venger.
DAO LE
Expand Your Spellbook With 33 Spells and 20+ Feats
Every arcane hero needs new tricks. Arcana Unleashed teaches you how to tap into the Weave with 33 new and revised spells—more than half of which are level 5 or above.
Will you silence your foes with the dreadful Wail of the Banshee, harden your body into living metal with Iron Body, or capture souls within a Spirit Lantern?
You can also customize your character with more than 20 feats spanning the Origin, Fighting Style, General, and Epic Boon categories. Together, they let you harness magic for a spellslinging warrior, deepen your connection to your magical familiar, or chase pure arcane firepower.
DAO LE
Begin With Tomb of the Shadow Serpents
When the immortal mage Venger tempts your party with forbidden power buried in a dangerous crypt, few adventurers can resist the pull—and fewer still walk out alive.
To put all your magical miscellany into play right away, Arcana Unleashed contains Tomb of the Shadow Serpents, a level 1 adventure built as a one- to two-session jumping-off point.
Put everything you've mastered to the ultimate test in Arcana Unleashed: Deadfall, a magical spy thriller for high-level play. Deep in the Forgotten Realms, the tyrannical lich Szass Tam of Thay is poised to unleash a demonic undead horde upon the world.
Full level 11–20 adventure, including 20+ dedicated maps
Thay gazetteer detailing the fractured magocracy and its scheming Zulkirs
6 high-CR creatures, including a stat block for Szass Tam and advice on how to play him
Set the stage for spell-slinging duels and faction-driven conflict with the physical and digital Arcana Unleashed Map Pack, which spans towering wizard academies, ritual chambers, arcane citadels, and war-torn magical provinces across 10 tactical maps.
5 physical double-sided poster maps measuring 22” x 30”
Physical monster tokens, traps, and arcane terrain pieces
What comes in the Arcana Unleashed Ultimate Bundle?
The Arcana Unleashed Ultimate Bundle gives you the entire Arcana Unleashed experience in both digital and physical formats: the core Arcana Unleashed gameplay expansion, the Arcana Unleashed: Deadfall adventure, the Arcana Unleashed Map Pack, and the digital pre-order bonuses.
The Arcana Unleashed Ultimate Bundle is $129.99, and you save $34.95 over buying the pieces separately.
8 Subclasses: Arcana Domain (Cleric), Arcane Archer (Fighter), Warrior of the Mystic Arts (Monk), Vestige Patron (Warlock), and the Conjurer, Enchanter, Necromancer, and Transmuter (Wizard)
10 Backgrounds, nearly all tied to an arcane faction
33 new and revised spells
20+ feats, including new options across the Origin, Fighting Style, Epic Boon, and General categories
How Will You Manifest Arcane Might?
Whether you're building a spellcaster worthy of legend or leading a party of agents into the heart of Thay, Arcana Unleashed hands you a world where magic is yours to weave into whatever story you want to tell.
Will you build a rich world of warring magical factions? Explore ancient civilizations that collapsed under their own arcane might? Or introduce new and confounding magic to a world that hasn't seen its kind before? The choice is yours!
I'd imagine they'll give it a book like Artificer. Spreading it across a whole book will give them an excuse to ask $60+ for one class, 4ish subclasses, plus a bit of lore.
Hence why I haven't purchased anything for a long time. Doesn't do much for me to own a book I won't use. I just want to add the things I think my players will like/use. Oh well.
I am excited for Vestige Warlock but disappointed there is not a mention of expanded Warlock Invocations. They are in desperate need of additional options especially in Tier 3 & 4 options for Tome and Chain pact. Give me progression dang it!
Yeah honestly they need to do more Warlock Invocations, they are just as important as the subclass! I feel like late game Warlock Invocations are lacking in that we need more!
Will the new Wizard subclasses be added to the Basic Rules and/or Players Handbook here on D&D Beyond?
Sure would be a shame for fully half the spell school specializations to be tucked away in an extra book.
Considering the basic rules only contain one subclass for each of the core classes and no additional subclasses have ever been added to either that or the PHB, I doubt they’d do that now
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Posted Jul 9, 2026I'd imagine they'll give it a book like Artificer. Spreading it across a whole book will give them an excuse to ask $60+ for one class, 4ish subclasses, plus a bit of lore.
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Posted Jul 9, 2026If Deadfall is set in Thay, do you think we could have movie tie-in cameos from Sofina and Xenk Yendar?
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Posted Jul 9, 2026Or it will include material from the “Apocalyptic subclasses” UA from a little while back and it’ll be a “Dark Sun” book like rumors say
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Posted Jul 9, 2026That could be fun! Karlach and Astarion popped up in the Faerun book so why not?
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Posted Jul 9, 2026Hence why I haven't purchased anything for a long time. Doesn't do much for me to own a book I won't use. I just want to add the things I think my players will like/use. Oh well.
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Posted Jul 10, 2026Same dude, there's so many waya they could make it work. I want it to be GOOD so BAD!
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Posted Jul 10, 2026YEEEEESSSSS!
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Posted Jul 10, 2026I am excited for Vestige Warlock but disappointed there is not a mention of expanded Warlock Invocations. They are in desperate need of additional options especially in Tier 3 & 4 options for Tome and Chain pact. Give me progression dang it!
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Posted Jul 10, 2026Yeah honestly they need to do more Warlock Invocations, they are just as important as the subclass! I feel like late game Warlock Invocations are lacking in that we need more!
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Posted Jul 10, 2026Same, I'm really hoping it comes out soon
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Posted Jul 10, 2026Looks good, I really want the Psion though
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Posted Jul 10, 2026No Hexblade? No new or updated Paladin subclasses? Sad.
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Posted Jul 10, 2026Will the new Wizard subclasses be added to the Basic Rules and/or Players Handbook here on D&D Beyond?
Sure would be a shame for fully half the spell school specializations to be tucked away in an extra book.
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Posted Jul 10, 2026Take a gander at Weapons of Legacy, 3.5e, back in 2005.
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Posted Jul 10, 2026Considering the basic rules only contain one subclass for each of the core classes and no additional subclasses have ever been added to either that or the PHB, I doubt they’d do that now
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Posted Jul 10, 2026This looks so FUN it looks like it is one of my favorites!!!