How does one say goodbye? To me, the only way is to say it with gratitude. For the past three years, every reader of D&D Beyond’s articles has been a blessing to my soul. I have loved engaging with you in the comments, answering your article suggestions as often as I can, and providing you my best thoughts, dreams, and schemes on a tri-, or more recently, bi-weekly basis.
Nevertheless, today is my last day as Lead Writer for D&D Beyond.
For three years, I’ve done my best to juggle a dozen different article series to give you loyal readers a mix of comfortable consistency and joyful surprise. Some were tuned to be as broadly appealing as possible, like the Class 101 series and New Players’ Guide, which took aim at the vast landscape of brand-new D&D players and welcomed them to the game with open arms. (Class 101 also gave me a weekly opportunity to flex my prose-writing muscles. Writing flash fiction is hard, y’all!)
There’s a common saying that the number one way people got into D&D was when their older cousin came over with a set of D&D books and taught them how to play. That might not be totally true—I suspect Critical Role is now the number one source of new D&D players. Regardless, my goal when I stepped into the role of Lead Writer for D&D Beyond was to be an older cousin to all of you. In my own family, I am the eldest cousin, and I love it when my younger cousins ask me D&D questions and gushed about all the new characters they were going to create with the new options in Xanathar’s (and then Tasha’s, as of this year’s Christmas Zoom call). I always wanted to be there in comments with you, chatting, trading opinions, and keeping the discourse healthy and constructive.
That mission evolved over the years, and as more and more newbies became loyal readers, whose usernames and avatars I could recognize in a split-second. I hope I can properly express the joy it brought me to see a name I recognized post a long, insightful comment sharing their experiences and relating to other commenters beneath an article. I still wanted to be older cousin to all new players, but there was something more I knew could be done. The goal was now to encourage everyone to think deeply about the stories and games you love, crack open their shells and separate the good and the bad, and really look at what brings you joy. Once you’ve done that, you can start creating the sort of stories you want to experience yourself, and use them to express yourself.
To me, RPGs (D&D included), are an unparalleled form of creative expression and personal connection. The more you know about what you like and dislike about a game system—and more broadly, what you like and dislike about stories—the better you’ll be able to share your love with your friends. In the past year of 2020, I’ve felt more disconnected from the world around me than I ever have before (and I was really depressed in college, so that’s saying something), and D&D and the friends I play with every week have been my strongest tether to joy and the life I remember.
I hope the things I’ve written have helped you forge that tether for yourselves, too. I hope those words have inspired you to think deeply, to create ambitiously, to fail disastrously, and then learn and succeed magnificently.
I’m leaving D&D Beyond today, but I’m not leaving RPGs. My passion has always been game design, and creating opportunities for people to tell stories that center their unique experiences, and share that joy with their friends. That’s why I’ve written Encounters of the Week nearly every Monday for the past two years. It’s why I’ve written grand adventures in books like Waterdeep: Dragon Heist and Explorer’s Guide to Wildemount in the past three years. I’m grateful to D&D Beyond and Fandom for giving me a platform to share with you what wisdom I’ve learned; both those scant fragments which I’ve intuited myself, and the vast wealth of knowledge I’ve inherited from people far wiser than I. I’m grateful to my creative director, Todd Kenreck, as well as all the guests on his videos and guest writers with whom we’ve worked tirelessly to create a creative community that elevates the manifold voices of our community; fine folks like James Introcaso, Makenzie de Armas, LaTia Jacquise, and truly far more people than I could hope to name in this brief paragraph.
And, most of all, I’m grateful to you. If you’ve read an article on this site, if you’ve left a thoughtful comment, if your thoughts have been sparked by even a single one of the hundreds of thousands of words I’ve written over the past three years—thank you. Your creativity is the beating heart and soul of D&D. And if you’re a new reader who is reading this farewell as their very first article on the site, I’m sorry I must leave before I can welcome you to the site. Hopefully, this archive of the best articles written by both myself and our guest writers will serve as a strong start to your journey into the grand, adventuresome wilderness of imagination that is Dungeons and Dragons.
As for me, my journey continues. I bid you my fondest farewell. I hope that you continue to enjoy using D&D Beyond. And, if you’ve enjoyed the encounters, articles, house rules, or meandering DM advice you’ve read here on D&D Beyond, you’ll keep an eye on where this journey takes me next. My Twitter, @jamesjhaeck, is the best place for that.
The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say
J.R.R. Tolkien, The Fellowship of the Ring
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James Haeck is now the former lead writer for D&D Beyond, yet he remains the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
Best wishes on your next endeavors! You are really a great writer, making high quality material for all of us!
I've thoroughly enjoyed your articles over the last few years. Thank you, and good luck for the future!
Sad to see you go, but the show must go on. The hardest part has been to figure out how to best adequately save your best work from here. I literally had to transpose and cut-and-paste some stuff, since I was so worried I may not have access to it at some point. You're a fantastic designer and I'm sure whatever the next step is, you'll kill it. Take care.
I have really enjoyed your articles, your contributions to DnD books, and especially appreciated that on two separate occasions I reached out to you here on DnDBeyond with dumb, dumb questions, and got responses and insightful discussion incredibly quickly. I wish you all the best on your new campaigns :)
We'll miss you
It's been fun reading your articles, I'm especially going to miss the Class 101 articles. They always helped me truly understand a class and its many subclasses. I wish you well on your next adventure. Thank you!
Thank you for all of the amazing articles. I will be sad to see the end of them. Good luck out there!
Thank you for all you've done!
I'm really sorry to hear you're going, but I wish you all the best man!
Thank you for all of the great work you’ve done. Wishing you the best for the future!
James I just want you to know that I only recently started playing D&D again (as a DM for my son and his friends). I want you to know that many of your “encounters of the week” got us through the middle and last half of 2020 when I was too overwhelmed to create content to play that week. It was such a joy to throw your encounters into my home brew campaign—the haunted cornfields, evil on the icy bay, remorhaz ruckus to name a few. You are a phenomenal writer and a great DM! We just started watching your YouTube game series from a while back, but it’s great to see your perspective not just as a writer but also a player in the game. DNDBeyond will not be the same without you, but wherever life is taking you... you will always be part of our home game and I hope only the best for you in life 💗
goodbye. Thank you for all those great articles you've written.
I’m so sad to see you go. I used your encounters of the week with my middle school dnd club and you helped me see the possibilities this amazing game has to offer. Thanks and I wish you well. Please come back and do guest articles if that works out for you.
After many, many years away from the game, I jumped back in by GMing Dragon Heist. Oh boy, what a great piece of writing and fantastic material! Since then I've loved your articles, interviews, and insight. Thank you so much for re-inspiring me and inspiring so many others. Best of luck!
You'll be dearly missed. Thanks for this mountain of writing, and best of luck!
"Oh Captain! My Captain!"
Good luck, and thank you for helping to make DnD more accessible to everyone.
It was always a joy reading your weekly articles James, your encounter of the weeks never failed to inspire me to run my next encounter for my games and I loved reading your 101s for all the subclasses. We’re all going to miss you James and we wish you the best for whatever the future may be for you.
May the dice gods always be in your favor and the dice shall fall where they be. Godspeed James Haeck ❤️
Thank you so much for all the articles you've written, James! I started reading them on this website when I was in middle school. Now I'm in high school, and am the president of our D&D Club, largely thanks to your inspiring words! Good luck, and may the odds be ever in your favor.
Your Articles have been great. Good luck on new adventures.
Cheers