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Returning 35 results for '7 floor these'.
Other Suggestions:
7 foot these
7 four these
Monsters
The Tortle Package
5 ft., one creature grappled by the decapus. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Tentacles. Melee Weapon
decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of
monsters
makes two melee attacks.
Broken Sword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Broken Sword"} to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4
, sending ranks of foes to the floor—perfect targets for their smaller cousins, the duskcaps. Their bulk and toughness allow them to fight without any sense of self preservation as they rampage
Monsters
Strixhaven: A Curriculum of Chaos
Repelling Burst attacks. It can also use Force Barrier, if available.
Repelling Burst. Melee Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Repelling Burst"} to hit
for 1 minute or until the professor uses this action again. The barrier can be a vertical or horizontal plane up to 30 feet on a side or a 10-foot-radius hemispherical dome with a floor. The wall
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Fireshield","rollDamageType":"bludgeoning"} bludgeoning damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Fireshield","rollDamageType":"fire"} fire damage plus 7 (2d6);{"diceNotation
. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor.
When not called on to fight, dreadnoughts maintain their strength by using their shields to shove huge
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
hit","rollAction":"Horn"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Horn","rollDamageType":"piercing"} piercing damage. If the star
to the Great Cavern that forms the hollow heart of the dead god. There, the soul becomes housed in the body of a new, fully grown star lancer that rises magically from the cavern floor. As long as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.A girallon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Stab"} to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Stab
","rollDamageType":"piercing"} piercing damage.
Spike. Ranged Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spike"} to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4
Ancient White Dragon
Legacy
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Monsters
Basic Rules (2014)
floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its
ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Adult White Dragon
Legacy
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Monsters
Basic Rules (2014)
floor around it a treacherous morass of broken ice and stone, hidden pits, and slippery slopes. As foes struggle to move toward it, the dragon flies from perch to perch and destroys them with its freezing
ceiling, striking up to three creatures underneath that the dragon can see within 120 feet of it. The dragon makes one ranged attack roll (+7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage
. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast
monsters
makes two melee attacks.
Broken Sword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Broken Sword"} to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4
, sending ranks of foes to the floor—perfect targets for their smaller cousins, the duskcaps. Their bulk and toughness allow them to fight without any sense of self preservation as they rampage
Kobold Inventor
Legacy
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Monsters
Volo's Guide to Monsters
;{"diceNotation":"1d20+4","rollType":"to hit"} to hit, range 5/20 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollDamageType":"acid"} acid damage.
Alchemist’s Fire. The
. Hit: The target is covered in a patch of green slime. Miss: A patch of green slime covers a randomly determined 5-foot-square section of wall or floor within 5 feet of the target.
Rot Grub Pot. The
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
copper dragon’s inheritance in trust.
6
A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate.
7
Two
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility
Monsters
Mythic Odysseys of Theros
. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction
target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Web of Hair (Recharge 4–6);{"diceNotation":"1d6","rollType
Monsters
Fizban's Treasury of Dragons
attack and two Claw attacks.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10+7);{"diceNotation":"2d10+7
damage.
Claw. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 11 (1d8+7);{"diceNotation":"1d8+7", "rollType
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a 50 percent chance that one Lorehold professor of chaos and twelve Lorehold pledgemages (see chapter 7 for both) are taking part in a class here. K4. Second-Floor Study The collection of books upon
the second floor focuses on historical accounts of mage-explorers and archaeomancers. Attending this collection day and night are 1d4 cogwork archivists (see chapter 7). K5. Infirmary Intake This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a 50 percent chance that one Lorehold professor of chaos and twelve Lorehold pledgemages (see chapter 7 for both) are taking part in a class here. K4. Second-Floor Study The collection of books upon
the second floor focuses on historical accounts of mage-explorers and archaeomancers. Attending this collection day and night are 1d4 cogwork archivists (see chapter 7). K5. Infirmary Intake This
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a 50 percent chance that one Lorehold professor of chaos and twelve Lorehold pledgemages (see chapter 7 for both) are taking part in a class here. K4. Second-Floor Study The collection of books upon
the second floor focuses on historical accounts of mage-explorers and archaeomancers. Attending this collection day and night are 1d4 cogwork archivists (see chapter 7). K5. Infirmary Intake This
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
the temporally displaced form of an ancient amethyst dragon who already exists in the same time line.
7
An amethyst dragon seeks the means to plant special crystals that will allow the dragon to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the irregular floor tiles. When a weight of 20 pounds or more is placed on the floor, it collapses, causing any creature standing on the pit to fall in and take 7 (2d6) bludgeoning damage. In
42. Hidden Pit A breakaway stone floor in this corridor conceals a 10-foot-wide, 20-foot-deep pit. A character who searches the floor for traps and succeeds on a DC 20 Wisdom (Perception) check spots
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the irregular floor tiles. When a weight of 20 pounds or more is placed on the floor, it collapses, causing any creature standing on the pit to fall in and take 7 (2d6) bludgeoning damage. In
42. Hidden Pit A breakaway stone floor in this corridor conceals a 10-foot-wide, 20-foot-deep pit. A character who searches the floor for traps and succeeds on a DC 20 Wisdom (Perception) check spots
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the irregular floor tiles. When a weight of 20 pounds or more is placed on the floor, it collapses, causing any creature standing on the pit to fall in and take 7 (2d6) bludgeoning damage. In
42. Hidden Pit A breakaway stone floor in this corridor conceals a 10-foot-wide, 20-foot-deep pit. A character who searches the floor for traps and succeeds on a DC 20 Wisdom (Perception) check spots
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Silt Pit Carved into the floor where the northeast tunnel meets this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. North Dormitory Carved into the walls, 2 feet off the floor, are eleven bare stone shelves meant to serve as beds. Each shelf is 7 feet long and 3 feet deep with an arched ceiling 4 feet above it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. North Dormitory Carved into the walls, 2 feet off the floor, are eleven bare stone shelves meant to serve as beds. Each shelf is 7 feet long and 3 feet deep with an arched ceiling 4 feet above it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Silt Pit Carved into the floor where the northeast tunnel meets this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Silt Pit Carved into the floor where the northeast tunnel meets this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
33. North Dormitory Carved into the walls, 2 feet off the floor, are eleven bare stone shelves meant to serve as beds. Each shelf is 7 feet long and 3 feet deep with an arched ceiling 4 feet above it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Warded Cavern A glyph of warding spell has been cast on the floor at the center of the 10-foot-high cavern. The glyph triggers a cloudkill spell (save DC 15) when any creature other than Karstis passes the midpoint of the cavern. The spell’s cloud lasts for 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Warded Cavern A glyph of warding spell has been cast on the floor at the center of the 10-foot-high cavern. The glyph triggers a cloudkill spell (save DC 15) when any creature other than Karstis passes the midpoint of the cavern. The spell’s cloud lasts for 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Warded Cavern A glyph of warding spell has been cast on the floor at the center of the 10-foot-high cavern. The glyph triggers a cloudkill spell (save DC 15) when any creature other than Karstis passes the midpoint of the cavern. The spell’s cloud lasts for 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway before
6. Hallway This hallway slants down sharply towards area 7, dropping 15 feet over its full length. Any character who takes a moment to poke around and succeeds on a DC 17 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
floor in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway
6. Hallway This hallway slants down sharply toward area 7, dropping 15 feet over its full length. Any character who takes a moment to poke around and succeeds on a DC 17 Intelligence (Investigation