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Returning 35 results for '9. Trophy Room'.
Other Suggestions:
21. Trophy Room
Trophy Room
9 trophy role
9 trophy roots
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Trophy Room Stuffed Ulitharid. A 10-foot-tall, stuffed ulitharid (see appendix A) stands in a 15-foot-high alcove along the south wall of the room.
Illithid Heads. Fifteen mounted mind flayer heads decorate the walls.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Trophy Room Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Research
This room houses a collection of mementos, such as weapons from old battles, the mounted
directly related to items on display in the room, as the trophies provide clues to research a wide variety of other subjects. The work takes 7 days. When the research concludes, the hireling obtains up to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
21. Trophy Room Three open windows let in light and air; the room’s walls are adorned with stuffed animal heads, including a large 14-point stag, a mountain goat, a bear, two winter wolves, and what
can only be an ankheg’s head. Two tattered banners hang from the ceiling, and two leather chairs and a handful of braziers complete the comfortable parlor. This is very much a hunter’s bragging room
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
21. Trophy Room Three open windows let in light and air; the room’s walls are adorned with stuffed animal heads, including a large 14-point stag, a mountain goat, a bear, two winter wolves, and what
can only be an ankheg’s head. Two tattered banners hang from the ceiling, and two leather chairs and a handful of braziers complete the comfortable parlor.
This is very much a hunter’s bragging room
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
9. Planning Room In this currently empty chamber, Severin meets with his inner circle and other cult leaders to make plans and issue orders. A long table is flanked by several benches and chairs, with a few small writing tables along the walls for scribes who keep notes.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
9. Planning Room In this currently empty chamber, Severin meets with his inner circle and other cult leaders to make plans and issue orders. A long table is flanked by several benches and chairs, with a few small writing tables along the walls for scribes who keep notes.
Outlander
Legacy
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Backgrounds
Player’s Handbook (2014)
type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
5
Exile or outcast
6
Bounty hunter
7
Pilgrim
8
Tribal nomad
9
Hunter-gatherer
10
Tribal marauder
Feature: Wanderer
You have an excellent memory for maps
Duergar
Legacy
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Monsters
Basic Rules (2014)
and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick. Melee Weapon Attack: +4;{"diceNotation
","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage while enlarged
Monsters
Out of the Abyss
attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick
":"1d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType
Monsters
Tales from the Yawning Portal
","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing
","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage while
Duergar Warlord
Legacy
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Monsters
Mordenkainen’s Tome of Foes
it is available.
Psychic-Attuned Hammer. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Psychic"} to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation
weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the
Monsters
Waterdeep: Dungeon of the Mad Mage
duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Multiattack. As a bonus action, it can make an attack with its javelin. This is in addition to a normal
);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Javelin
Monsters
Out of the Abyss
Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size
target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage
Duergar Xarrorn
Legacy
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Monsters
Out of the Abyss
Lance"} to hit (with disadvantage if the target is within 5 feet of the duergar), reach 10 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation":"1d12+3","rollType":"damage","rollAction":"Fire Lance
Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"slashing"} slashing damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Musket. Ranged
","rollDamageType":"piercing"} piercing damage on a failed save, or half as much damage on a successful one.It’s easy to spot giff in a room: these burly folk are 7-foot-tall, hippopotamus-headed
Monsters
Tales from the Yawning Portal
makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick. Melee Weapon
","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing
Monsters
The Book of Many Things
extra 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage, or 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Gore
, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the minotaur lacks the room to become Large
Monsters
Mythic Odysseys of Theros
claws.
Claws. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage
in Theros—the Underworld's a big place with room for all the incarnate wickedness you desire.
PoisonCold, Necrotic
Monsters
Candlekeep Mysteries
spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Zikran can cast
damage. It is mounted atop a swivel and bolted to the dais. The cannon draws power from the crystal in the middle of the room. This crystal sparks with elemental power whenever the cannon is about to
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction
its remaining spell slots sparingly.
The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"slashing"} slashing damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Musket. Ranged
","rollDamageType":"piercing"} piercing damage on a failed save, or half as much damage on a successful one.It’s easy to spot giff in a room: these burly folk are 7-foot-tall, hippopotamus-headed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, reach 10 ft., one target. Hit: 9 (1d12 + 3);{"diceNotation":"1d12+3", "rollType":"damage", "rollAction":"Fire Lance", "rollDamageType":"piercing"} piercing damage, or 16 (2d12 + 3);{"diceNotation":"2d12
checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Monsters
Icewind Dale: Rime of the Frostmaiden
ft., one creature. Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Shocking Grasp","rollDamageType":"lightning"} lightning damage, and the target can't take reactions until the
tradition of abjuration. Pompous and conniving, he never doubts that he's the smartest person in the room, and he makes sure everyone around him knows how he feels.
Gant has neither a spellbook nor material
Monsters
Icewind Dale: Rime of the Frostmaiden
has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Shocking Grasp","rollDamageType":"lightning"} lightning damage, and the
tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the simulacrum
Monsters
Waterdeep: Dungeon of the Mad Mage
is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The mummy lord has the following cleric spells prepared:
Cantrips
attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Rotting Fist"} to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Musket. Ranged Weapon Attack: +4
":"piercing"} piercing damage on a failed save, or half as much damage on a successful one.It’s easy to spot the giff in a room: a group of 7-foot-tall, hippopotamus-headed humanoids attired in gaudy
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hammer. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Psychic-Attuned Hammer"} to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4
attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
Monsters
Icewind Dale: Rime of the Frostmaiden
Xardorok is enlarged.
Eldritch Blast (Cantrip). Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Eldritch Blast"} to hit, range 120 ft., one creature. Hit: 9 (1d10
Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available.
Invisibility (Recharge 4–6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Symbol or Druidic Focus as a Spellcasting Focus Craft 9 Scriptorium None* Craft 9 Stable None Trade 9 Teleportation Circle None Recruit 9 Theater None Empower 9 Training Area None Empower 9 Trophy
Spellcasting Focus Craft 5 Smithy None Craft 5 Storehouse None Trade 5 Workshop None Craft 9 Gaming Hall None Trade 9 Greenhouse None Harvest 9 Laboratory None* Craft 9 Sacristy Ability to use a Holy
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
further bloodshed. Secret doors hidden here lead to her meditation chamber and a room where the undying head of Urik von Kharkov spits curses and plots his return. Great Hall and Banquet Room. Chakuna
welcomes guests in the lodge’s great hall. Prior to the Trial of Hearts every moon, she hosts a lavish meal for her prey. Trophy Gallery. The trophy gallery holds the skulls of deadly beasts, the
Magic Items
Storm King's Thunder
of the Wyrmskull Throne, which has become the centerpiece of King Hekaton’s throne room in the undersea citadel of Maelstrom. Fear of the throne’s power has helped prevent evil giants
decisions of the throne’s master.
Properties of the Throne. The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
structure is open, airy, and constructed of stone blocks. The floors are hardwood, and the bedroom, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
11. White Stag Parlor This room is warm and comfortable, with a large fireplace, stuffed leather chairs, and a table set with smoked sausages and candles. A tapestry displays a magnificent white stag
above a valley, with a pair of green dragons soaring overhead and deer, boars, and hedgehogs hiding among the leaves and trees below.
The walls each have a trophy or two, including two fine mountain
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. White Stag Parlor This room is warm and comfortable, with a large fireplace, stuffed leather chairs, and a table set with smoked sausages and candles. A tapestry displays a magnificent white stag
above a valley, with a pair of green dragons soaring overhead and deer, boars, and hedgehogs hiding among the leaves and trees below.
The walls each have a trophy or two, including two fine