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Returning 35 results for 'acid seen'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
check, and the creature making the attempt takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"acid"} acid damage.
The cube can hold up to nine Large creatures or up to thirty-six
Monsters
Out of the Abyss
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
check, and the creature making the attempt takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"acid"} acid damage.
The cube can hold only one Large creature or up to four Medium or
Monsters
Vecna: Eve of Ruin
itself on a success.
Dissolving Web (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Dissolving Web"}. The quavilithku expels acid-drenched webs in a 90-foot cone. Each creature
in that area must make a DC 18 Constitution saving throw, taking 44 (8d10);{"diceNotation":"8d10", "rollType":"damage", "rollAction":"Dissolving Web", "rollDamageType":"acid"} acid damage on a failed
Monsters
Thieves’ Gallery
","rollType":"roll","rollAction":"Chaos Bolt"}: 1, acid;{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Chaos Bolt (Acid)", "rollDamageType":"acid"}; 2, cold;{"diceNotation":"2d10+3
’s dogged by doubt, the brave young mage has earned his place in Edgin Darvis;Edgin's crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are yet to be seen.
Monsters
Guildmasters’ Guide to Ravnica
choose to succeed instead.
Shapechanger Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any
21 Dexterity saving throw or take 18 (4d8);{"diceNotation":"4d8","rollType":"roll"} damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.PoisonNecrotic, Psychic
Monsters
Candlekeep Mysteries
restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid
discharges their lightning breath, thousands of gray, parasitic blood worms can be seen writhing inside their mouths. Targeting the behir with magic that removes a disease kills off its blood parasites.Lightning
Monsters
Tales from the Yawning Portal
","rollDamageType":"acid"} acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
it within minutes.
As an action, the aboleth can create an illusory image of itself within 1 mile of the lair. The copy can appear at any location the aboleth has seen before or in any location a
Gelatinous Cube
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
check, and the creature making the attempt takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"acid"} acid damage.
The cube can hold only one Large creature or up to four Medium
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
of the following breath weapons.
Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8
);{"diceNotation":"12d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of the following breath weapons.
Acid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8
);{"diceNotation":"14d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon
Monsters
Infernal Machine Rebuild
acid arrow, web
3rd level (3 slots): dispel magic, haste, stinking cloud
4th level (3 slots): blight, Mordenkainen's faithful hound, Otiluke's resilient sphere
5th level (1 slots): cloudkillDagger
the polymorph spell, transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.Thessalar was a
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. When the creature is outside a body of water, it takes 6 (1d12);{"diceNotation":"1d12","rollType":"damage","rollAction":"Tentacle","rollDamageType":"acid"} acid damage every 10 minutes unless
an illusory image of itself within 1 mile of the lair. The copy can appear at any location the aboleth has seen before or in any location a creature charmed by the aboleth can currently see. Once
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
mountain has become acidic, poisoning people, livestock, and wildlife who drink from any of the nearby streams. Acid seeping from a fallen star into an alpine lake is causing the pollution. Repairing
spot where a star fell to the earth. A talented enough smith could use the Star Forge to craft a legendary weapon or suit of armor. Word has it that one such smith has recently been seen at the forge.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
be seen suspended inside the creature. “The dungeon’s floors were spotless. That should have been our first clue.”
— from the journal of Jaster Hollowquill,
on his first exploration of
throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
be seen suspended inside the creature. “The dungeon’s floors were spotless. That should have been our first clue.”
— from the journal of Jaster Hollowquill,
on his first exploration of
throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
mountain has become acidic, poisoning people, livestock, and wildlife who drink from any of the nearby streams. Acid seeping from a fallen star into an alpine lake is causing the pollution. Repairing
spot where a star fell to the earth. A talented enough smith could use the Star Forge to craft a legendary weapon or suit of armor. Word has it that one such smith has recently been seen at the forge.
Compendium
- Sources->Dungeons & Dragons->Stranger Things
. It is a strange and dreadful creature with eight heads surrounding a large circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends in a pair of sharp pincers. Tristan asks
the characters to get rid of this menace. The thessalhydra was last seen going into caverns belonging to an unfriendly tribe of troglodytes. The characters must enter the caverns and deal with the
Compendium
- Sources->Dungeons & Dragons->Stranger Things
. It is a strange and dreadful creature with eight heads surrounding a large circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends in a pair of sharp pincers. Tristan asks
the characters to get rid of this menace. The thessalhydra was last seen going into caverns belonging to an unfriendly tribe of troglodytes. The characters must enter the caverns and deal with the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
19 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Con +5, Int +8, Wis +7
Skills Animal Handling +7, Arcana +8, Insight +7, Medicine +7
Damage Immunities acid, poison
grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf’s acid arrow, web
3rd level (3 slots): dispel magic, haste, stinking cloud
4th
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
19 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws Con +5, Int +8, Wis +7
Skills Animal Handling +7, Arcana +8, Insight +7, Medicine +7
Damage Immunities acid, poison
grasp
1st level (4 slots): alarm, cure wounds, identify, ray of sickness
2nd level (3 slots): invisibility, Melf’s acid arrow, web
3rd level (3 slots): dispel magic, haste, stinking cloud
4th
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Excitement *Rarely seen; potentially no human equivalent Flumph Small Aberration, Lawful Good
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 5 ft., Fly 30 ft. (hover)
Mod Save Str 6 −2 −2
remotely.
Actions
Tentacle. Melee Attack Roll: +4, reach 5 feet. Hit: 4 (1d4 + 2) Acid damage.
Stench Spray (1/Day). Dexterity Saving Throw: DC 10, one creature the flumph can see within 15 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Excitement *Rarely seen; potentially no human equivalent Flumph Small Aberration, Lawful Good
AC 12 Initiative +2 (12)
HP 7 (2d6)
Speed 5 ft., Fly 30 ft. (hover)
Mod Save Str 6 −2 −2
remotely.
Actions
Tentacle. Melee Attack Roll: +4, reach 5 feet. Hit: 4 (1d4 + 2) Acid damage.
Stench Spray (1/Day). Dexterity Saving Throw: DC 10, one creature the flumph can see within 15 feet
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unwary; see “Acid Trap” below. Flickering oil lamps provide dim light. Langdedrosa Cyanwrath (see appendix D) occupies the shrine, and he is joined by twohuman berserkers. (If the adventuring
the characters fought Cyanwrath during the raid but spent time in the cultists’ camp, read this. “You look familiar … I’ve seen you around the camp. If you came looking for trouble, I am the trouble
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unwary; see “Acid Trap” below. Flickering oil lamps provide dim light. Langdedrosa Cyanwrath (see appendix D) occupies the shrine, and he is joined by twohuman berserkers. (If the adventuring
the characters fought Cyanwrath during the raid but spent time in the cultists’ camp, read this. “You look familiar … I’ve seen you around the camp. If you came looking for trouble, I am the trouble
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters mention the Rod of Seven Parts, Windfall artfully dodges the topic. She claims that while the casino has been visited by several high-profile adventurers and scholars, she hasn’t seen anything
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters mention the Rod of Seven Parts, Windfall artfully dodges the topic. She claims that while the casino has been visited by several high-profile adventurers and scholars, she hasn’t seen anything
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
identifies the tracks as those of a Large reptilian creature with four feet and a long tail. The tracks lead away from the hard stone of the ledge to the north (where they can’t be seen) and into the water
stone has a curiously pitted appearance (which was caused by Nightscale’s acid breath). A character who succeeds on a DC 10 Intelligence (Investigation) check can determine that the stone was
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
identifies the tracks as those of a Large reptilian creature with four feet and a long tail. The tracks lead away from the hard stone of the ledge to the north (where they can’t be seen) and into the water
stone has a curiously pitted appearance (which was caused by Nightscale’s acid breath). A character who succeeds on a DC 10 Intelligence (Investigation) check can determine that the stone was
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: 8 lb. Utilize: Identify a substance (DC 15), or start a fire (DC 15) Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume Brewer’s Supplies (20 GP) Ability: Intelligence Weight: 9 lb
: Block and Tackle Painter’s Supplies (10 GP) Ability: Wisdom Weight: 5 lb. Utilize: Paint a recognizable image of something you’ve seen (DC 10) Craft: Druidic Focus, Holy Symbol Potter’s Tools (10 GP
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blob of Annihilation All-Consuming Cosmic Entropy Unleashed Habitat: Any; Treasure: Any Mathias Kollros Honey, I’ve seen horrors that would make you shit your drawers and reach for the nearest drink
Dex 14 +2 +9 Con 28 +9 +16 Mod Save Int 10 +0 +0 Wis 16 +3 +3 Cha 10 +0 +0
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Necrotic, Poison; Charmed, Exhaustion, Frightened
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blob of Annihilation All-Consuming Cosmic Entropy Unleashed Habitat: Any; Treasure: Any Mathias Kollros Honey, I’ve seen horrors that would make you shit your drawers and reach for the nearest drink
Dex 14 +2 +9 Con 28 +9 +16 Mod Save Int 10 +0 +0 Wis 16 +3 +3 Cha 10 +0 +0
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Necrotic, Poison; Charmed, Exhaustion, Frightened
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
yet to be seen. Simon Aumar Medium Humanoid (Sorcerer), Chaotic Good
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
13 (+1
: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.
Spellcasting. Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yochlol Demon of Depraved Will Habitat: Planar (Abyss); Treasure: None Sean Murray Yochlols embody the pernicious will and infectious philosophies of the Abyss. In their rarely seen true forms
) Acid damage.
Spellcasting. The yochlol casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
At Will: Detect
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yochlol Demon of Depraved Will Habitat: Planar (Abyss); Treasure: None Sean Murray Yochlols embody the pernicious will and infectious philosophies of the Abyss. In their rarely seen true forms
) Acid damage.
Spellcasting. The yochlol casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
At Will: Detect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: 8 lb. Utilize: Identify a substance (DC 15), or start a fire (DC 15) Craft: Acid, Alchemist’s Fire, Component Pouch, Oil, Paper, Perfume Brewer’s Supplies (20 GP) Ability: Intelligence Weight: 9 lb
: Block and Tackle Painter’s Supplies (10 GP) Ability: Wisdom Weight: 5 lb. Utilize: Paint a recognizable image of something you’ve seen (DC 10) Craft: Druidic Focus, Holy Symbol Potter’s Tools (10 GP