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Returning 35 results for 'back being drake commit relatively'.
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Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
in a flesh golem bride, but he enjoys corrupting this once angelic being and driving the Abbot to commit further acts of depravity.
The Abbot's Traits
Ideal. “I want to rid Barovia of its sickness. By
Halfling
Legacy
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races
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. In addition, while
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. In addition, while
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your drake intensifies, protecting you and stoking the drake’s fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed. In addition, while
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Orc
Legacy
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races
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
Kobold
Legacy
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races
Volo's Guide to Monsters
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
some other convenient way (or, in a cannibalistic tribe, eaten). Kobolds believe that if they die in service to their tribe, Kurtulmak immediately sends each of them back to life as the next egg laid in
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
classes
Basic Rules (2014)
of steel, cutting down one enemy after another.
After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters for that job. To secure the sally port, characters must battle through two groups of foes. The first fight occurs against three acolytes, three kobolds, and one ambush drake (see
infiltrators trying to fight its way back outside. If characters barricade the door with barrels or other heavy objects while awaiting repairs, they might hold off attackers until the repairs are finished and avoid this fight entirely. Rewards Award standard XP for defeated foes.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
commit great deeds in battle. 4 To avenge Gruumsh, I will kill every elf I see. 5 I will seek and destroy those who murdered my tribe. 6 I owe my survival to a non-orc. Orc Flaws d6 Flaw 1 I have a
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
commit great deeds in battle. 4 To avenge Gruumsh, I will kill every elf I see. 5 I will seek and destroy those who murdered my tribe. 6 I owe my survival to a non-orc. Orc Flaws d6 Flaw 1 I have a
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
commit great deeds in battle. 4 To avenge Gruumsh, I will kill every elf I see. 5 I will seek and destroy those who murdered my tribe. 6 I owe my survival to a non-orc. Orc Flaws d6 Flaw 1 I have a
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the Talons are terrifying. Their numbers are relatively few, but they’re organized enough to oppress Lekar’s ragged survivors and enforce Drakov’s totalitarian laws. In the face of zombie hordes
. Anyone who enters the Mists surrounding Falkovnia encounters an endless number of zombies. Even if travelers somehow avoid these shambling corpses, they emerge from the Mists back in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
kick in the dungeon door, fight the monsters, and grab the treasure. This style of play is straightforward, fun, exciting, and action-oriented. The players spend relatively little time developing
bugbear lair. Don’t track money or time spent in town. Once they’ve completed a task, send the adventurers back into the action as quickly as possible. Character motivation need be no more developed than a desire to kill monsters and acquire treasure.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the Talons are terrifying. Their numbers are relatively few, but they’re organized enough to oppress Lekar’s ragged survivors and enforce Drakov’s totalitarian laws. In the face of zombie hordes
. Anyone who enters the Mists surrounding Falkovnia encounters an endless number of zombies. Even if travelers somehow avoid these shambling corpses, they emerge from the Mists back in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Encounters d8 Encounter 1 6 kobolds 2 3 kobolds and 1 ambush drake (see appendix D) 3 6 cultists 4 4 cultists and 1 guard 5 2 cultists and 1 acolyte* 6 3 guards and 1 acolyte* 7 1d6 townsfolk being hunted
the spoils for transport back to their camp (see chapter 2). Any marauding group that the party encounters has a 50 percent chance of having stolen treasure in its possession. Roll a d6 and multiply the result by 10 to determine the total value of the stolen items, in gold pieces (gp).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The cultists and their kobold lackeys are in the midst of looting Greenest and collecting the spoils for transport back to their camp (see chapter 2). Any marauding group that the party encounters has
d8 Encounter 1 6 kobolds 2 3 kobolds and 1 ambush drake (see appendix D) 3 6 cultists 4 4 cultists and 1 guard 5 2 cultists and 1 acolyte* 6 3 guards and 1 acolyte* 7 1d6 townsfolk being hunted
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The cultists and their kobold lackeys are in the midst of looting Greenest and collecting the spoils for transport back to their camp (see chapter 2). Any marauding group that the party encounters has
d8 Encounter 1 6 kobolds 2 3 kobolds and 1 ambush drake (see appendix D) 3 6 cultists 4 4 cultists and 1 guard 5 2 cultists and 1 acolyte* 6 3 guards and 1 acolyte* 7 1d6 townsfolk being hunted
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Encounters d8 Encounter 1 6 kobolds 2 3 kobolds and 1 ambush drake (see appendix D) 3 6 cultists 4 4 cultists and 1 guard 5 2 cultists and 1 acolyte* 6 3 guards and 1 acolyte* 7 1d6 townsfolk being hunted
the spoils for transport back to their camp (see chapter 2). Any marauding group that the party encounters has a 50 percent chance of having stolen treasure in its possession. Roll a d6 and multiply the result by 10 to determine the total value of the stolen items, in gold pieces (gp).
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Encounters d8 Encounter 1 6 kobolds 2 3 kobolds and 1 ambush drake (see appendix D) 3 6 cultists 4 4 cultists and 1 guard 5 2 cultists and 1 acolyte* 6 3 guards and 1 acolyte* 7 1d6 townsfolk being hunted
the spoils for transport back to their camp (see chapter 2). Any marauding group that the party encounters has a 50 percent chance of having stolen treasure in its possession. Roll a d6 and multiply the result by 10 to determine the total value of the stolen items, in gold pieces (gp).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
kick in the dungeon door, fight the monsters, and grab the treasure. This style of play is straightforward, fun, exciting, and action-oriented. The players spend relatively little time developing
bugbear lair. Don’t track money or time spent in town. Once they’ve completed a task, send the adventurers back into the action as quickly as possible. Character motivation need be no more developed than a desire to kill monsters and acquire treasure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
kick in the dungeon door, fight the monsters, and grab the treasure. This style of play is straightforward, fun, exciting, and action-oriented. The players spend relatively little time developing
bugbear lair. Don’t track money or time spent in town. Once they’ve completed a task, send the adventurers back into the action as quickly as possible. Character motivation need be no more developed than a desire to kill monsters and acquire treasure.