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Returning 35 results for 'back boss doing current reflect'.
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Magic Items
Dungeon Master’s Guide
Languages from it using your spell save DC.
Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the
staff and turn the spell back on its caster as if you had cast the spell.
Resist Enchantment. If you fail a saving throw against an Enchantment spell that targets only you, you can turn your failed save
Spells
Player’s Handbook
effect based on its current Hit Points, as shown in the Divine Word Effects table. Regardless of its Hit Points, a Celestial, an Elemental, a Fey, or a Fiend target that fails its save is forced back to
its plane of origin (if it isn’t there already) and can’t return to the current plane for 24 hours by any means short of a Wish spell.
Divine Word Effects
Hit Points
Effect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 5 feet of the ogre, they must
","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.The most unusual of the specialized ogres, the howdah carries a palisaded wooden fort on its back. The fort serves
Divine Word
Legacy
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Spells
Basic Rules (2014)
fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.
Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
50 hit points or fewer: deafened for 1 minute
40 hit points or fewer: deafened and blinded for 10
Plane Shift
Legacy
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Spells
Basic Rules (2014)
creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Oath of the Ancients
Legacy
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Classes
Player’s Handbook (2014)
, and justice. They adorn their armor and clothing with images of growing things—leaves, antlers, or flowers—to reflect their commitment to preserving life and light in the world
principles are simple.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good
Magic Items
Acquisitions Incorporated
stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
Improved Rumor Mill
At rank 3, when you use your Rumor
Yuan-ti Mind Whisperer
Legacy
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Monsters
Volo's Guide to Monsters
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't
transformed. If it dies, it stays in its current form.
Innate Spellcasting (Yuan-ti Form Only). The yuan-ti's innate spellcasting ability is Charisma (spell save DC 13). The yuan-ti can innately cast the
Goblin
Legacy
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races
Volo's Guide to Monsters
lucky if their only punishment is demotion to the pariah caste. Sometimes another creature assumes control of a goblin tribe, by killing or subjugating the current boss and cowing most of the rest of
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for being self-important, sneaky, and prone to flee at the first sign of trouble.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same
in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and argue for a slow, cautious approach in all matters.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Monsters
Fizban's Treasury of Dragons
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
to make other attacks. Use the tentacle’s Strength modifier (+2) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
temporary hit points (determined by rarity) at the start of each minute.
Plant
You are under the effects of the speak with plants spell.
Undead
Your maximum and current hit points increases
Monsters
Icewind Dale: Rime of the Frostmaiden
own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her
current weakened state, Auril can assume three different forms. To destroy her, heroes must reduce each of her forms to 0 hit points one after another. After she’s defeated in her third and final
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
to make other attacks. Use the tentacle’s Strength modifier (+0) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
to make other attacks. Use the tentacle’s Strength modifier (+4) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 2d6 hit points at the end of each turn that you spend in sunlight
modifier (+2) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
temporary hit points (determined by rarity) at the start of each minute.
Plant
You are under the effects of the speak with plants spell.
Undead
Your maximum and current hit points increases
Monsters
Icewind Dale: Rime of the Frostmaiden
invincible while underestimating her mortal enemies, even in her current weakened state.
Auril’s Three Forms
In her current weakened state, Auril can assume three different forms. To destroy her
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
magic-items
Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a number of
current environment. You have advantage on saving throws against environmental effects of the GM’s discretion. For example, if you are in a cold biome, you might grow fur and have advantage on
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain hit points at the end of each turn that you spend in sunlight (HP
not to make other attacks. Use the tentacle’s Strength modifier (determined by rarity) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
temporary hit points (determined by rarity) at the start of each minute.
Plant
You are under the effects of the speak with plants spell.
Undead
Your maximum and current hit points increases
Sage
Legacy
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Backgrounds
Basic Rules (2014)
Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the purpose of acquiring more victims and enjoy the company of Undead.PoisonChange Shape. The yuan-ti transforms into a Medium snake or back into its true form. Its statistics are the same in each form
. Any equipment it is wearing or carrying isn’t transformed. If it dies, it stays in its current form.
Yuan-ti Nightmare Speaker
Legacy
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Monsters
Volo's Guide to Monsters
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t
transformed. If it dies, it stays in its current form.
Death Fangs (2/Day). The first time the yuan-ti hits with a melee attack on its turn, it can deal an extra 16 (3d10);{"diceNotation":"3d10
Magic Items
Waterdeep: Dragon Heist
feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe
Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of Force Grey named Meloon Wardragon (see appendix B), but the
Monsters
Quests from the Infinite Staircase
itself back where it entered the border, returning to the garden.
Eternal Summer. The climate in the garden is a perpetual, lovely summer, but weather conditions reflect the emotional tone of creatures in
back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies.
Regional Effects
The Eternal Garden has the following features
magic-items
Hunting. For the duration, you gain the following benefits:
Boss Meal. If you take damage from a spell or other magical effect, you become empowered. The next attack you make within the next minute
current hit points increases (determined by rarity).
Random Elemental Cantrip
d6
Cantrip
1
acid splash
2
concussion
3
fire bolt
4
ray of frost
5
shocking grasp
6
water whip
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. Your power of self-belief is so strong that, at the start of each of your turns, you gain a
make other attacks. Use the tentacle’s Strength modifier (+0) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 4d6 hit points at the end of each turn that you spend in sunlight
modifier (+6) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 1d6 hit points at the end of each turn that you spend in sunlight
modifier (+0) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
Chapter 5 of Heliana's Guide to Monster Hunting: Part 1. For the duration, you gain the following benefits:
Boss Meal. You regain 3d6 hit points at the end of each turn that you spend in sunlight
modifier (+4) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of