You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
* - (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence)
Would someone be able to use this to transport a large object, specifically around the size of a battle balloon?
Sadly it specifically states 8 willing creatures, so unless you got a really big bag of holding in order to store it in an inventory; i don’t think it works like that...
Anyone make the metal rod thats attuned to a plane be a cool side quest item. Looking for ideas.
One of the campaigns I'm currently in we acquired a bismuth heart of a elder earth elemental and we can craft a part of it into a tuning for the elemental plane of earth. You could do something similar for whatever plane is being looked for. Having to acquire a something from that plane or a creature native to that plane. Like carving it from the skull of a Beholder for the Abyss. Stuff like that.
Could you use this to escape from the afterlife/outer planes? I'm asking because i'm making a possessed character and I need to know if I can make the ghost that is possessing him leave the afterlife that way (I'm interpreting it that the soul would leave the afterlife, turning the person who escaped into a ghost)
You can use this to get back from the outer planes if you have the right tuning fork. The prime material plane is a steel tuning fork tuned to C. Getting out of the Fugue plane(afterlife) is really difficult. You could do it by making a deal with a devil while there.
Oh ok I was asking because i'm pretty sure you go to the outer planes when you die, and where you go depends on your alignment, and I don't plan on taking him to Carceri which explicitly states magical efforts to leave besides Wish don't work
That last paragraph is particularly tough. If you want to use this spell to banish someone, you have to succeed at a melee spell attack AND they need to fail a Charisma save. Pretty nasty effect tho for whomever you target...unless they can Plane Shift themselves, they are basically f&*ked.
Not as bad as you might think. Charisma saving throws are (on average) the lowest in the game. Considering it's such a strong effect, it makes sense that it requires more than a single attack or saving throw to go through, but at least it's not targeting wisdom or constitution saving throws.
Oh the possibilities. Only problem is the melee and passing a check, but nice effect
Sorry only trying to stretch the potential of this for their benefit, but what if multiple other characters cast enlarge on a bag of holding or shrink to the battle balloon to store it then you cast Plane Shift?
You can't enlarge a bag of holding, unfortunately, but reducing a battle balloon could work. An object can only be the target of one instance of a spell at a time, so it could only be reduced once, but combine it with enlarge on a character, and they might be able to just hold it normally.
It sounds from your tense in your comments that you're the dm. If so, you can just let them teleport the battle balloon with them! For balance, you might say that a spellcaster has to expend a 3rd level or higher spell slot to bring the battle balloon with them, and explain to them that learning how to do it with new items will be difficult. That's the beauty of being the DM: you only have to bend to the world of the game once you've established it with the players. Before that, it's all your oyster.
How do I get a rod attuned to another dimension?
I wanna have like a little bag that torturers have except instead of torture tools, its rods attuned to other planes...
1. You're sadistic, and I think I love it...
B. Talk to your DM about it.
You Couldnt Use this Spell to teleportiert Around in the Same Plane of existance, Right?
Theoretically, you actually could, but you'd have to relay through another plane of existence. Literally any survivable plane of existence works (except for perhaps the Tarterian Depths of Carcerei). If you're on one of the inner planes, you can just pop over to your local border ethereal, then pop back. You can target any general location on the return plane you want.
(The difference between this and the Teleport spell is that mages have figured out how to use the Ethereal Plane as an unexpressed axis; effectively a dimensional slingshot allowing spellcasters to swing through the Border Ethereal and come back to local space without having to pass through.)
That's the main difference between this spell and Teleport. Plane Shift takes you to "a different plane of existence," while Teleport takes you to the same plane. However, two castings of Plane Shift can get you to a different point on the plane you started on.
I recommend routing through Mt. Celestia (or any of the Upper Planes, assuming your entire party is non-evil) or the Ethereal Plane, since those are relatively safe planes to be on. If those don't work, the Astral Plane will probably be relatively safe. I would definitely not recommend going to any of the Lower Planes unless you have a reason to do so (if you are working for a Devil, or have a base there, etc.).
What would be a survivable plane?
B-battle Balloon? What happened??
If you're not evil aligned, you probably couldn't go wrong with Mt. Celestia or somewhere up there.