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Returning 35 results for 'bane being devourer class release'.
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magic-items
Armor Class: 15Hit Points: 120
Siege Staffs, the primary form of arcane artillery, are made of wood—typically around fifteen feet long—engraved with mystic sigils and inlaid with
dragonshards.
Activating a Siege Staff takes 3 Magic actions: one to prime the staff; one to aim it; and one to release the spell. There are several basic models of Siege Staff, each of which serves a different purpose. When activated, it produces one of the following effects, determined by its model:
magic-items
Armor Class: 15 Hit Points: 120
Siege Staff;Siege Staffs, the primary form of arcane artillery, are made of wood—typically around fifteen feet long—engraved with mystic sigils and inlaid
with dragonshards.
Activating a Siege Staff takes 3 Magic actions: one to prime the staff; one to aim it; and one to release the spell.
This model releases focused blasts of pure energy. Developed
Monsters
Eberron: Rising from the Last War
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
magic-items
Armor Class: 15Hit Points: 120
Siege Staff;Siege Staffs, the primary form of arcane artillery, are made of wood—typically around fifteen feet long—engraved with mystic sigils and inlaid
with dragonshards.
Activating a Siege Staff takes 3 Magic actions: one to prime the staff; one to aim it; and one to release the spell.
This model was typically used to bombard massed troops or
magic-items
Armor Class: 15Hit Points: 120
Siege Staff;Siege Staffs, the primary form of arcane artillery, are made of wood—typically around fifteen feet long—engraved with mystic sigils and inlaid
with dragonshards.
Activating a Siege Staff takes 3 Magic actions: one to prime the staff; one to aim it; and one to release the spell.
This model amplifies the spells cast by an attuned spellcaster
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
version of the spell consists of rare soporific herbs.
Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Monsters
Storm King's Thunder
retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features
":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At will: light, sacred flame, thaumaturgy
1/day each: augury (cast as 1 action), bane, banishment, bestow curse, command, cure wounds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
require air, food (other than souls), drink, or sleep. I’ve heard of “rib-sticking,” but this is ridiculous.
— Volo
Devourer
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
creed of replacing all life with everlasting death. A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
flayer
Intellect Devourer
Tiny aberration, lawful evil
Armor Class 12
Hit Points 21 (6d4 + 6)
Speed 40 ft.
STR
6 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
flayer
Intellect Devourer
Tiny aberration, lawful evil
Armor Class 12
Hit Points 21 (6d4 + 6)
Speed 40 ft.
STR
6 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
negotiate for his release if the characters capture him. He suggests that it would be most unwise to oppose a duke of Baldur’s Gate without leverage. If the characters decide to attack Vanthampur Villa
. MORE DEAD THREE ENCOUNTERS
Characters who clear out the Dungeon of the Dead Three might encounter more servants of Bane, Bhaal, or Myrkul in other parts of Baldur’s Gate. These villains (see appendix
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
flayer
Intellect Devourer
Tiny aberration, lawful evil
Armor Class 12
Hit Points 21 (6d4 + 6)
Speed 40 ft.
STR
6 (−2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1
Intellect Devourer An intellect devourer resembles a walking brain protected by a crusty covering and set on bestial clawed legs. This foul aberration feeds on the intelligence of sentient creatures
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
creed of replacing all life with everlasting death. A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
require air, food (other than souls), drink, or sleep. I’ve heard of “rib-sticking,” but this is ridiculous.
— Volo
Devourer
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
require air, food (other than souls), drink, or sleep. I’ve heard of “rib-sticking,” but this is ridiculous.
— Volo
Devourer
Large fiend, chaotic evil
Armor Class 16 (natural armor)
Hit Points
Devourer Of all the abominations Orcus has unleashed, devourers are among the most feared. These tall, mummy-like fiends wander the planes, consuming souls and, by example, spreading Orcus’s creed of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Devourer Of all the abominations unleashed by Orcus (appears in this book), devourers are among the most feared. These tall, mummy-like Undead wander the planes, consuming souls and spreading Orcus’s
creed of replacing all life with everlasting death. A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
negotiate for his release if the characters capture him. He suggests that it would be most unwise to oppose a duke of Baldur’s Gate without leverage. If the characters decide to attack Vanthampur Villa
. MORE DEAD THREE ENCOUNTERS
Characters who clear out the Dungeon of the Dead Three might encounter more servants of Bane, Bhaal, or Myrkul in other parts of Baldur’s Gate. These villains (see appendix
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
negotiate for his release if the characters capture him. He suggests that it would be most unwise to oppose a duke of Baldur’s Gate without leverage. If the characters decide to attack Vanthampur Villa
. MORE DEAD THREE ENCOUNTERS
Characters who clear out the Dungeon of the Dead Three might encounter more servants of Bane, Bhaal, or Myrkul in other parts of Baldur’s Gate. These villains (see appendix
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who command the consuls. Fist of Bane
Medium humanoid (human), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0
damage.
Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Symbol of Bane
Iron Consul
Medium humanoid (human), lawful evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Lyrandar Skyskiff has the following crew station. Tow Cable Small Object Armor Class: 10 Hit Points: 40
Harpoon. Ranged Attack Roll: +6, range 50/100 ft
, it has the Grappled condition. The crew member operating this station can release a harpooned target (no action required).
Reel (Requires Elemental Core). A target Grappled by this station’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Lyrandar Skyskiff has the following crew station. Tow Cable Small Object Armor Class: 10 Hit Points: 40
Harpoon. Ranged Attack Roll: +6, range 50/100 ft
, it has the Grappled condition. The crew member operating this station can release a harpooned target (no action required).
Reel (Requires Elemental Core). A target Grappled by this station’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Crew Stations In addition to a Helm, a Lyrandar Skyskiff has the following crew station. Tow Cable Small Object Armor Class: 10 Hit Points: 40
Harpoon. Ranged Attack Roll: +6, range 50/100 ft
, it has the Grappled condition. The crew member operating this station can release a harpooned target (no action required).
Reel (Requires Elemental Core). A target Grappled by this station’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who command the consuls. Fist of Bane
Medium humanoid (human), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0
damage.
Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Symbol of Bane
Iron Consul
Medium humanoid (human), lawful evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who command the consuls. Fist of Bane
Medium humanoid (human), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0
damage.
Longbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.
Symbol of Bane
Iron Consul
Medium humanoid (human), lawful evil
Armor Class
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
rubbed off, and you can easily command an entire room’s attention. They hear your words favorably if you wish.
Bond Bane: Whenever any band performs in public, its members stop and shake their heads in disapproval when they see you.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Urzmaktok Grojsh Neutral Orc Second Year (Witherbloom)
First to class, last to leave, and always asking for additional homework, Urzmaktok is a meticulous student. Despite his consistently high
find a partner to study with, whether it’s Urzmaktok or a classmate doing him a favor.
Bond Bane: No one on campus who isn’t another player character will study with you. If you ask, most shrug decline, saying you’ll probably fail.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
: mage armor, mage hand, prestidigitation
1/day each: bane, dimension door, web
Bonus Actions
Phase (2/Day). The remnant becomes partially incorporeal for as long as it maintains concentration on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, or effigies to caricature public figures, or sometimes play pranks on those individuals directly in the streets. Rakdos Lampooner
Medium humanoid (any race), chaotic evil
Armor Class 12 (leather
save DC 14, +6 to hit with spell attacks). It knows the following bard spells:
Cantrips (at will): dancing lights, minor illusion, vicious mockery
1st level (4 slots): bane, dissonant whispers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
(transmutation)
Tidal wave
(conjuration)
Wall of water
(evocation)
4th Level Elemental bane
(transmutation)
Watery sphere
(conjuration)
5th Level Control winds
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ankheg Ankheg
Large monstrosity, unaligned
Armor Class 14 (natural armor), 11 while prone
Hit Points 39 (6d10 + 6)
Speed 30 ft., burrow 10 ft.
STR
17 (+3)
DEX
11 (+0
digestive enzymes. These enzymes help dissolve a victim for easy swallowing, but the ankheg can also squirt acid to take down foes.
Bane of Field and Forest. Although ankhegs receive a certain
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
or Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
: mage armor, mage hand, prestidigitation
1/day each: bane, dimension door, web
Bonus Actions
Phase (2/Day). The remnant becomes partially incorporeal for as long as it maintains concentration on
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
rubbed off, and you can easily command an entire room’s attention. They hear your words favorably if you wish.
Bond Bane: Whenever any band performs in public, its members stop and shake their heads in disapproval when they see you.