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Returning 35 results for 'bards before direct consort reach'.
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Monsters
Monster Manual
Claw. Melee Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1", "rollType":"damage", "rollAction":"Claw
the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid opportunity attack;Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and
Monsters
Netheril’s Fall
":"Mind Lash"}, reach 10 ft. or range 120 ft. Hit: 32 (6d8 + 4);{"diceNotation":"6d8+4", "rollType":"damage", "rollAction":"Mind Lash", "rollDamageType":"Psychic"} Psychic damage.
Vicious Stinger. Melee
Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vicious Stinger"}, reach 5 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Vicious Stinger
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spellcasting.
Scimitar. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType
, including the powerful drow matron mother, takes an attractive drow as consort. Chosen as much for beauty as for magical might, a drow favored consort can hold their own in both conversation and combat
Eldritch Blast
Legacy
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Spells
Basic Rules (2014)
when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
College of Valor
Legacy
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Classes
Player’s Handbook (2014)
Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or
from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.
Monsters
Storm King's Thunder
":"Morningstar"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8","rollType":"damage","rollAction":"Morningstar","rollDamageType":"piercing"} piercing damage.
Rock. Ranged Weapon Attack
","rollDamageType":"bludgeoning"} bludgeoning damage.Cressaro is a fit young cloud giant in his prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed.
Myconid Sprout
Legacy
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Monsters
Monster Manual (2014)
rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.Fist. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Fist"} to hit, reach
classes
Player’s Handbook
Sing the Deeds of Ancient Heroes
Bards of the College of Valor are daring storytellers whose tales preserve the memory of the great heroes of the past. These Bards sing the deeds of the mighty in
vaulted halls or to crowds gathered around great bonfires. They travel to witness great events firsthand and to ensure that the memory of these events doesn’t pass away. With their songs, they inspire new generations to reach the same heights of accomplishment as the heroes of old.
Grung Wildling
Legacy
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Monsters
Volo's Guide to Monsters
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Grung
Legacy
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Monsters
Volo's Guide to Monsters
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
spells
blinded until the end of its next turn.
The spell creates more than one spark when you reach higher levels: two sparks at 5th level, three sparks at 11th level, and four sparks at 17th level. You
can direct the sparks at the same target or at different ones. Make a separate attack roll for each spark.
Myconid Adult
Legacy
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Monsters
Monster Manual (2014)
rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.Fist. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Fist"} to hit, reach
Monsters
Journeys through the Radiant Citadel
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Talon"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Talon","rollDamageType
level of exhaustion. If the creature is in direct sunlight when it makes this saving throw, it automatically succeeds on the save.
If the creature is targeted by magic that ends a poison or disease
Grung Elite Warrior
Legacy
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Monsters
Volo's Guide to Monsters
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The blackguard makes three attacks, using Glaive, Shortbow, or both.
Glaive. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Glaive"} to hit, reach
consort with Fiends and Undead, and they reject many of the goodly things from their former lives.
Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie
Harpy
Legacy
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Monsters
Basic Rules (2014)
Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
","rollType":"to hit","rollAction":"Club"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Club","rollDamageType":"bludgeoning"} bludgeoning
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
effects.Multiattack. The dream eater makes two Ensnaring Shriek attacks.
Ensnaring Shriek. Melee or Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Ensnaring Shriek"} to hit, reach
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen's Fiendish Folio Volume 1
attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Barbed Tail"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Barbed
denizens of the Feywild. Sages believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Acquisitions Incorporated
with his shortsword and two attacks with his rapier.
+1 Shortsword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"1 Shortsword"} to hit, reach 5 ft., one target
":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage","rollAction":"Rapier","rollDamageType":"piercing"} piercing damage
Myconid Sovereign
Legacy
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Monsters
Monster Manual (2014)
rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.Multiattack. The myconid uses either its Hallucination Spores or its Pacifying Spores, then makes a fist
attack.
Fist. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1);{"diceNotation":"3d4+1","rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType":"damage","rollAction":"Greatclub
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8
, reach 5 ft., one Medium or smaller creature. Hit: The target is stuck to the steeder’s leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.Giant hunting
Monsters
Dragons of Stormwreck Isle
rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.Multiattack. The myconid makes one Fist attack and uses its Hallucination Spores.
Fist. Melee Weapon Attack
: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1);{"diceNotation":"3d4+1", "rollType":"damage", "rollAction":"Fist
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8
, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder’s leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.Giant hunting spiders
monsters
start over.Multiattack. The stormcaller makes three Lightning Lash attacks.
Lightning Lash. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Lightning Lash"}, reach
tides around, currents below, and shifting storms above the water, and can direct this power against those who threaten their people. Working together, a circle of stormcallers can bring down an
monsters
, the brute has disadvantage on ability checks, attack rolls, and saving throws until the end of its next turn. The brute dies if it spends more than 1 hour in direct sunlight.Multiattack. The brute
makes two melee attacks.
Broken Sword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Broken Sword"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5
Banderhobb
Legacy
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Monsters
Volo's Guide to Monsters
Resonant Connection. If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that
;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 22 (5d6 + 5);{"diceNotation":"5d6+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
Yeth Hound
Legacy
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Monsters
Volo's Guide to Monsters
Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Bite
before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Ghosts of Saltmarsh
, reach 5 ft., one target. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Fleeting Form. The matriarch can magically
direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the
Monsters
Mythic Odysseys of Theros
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Eldritch Touch"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Eldritch Touch
directly, be it with dramatic manifestations or direct possession of their servant. Although a deity’s words might be steeped in metaphors, should a god wish to make their intentions clear, they
monsters
, the brute has disadvantage on ability checks, attack rolls, and saving throws until the end of its next turn. The brute dies if it spends more than 1 hour in direct sunlight.Broken Sword. Melee
Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Broken Sword"} to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4 + 3", "rollType":"damage", "rollAction
classes
Player’s Handbook
;Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP
Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts
, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic