Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.
Description
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.
Harpies? I hate Harpies!
Can a kenku copy a harpy's luring song?
They can (but in my adventures instead of d11 d10
what?
How is a monster with 7HD only CR 1?
These things are very easy to hit, and they don't do much damage. The only real struggle is that song, but it's no big deal. A level 4 party can usually deal with 4 of these things pretty easily. Sure, they might be scary at level 1 or two, but so are horses at that level. Harpies are a really fun, pretty easy encounter around level 4-5 or so.
I like how “luring song” is phrased such that a successful save only get you out one specific harpy’s clutches (unlike a mummy or yeti).
Emphasizes their usefulness in flocks (or “choirs”, for a villain who can get them organized).
Low AC, only medium health, its main ability has a very low save DC which most adventurers will pass and then become immune to, and it can't take advantage of its flying abilities since it has no ranged attacks. And with its main forms of attack having low base damage and a very low accuracy bonus to hit, these things could only be dangerous in groups. A level 1 party with any spellcasters or martial classes with ranged options basically already has this thing beat, and since it has to come within melee range to do damage, the melee PC's cant still deal lots of damage.
Now that you mention it, it sounds like an appropriate verbal component for charm-based spells cast by kenku magicians to me!
That would be an interesting description for a Kenku Bard in the College of Glamour's Enthralling Performance or Mantle of Majesty abilities but idk that a regular Kenku could get the intended magical effect.
DC11 for their charm means there is a decent chance that townsfolk can resist. Granted a single harpy could easily terrorize a small village given their CE alignment, their 7 intelligence and the abundance of food opportunity. If we ask, then why isn't this there natural inclination? It might be because a handful of PCs at 2nd level can likely take down a harpy without a whole lot of wear and tear. But whenever we hear of luring monsters such as harpies we hear of them near some kind of natural hazard. Waterfall, water vortex, reefs, cliffside, boulder strewn trails, near large cave pits, - it seems that Harpies, like sirens are drawn to areas where these hazards act as a force multiplier for their charm. Luring the charmed 1/3 or 1/4 of the PCs into tar pits, quicksands, cliff falls, etc is easy when you are doing it at a 300 ft range versus line of sight. It takes those pesky missile weapons and spells of the PCs out of the equation if the harpies sing from out of sight. Placing them in a series of caves or some natural acoustic amplifier might actually enhance the range of this effect. Add a secondary monster such as giant spiders or ankhegs, and allow the to be drawn into the webs or pits that the harpies benefit from. it is even possible they might have a charmed prisoner that is acting as their lure.
I’m late, but Hit Dice are unrelated to CR. Hit Points, Armor Class, Attack Bonus (or DC, depending on which is more used), and Damage per Round assuming all attacks hit and saves fail, are all that’s universal. There are also special traits. But not Hit Dice.
Why does it have boobs?
Torso of a human female, I suppose. Most monsters that mimic a human female tend to be of the "lure you to your death" variety, so I guess Harpies are supposed to be alluring.
Because harpies are almost always portrayed as having a humanoid female upper body. Even a randy sailor isn't going to be very enticed by a bird faced creature with a huge slavering maw. Any sailors, correct me if I'm wrong.
can you create a character sheet for a harpy to use as a PC?
Well... *you* certainly can. Use the homebrew tools.
Having played Terraria for more than 5 minutes, I hate harpies with a passion. I hate Wyverns for the same reason.
i really think siren's should have luring song as well it would make em much more interesting monsters im using sirens in my campaign right now and gave them the luring song action and it's going freaking amazingly lol
Am I the only one who's wondering why they have a club as weapon ? First of all this would mess up their balance and really a club ?