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Returning 35 results for 'baron branch devil construct relatives'.
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Bearded Devil (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Steadfast. The devil
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
Horned Devil (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
","rollDamageType":"piercing"} piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6);{"diceNotation":"3d6
Bearded Devil
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Steadfast. The devil
can't be frightened while it can see an allied creature within 30 feet of it.Multiattack. The devil makes two attacks: one with its beard and one with its glaive.
Beard. Melee Weapon Attack: +5
Horned Devil
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil
","rollDamageType":"piercing"} piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6);{"diceNotation":"3d6
Monsters
Curse of Strahd
trouble killing them and disposing of their bodies. He was eventually caught in the act and brought to the burgomaster. Instead of punishing the boy for his crimes, Baron Vallakovich pardoned Izek and
burgomaster’s will, Izek drinks copious amounts of wine.
Fiendish Gift. After years of doing Baron Vallakovich’s dirty work, Izek awakened from a drunken stupor one morning to find that he had
races
Eberron: Rising from the Last War
of Passage, but the house also licenses unmarked teamsters. The Courier’s Guild of House Orien delivers mail and packages and has a branch that handles more covert and dangerous deliveries
.
Orien has dominated transportation for centuries, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti d’Orien has had tremendous
Hellfire Engine
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Immutable Form. The hellfire engine is immune to any spell or effect that would alter its form.
Magic Resistance. The hellfire engine has advantage on saving throws against spells and other magical
races
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
races
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mezzoloth
Nalfeshnee
Night Hag
Nightmare
Nycaloth
Oni
Pit Fiend
Quasit
Rakshasa
Sahuagin Baron
Sahuagin Priest
Sahuagin Warrior
Shadow Demon
Spined Devil
Spirit Naga
Succubus
Swarm of Dretches
Swarm of Larvae
Swarm of Lemures
Ultroloth
Vrock
Yochlol
Fiend Arcanaloth
Balor
Barbed Devil
Barlgura
Bearded Devil
Bone Devil
Cambion
Chain Devil
Chasme
Dretch
Empyrean
Empyrean Iota
Erinyes
Glabrezu
Gnoll Demoniac
Gnoll Fang
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mezzoloth
Nalfeshnee
Night Hag
Nightmare
Nycaloth
Oni
Pit Fiend
Quasit
Rakshasa
Sahuagin Baron
Sahuagin Priest
Sahuagin Warrior
Shadow Demon
Spined Devil
Spirit Naga
Succubus
Swarm of Dretches
Swarm of Larvae
Swarm of Lemures
Ultroloth
Vrock
Yochlol
Fiend Arcanaloth
Balor
Barbed Devil
Barlgura
Bearded Devil
Bone Devil
Cambion
Chain Devil
Chasme
Dretch
Empyrean
Empyrean Iota
Erinyes
Glabrezu
Gnoll Demoniac
Gnoll Fang
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mezzoloth
Nalfeshnee
Night Hag
Nightmare
Nycaloth
Oni
Pit Fiend
Quasit
Rakshasa
Sahuagin Baron
Sahuagin Priest
Sahuagin Warrior
Shadow Demon
Spined Devil
Spirit Naga
Succubus
Swarm of Dretches
Swarm of Larvae
Swarm of Lemures
Ultroloth
Vrock
Yochlol
Fiend Arcanaloth
Balor
Barbed Devil
Barlgura
Bearded Devil
Bone Devil
Cambion
Chain Devil
Chasme
Dretch
Empyrean
Empyrean Iota
Erinyes
Glabrezu
Gnoll Demoniac
Gnoll Fang
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 5 Air Elemental
Barbed Devil
Barlgura
Beholder Zombie
Bulette
Cambion
Earth Elemental
Fire Elemental
Flesh Golem
Giant Axe Beak
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Hill Giant
Mezzoloth
Night Hag
Otyugh
Pixie Wonderbringer
Red Slaad
Revenant
Roper
Sahuagin Baron
Salamander
Shambling Mound
Triceratops
Troll
Umber Hulk
Unicorn
Vampire Spawn
Water Elemental
Werebear
Wraith
Xorn
Young Remorhaz
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 5 Air Elemental
Barbed Devil
Barlgura
Beholder Zombie
Bulette
Cambion
Earth Elemental
Fire Elemental
Flesh Golem
Giant Axe Beak
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Hill Giant
Mezzoloth
Night Hag
Otyugh
Pixie Wonderbringer
Red Slaad
Revenant
Roper
Sahuagin Baron
Salamander
Shambling Mound
Triceratops
Troll
Umber Hulk
Unicorn
Vampire Spawn
Water Elemental
Werebear
Wraith
Xorn
Young Remorhaz
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 5 Air Elemental
Barbed Devil
Barlgura
Beholder Zombie
Bulette
Cambion
Earth Elemental
Fire Elemental
Flesh Golem
Giant Axe Beak
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Hill Giant
Mezzoloth
Night Hag
Otyugh
Pixie Wonderbringer
Red Slaad
Revenant
Roper
Sahuagin Baron
Salamander
Shambling Mound
Triceratops
Troll
Umber Hulk
Unicorn
Vampire Spawn
Water Elemental
Werebear
Wraith
Xorn
Young Remorhaz
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 5 (1,800 XP) Air elemental
Barbed devil
Barlgura
Beholder zombie
Bulette
Cambion
Drow elite warrior
Earth elemental
Fire elemental
Flesh golem
Giant crocodile
Giant shark
Gladiator
Gorgon
Green hag (in coven)
Half-red dragon veteran
Hill giant
Mezzoloth
Night hag
Otyugh
Red slaad
Revenant
Roper
Sahuagin baron
Salamander
Shambling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 5 (1,800 XP) Air elemental
Barbed devil
Barlgura
Beholder zombie
Bulette
Cambion
Drow elite warrior
Earth elemental
Fire elemental
Flesh golem
Giant crocodile
Giant shark
Gladiator
Gorgon
Green hag (in coven)
Half-red dragon veteran
Hill giant
Mezzoloth
Night hag
Otyugh
Red slaad
Revenant
Roper
Sahuagin baron
Salamander
Shambling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Challenge 5 (1,800 XP) Air elemental
Barbed devil
Barlgura
Beholder zombie
Bulette
Cambion
Drow elite warrior
Earth elemental
Fire elemental
Flesh golem
Giant crocodile
Giant shark
Gladiator
Gorgon
Green hag (in coven)
Half-red dragon veteran
Hill giant
Mezzoloth
Night hag
Otyugh
Red slaad
Revenant
Roper
Sahuagin baron
Salamander
Shambling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unmarked teamsters. The Courier’s Guild of House Orien delivers mail and packages and has a branch that handles more covert and dangerous deliveries. Orien has dominated transportation for centuries
, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti d’Orien has had tremendous difficulty securing funds to rebuild the lightning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unmarked teamsters. The Courier’s Guild of House Orien delivers mail and packages and has a branch that handles more covert and dangerous deliveries. Orien has dominated transportation for centuries
, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti d’Orien has had tremendous difficulty securing funds to rebuild the lightning
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unmarked teamsters. The Courier’s Guild of House Orien delivers mail and packages and has a branch that handles more covert and dangerous deliveries. Orien has dominated transportation for centuries
, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti d’Orien has had tremendous difficulty securing funds to rebuild the lightning
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
Clue 2: Construct Nature The koboldzilla is a construct, conferring it immunity to many conditions, as well as to poison damage. Talking with V3P0, or looking at the advertisements around the town
completely legitimate, 100% incorruptible construct, revealing the following key info: It can’t be charmed into giving things for free. Its magical senses mean it can’t be blinded or deafened; it is
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and shelter to visitors. A stranger with pointed ears is staying there. He came to Barovia from a distant land, riding into town on a carnival wagon. The burgomaster, Baron Vargas Vallakovich, has
has endured at least one festival every week for the past several years. Some Vallakians believe that the festivals keep the devil Strahd at bay. Others think they provide no protection or benefit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and shelter to visitors. A stranger with pointed ears is staying there. He came to Barovia from a distant land, riding into town on a carnival wagon. The burgomaster, Baron Vargas Vallakovich, has
has endured at least one festival every week for the past several years. Some Vallakians believe that the festivals keep the devil Strahd at bay. Others think they provide no protection or benefit
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, and shelter to visitors. A stranger with pointed ears is staying there. He came to Barovia from a distant land, riding into town on a carnival wagon. The burgomaster, Baron Vargas Vallakovich, has
has endured at least one festival every week for the past several years. Some Vallakians believe that the festivals keep the devil Strahd at bay. Others think they provide no protection or benefit
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
twenty years ago, Baron Elar d’Thuranni ordered the assassination of the entire Paelion line, one of the branches of House Phiarlan. Supposedly, he acted to prevent the Paelions from carrying out a
the new political powers of Khorvaire, and the division of Thuranni from Phiarlan embodies that new reality. From his enclave in Regalport (in the Lhazaar Principalities), Baron Elar d’Thuranni rules a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bearded Devil (Barbazu) Bearded devils serve archdevils as shock troops, fighting shoulder-to-shoulder and reveling in the glory of battle. They respond with violence to any slight, real or imagined
, gorging themselves on violence as their infernal saw-toothed glaives carve a path through their foes. A bearded devil is humanoid in form, with pointed ears, scaly skin, a long tail, and claws that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
Horned Devil (Malebranche) Horned devils are lazy to the point of belligerence and reluctant to put themselves in harm’s way. Moreover, they hate and fear any creature stronger than themselves. When