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Returning 35 results for 'bear barvisa life table'.
Magic Items
Dungeon Master’s Guide
the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See the Monster Manual
2
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
Spells
Player’s Handbook
table below to determine the body’s species, or the DM chooses another playable species.
1d10
Species
1
Aasimar
2
Dragonborn
3
Dwarf
4
Elf
5
Gnome
6
life. It retains the capabilities it had in its original form, except it loses the traits of its previous species and gains the traits of its new one.
Magic Items
Dungeon Master’s Guide
apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
Button 5. The rod transforms into a handheld battering
height above it.
Drain Life. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target takes an extra
Magic Items
Dungeon Master’s Guide
Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
from it (save DC 18). The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Animate Dead
1
Blight
2
Circle of Death
3
Finger of
Magic Items
Dungeon Master’s Guide
other magical effect determined by rolling on the Wand of Wonder Effects table. Spells cast from the wand have a save DC of 15. If a spell’s maximum range is normally less than 120 feet, it
origin. Roll 1d4 to determine the target’s new form. On a 1, the new form is a Black Bear; on a 2, the new form is a Giant Wasp; on a 3–4, the new form is a Frog.
98–00
The
Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
Jester, the card reappears in the deck, making it possible to draw the same card twice. (Once the Fool or Jester has left the deck, reroll on the table if that card comes up again.)
Deck of Many Things
Monsters
Ravenloft: The Horrors Within
the death’s head’s next turn.A death’s head that arises from an aberrant monster, such as a nothic or mind flayer, might retain a measure of the mind-warping power it had in life
related to the beings they once were. Roll twice on or choose results from the Death’s Head Features table to inspire the features of a death’s head.
Death’s Head Features
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
the death’s head’s next turn.A death’s head that arises from an aberrant monster, such as a nothic or mind flayer, might retain a measure of the mind-warping power it had in life
related to the beings they once were. Roll twice on or choose results from the Death’s Head Features table to inspire the features of a death’s head.
Death’s Head Features
Monsters
Ravenloft: The Horrors Within
were. Roll twice on or choose results from the Death’s Head Features table to inspire the features of a death’s head.
Death’s Head Features
1d10
The Head Is That Of &hellip
;
With …
1
A bear
Bloodshot eyes
2
A burned corpse
Crimson drool
3
A hag
Extra eyes
4
A Humanoid
Face paint
5
A medusa
An iron mask
6
A mind flayer
Monsters
Ravenloft: The Horrors Within
Features table to inspire the features of a death’s head.
Death’s Head Features
1d10
The Head Is That Of …
With …
1
A bear
Bloodshot eyes
2
A burned
Monsters
Dungeon Masters: Living Spells Play-Along Pack
: Half damage.Magical energies unleashed during cataclysmic battles or catastrophic experiments can cause spell effects to come to life as living spells. These beings’ magical energy is persistent
, and they bear features resembling those of their origin spells—usually Conjuration or Evocation spells. Living spells typically linger in the region of their creation, subsisting on ambient magical energy and lashing out at creatures they encounter.Fire
Monsters
Dungeon Masters: Living Spells Play-Along Pack
damage if it's in the area.Magical energies unleashed during cataclysmic battles or catastrophic experiments can cause spell effects to come to life as living spells. These beings’ magical
energy is persistent, and they bear features resembling those of their origin spells—usually Conjuration or Evocation spells. Living spells typically linger in the region of their creation, subsisting on ambient magical energy and lashing out at creatures they encounter.Thunder
Monsters
Dungeon Masters: Living Spells Play-Along Pack
life as living spells. These beings’ magical energy is persistent, and they bear features resembling those of their origin spells—usually Conjuration or Evocation spells. Living spells
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
the Death’s Head Features table to inspire the features of a death’s head.
Death's Head Features
1d10
The Head Is That Of ...
With ...
1
A bear
Bloodshot eyes
2
Monsters
Dungeon Masters: Living Spells Play-Along Pack
cataclysmic battles or catastrophic experiments can cause spell effects to come to life as living spells. These beings’ magical energy is persistent, and they bear features resembling those of their
Monsters
Forgotten Realms: Adventures in Faerûn
takes and become stubborn about following them.
Nimblewrights
Nimblewrights are fabricated from durable wood and animated by magic and clockwork gears. Some nimblewrights bear metal plates to
flavor in Calimshan or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for what a nimblewright guard or nimblewright hulk might be doing in
Monsters
Forgotten Realms: Adventures in Faerûn
and clockwork gears. Some nimblewrights bear metal plates to protect their cogs and springs, while others have their workings exposed. No mere automatons, nimblewrights can form rudimentary plans and
whirling pirouettes.
Nimblewrights can serve as interesting background flavor in Calimshan or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for
Monsters
Dungeon Masters: Living Spells Play-Along Pack
again.Magical energies unleashed during cataclysmic battles or catastrophic experiments can cause spell effects to come to life as living spells. These beings’ magical energy is persistent, and
they bear features resembling those of their origin spells—usually Conjuration or Evocation spells. Living spells typically linger in the region of their creation, subsisting on ambient magical energy and lashing out at creatures they encounter.
Monsters
Dungeon Masters: Living Spells Play-Along Pack
catastrophic experiments can cause spell effects to come to life as living spells. These beings’ magical energy is persistent, and they bear features resembling those of their origin spells&mdash
Monsters
Forgotten Realms: Adventures in Faerûn
work as vigilant bodyguards.
Nimblewrights
Nimblewrights are fabricated from durable wood and animated by magic and clockwork gears. Some nimblewrights bear metal plates to protect their cogs and
or other areas where they are common. Roll or choose a result from the Nimblewright Tasks table as inspiration for what a nimblewright guard or nimblewright hulk might be doing in a busy public place
Monsters
Ravenloft: The Horrors Within
beings they once were. Roll twice on or choose results from the Death’s Head Features table to inspire the features of a death’s head.
Death’s Head Features
1d10
The Head
Is That Of …
With …
1
A bear
Bloodshot eyes
2
A burned corpse
Crimson drool
3
A hag
Extra eyes
4
A Humanoid
Face paint
5
A medusa
An iron mask
Monsters
Astarion's Book of Hungers
":"Fiery Eruption", "rollDamageType":"Fire"} Fire damage.Effigy Animated by Hellish Magic
Fiendish icons are grotesque, sapient statues depicting fearsome fiends. These creatures gain life as a result
from the Fiendish Icon Appearances table to inspire what a particular fiendish icon resembles.
Fiendish Icon Appearances
1d6
The Fiendish Icon Depicts...
1
A muscular, fiendish
Monsters
Ravenloft: The Horrors Within
Semblance of Life. The podling is a physical copy of a creature digested by a Bodytaker Plant. The podling has Advantage on Charisma (Deception) checks made to pass as the digested creature. The
to a bodytaker plant, the podling throws itself into battle and fights to the death.
Roll on or choose a result from the Podling Behaviors table to inspire the unusual habits a podling might
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
Semblance of Life. The podling is a physical copy of a creature digested by a Bodytaker Plant. The podling has Advantage on Charisma (Deception) checks made to pass as the digested creature. The
to a bodytaker plant, the podling throws itself into battle and fights to the death.
Roll on or choose a result from the Podling Behaviors table to inspire the unusual habits a podling might
Feats
Eberron: Forge of the Artificer
.
Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Healing Spells table are added to that feature’s spell list.
Mark of Healing Spells
Spell Level
Spells
1
False Life, Healing Word
2
Arcane Vigor, Prayer of Healing
3
Aura of Vitality, Mass Healing Word
4
Aura of Life, Aura of Purity
5
Greater Restoration
Monsters
Ravenloft: The Horrors Within
ft. or range 30 ft. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Necrotic Burst", "rollDamageType":"Necrotic"} Necrotic damage.
Life Drain. Constitution Saving
Throw: DC 15, one creature Saidra can see within 30 feet. Failure: 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Life Drain", "rollDamageType":"Necrotic"} Necrotic damage, and its
Feats
Eberron: Forge of the Artificer
Handling Spells table are added to that feature’s spell list.
Mark of Handling Spells
Spell Level
Spells
1
Command, Find Familiar
2
Beast Sense, Calm Emotions
3
Beacon of Hope, Conjure Animals
4
Aura of Life, Dominate Beast
5
Awaken
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
possibly prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis. As his power grew, he shared his secrets with disciples who wished to defy
unleash Strahd from the Mists, often using adventurers as pawns. They continue to bear their hated founder’s name, for they know it is his original gift that gives them their horrific powers.Soul
Monsters
Ravenloft: The Horrors Within
possibly prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis. As his power grew, he shared his secrets with disciples who wished to defy
unleash Strahd from the Mists, often using adventurers as pawns. They continue to bear their hated founder’s name, for they know it is his original gift that gives them their horrific powers.Soul
Magic Items
The Book of Many Things
use the ring to cast the spell, the ring can’t cast the spell again until the next dawn.
Six varieties of Sage’s Signet rings exist, each with a different signet (see the table below). A
Spells
Sage's Signet (Bear);Bear
Very rare
Enlarge/Reduce, Polymorph
Sage's Signet (Hart);Hart
Very rare
Aura of Vitality, Mass Cure Wounds
Sage's Signet (Lion);Lion
Very rare
Reincarnate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
d100
Race
01-04
Dragonborn
05-13
Dwarf, hill
Halfling, lightfoot
69-76
Halfling, stout
77-96
Human
97-100
Tiefling
The reincarnated creature recalls its former life and experiences. It retains the capabilities it
Magic Items
Lost Laboratory of Kwalish
failed save, the creature also suffers the effects of a polymorph spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into.
d20
New
Form
1
Tyrannosaurus Rex
2
Giant Ape
3
Elephant
4
Giant scorpion
5
Rhinoceros
6
Polar bear
7
Giant toad
8
Giant eagle
9
Black bear
10
Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
in battle. The strain of his long years of rule is etched on his weather-worn face.
Jarund's late son, Jarund Twice-Born, was killed almost a decade ago while trying to bring down a cave bear, leaving
Bag of Tricks
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the
Creature
1
Rat
2
Owl
3
Mastiff
4
Goat
5
Giant goat
6
Giant boar
7
Lion
8
Brown bear
Tan Bag of Tricks
d8
Creature
1
Monsters
Van Richten’s Guide to Ravenloft
): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He