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Returning 35 results for 'bear that'.
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Monsters
Monster Manual
Multiattack. The bear makes two Rend attacks.
Rend. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage.Cold
Monsters
Monster Manual
Multiattack. The bear makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 7 (1d8 + 3
Monsters
Monster Manual
Multiattack. The bear makes two Rend attacks.
Rend. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage.
Polar Bear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7
Cave Bear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7
Black Bear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4
Brown Bear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6
Monsters
Infernal Machine Rebuild
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7
backgrounds
You spent your formative years in the chapterhouses of the Lodge of the Dancing Bear, a loose, widespread organization stretching across the Northlands. Members of the lodge—known as guides
—are a rough and tumble lot. As a dancing bear guide, you are at home in the wilds of the North, but you make forays into civilization for the express purpose of exposing city-dwellers to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Black Bear Black Bear
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft., climb 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2
)
INT
2 (–4)
WIS
12 (+1)
CHA
7 (–2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Keen Smell. The bear has advantage on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Polar Bear Polar Bear
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft., swim 30 ft.
STR
20(+5)
DEX
10(+0)
CON
16(+3
)
INT
2(−4)
WIS
13(+1)
CHA
7(−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 2 (450 XP)
Keen Smell. The bear has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Brown Bear Brown Bear
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3
)
INT
2 (−4)
WIS
13 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)
Keen Smell. The bear has advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Polar Bear Polar Bear
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 40 ft., swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3
)
INT
2 (−4)
WIS
13 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 2 (450 XP)
Keen Smell. The bear has advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Brown Bear Brown Bear
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3
)
INT
2 (–4)
WIS
13 (+1)
CHA
7 (–2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)
Keen Smell. The bear has advantage on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Black Bear Black Bear
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft., climb 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2
)
INT
2 (−4)
WIS
12 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Keen Smell. The bear has advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Black Bear Black Bear
Medium beast, unaligned
Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 40 ft., climb 30 ft.
STR
15(+2)
DEX
10(+0)
CON
14(+2
)
INT
2(−4)
WIS
12(+1)
CHA
7(−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/2 (100 XP)
Keen Smell. The bear has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Brown Bear Brown Bear
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
19(+4)
DEX
10(+0)
CON
16(+3
)
INT
2(−4)
WIS
13(+1)
CHA
7(−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)
Keen Smell. The bear has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Black Bear (p. 304) The to-hit bonus for both Bite and Claws is now +4.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Brown Bear (p. 304) The to-hit bonus for both Bite and Claws is now +6.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
of themselves that attack anyone in the room until destroyed. Each skeletal, rotted bear uses the polar bear stat block with the following changes: It has the undead type instead of the beast type
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Cave Bear Den These caves smell like an animal den — not surprising, given that Qurrok keeps his cave bears here. 14a. Adult Cave Bears Two adult cave bears (use the polar bear statistics) rest
here. These mates attack anyone they don’t recognize, defending their young in area 14b. Gnawed bones cover the den’s floor. 14b. Young Cave Bears Two cave bear cubs (use the black bear statistics
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3. Bear Cave This dry cave is tucked under a grassy bulge in the mountainside. The main cave is home to a mated pair of cave bears (use the polar bear statistics) and one cave bear cub (use the black
bear statistics). Hydia Moonmusk, the leader of the Blue Bear tribe in Deadstone Cleft, rests in a chamber at the back of the main cave. She is the daughter of the Blue Bear tribe’s great chief. She
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Black Bear (p. 318) Bite and Claws: +4 to hit [was +3].
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Brown Bear (p. 319) Bite and Claws: +6 to hit [was +5].
Monsters
Monster Manual
Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.
Bite (Bear or Hybrid Form Only). Melee Attack Roll: +7
", "rollDamageType":"Slashing"} Slashing damage.
Rend (Bear or Hybrid Form Only). Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 13 (2d8
Magic Items
Dungeon Master’s Guide
2
Owl
3
Mastiff
4
Goat
5
Giant Goat
6
Giant Boar
7
Lion
8
Brown Bear
Tan Bag of Tricks
1d8
Creature
1
Jackal
2
Ape
3
Baboon
4
Axe Beak
5
Black Bear
6
Giant Weasel
7
Giant Hyena
8
Tiger
Magic Items
Dungeon Master’s Guide
apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
Button 5. The rod transforms into a handheld battering
Magic Items
Dungeon Master’s Guide
origin. Roll 1d4 to determine the target’s new form. On a 1, the new form is a Black Bear; on a 2, the new form is a Giant Wasp; on a 3–4, the new form is a Frog.
98–00
The
Monsters
Dungeon Masters: Living Spells Play-Along Pack
, and they bear features resembling those of their origin spells—usually Conjuration or Evocation spells. Living spells typically linger in the region of their creation, subsisting on ambient magical energy and lashing out at creatures they encounter.Fire
Monsters
Dungeon Masters: Living Spells Play-Along Pack
energy is persistent, and they bear features resembling those of their origin spells—usually Conjuration or Evocation spells. Living spells typically linger in the region of their creation, subsisting on ambient magical energy and lashing out at creatures they encounter.Thunder
Monsters
Ravenloft: The Horrors Within
1d10
The Head Is That Of …
With …
1
A bear
Bloodshot eyes
2
A burned corpse
Crimson drool
3
A hag
Extra eyes
4
A Humanoid
Face paint
5
A medusa
An
Monsters
Ravenloft: The Horrors Within
;
With …
1
A bear
Bloodshot eyes
2
A burned corpse
Crimson drool
3
A hag
Extra eyes
4
A Humanoid
Face paint
5
A medusa
An iron mask
6
A mind flayer
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
1d10
The Head Is That Of …
With …
1
A bear
Bloodshot eyes
2
A burned corpse
Crimson drool
3
A hag
Extra eyes
4
A Humanoid
Face paint
5
A medusa
An
Monsters
Dungeon Masters: Living Spells Play-Along Pack
life as living spells. These beings’ magical energy is persistent, and they bear features resembling those of their origin spells—usually Conjuration or Evocation spells. Living spells
Monsters
Dungeon Masters: Living Spells Play-Along Pack
cataclysmic battles or catastrophic experiments can cause spell effects to come to life as living spells. These beings’ magical energy is persistent, and they bear features resembling those of their