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Returning 20 results for 'been before don continued relatively'.
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races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. ABOUT THE ORIGINAL
Dave J. Brown and Don Turnbull continued the Saltmarsh series in this classic. Doubling down on TSR UK’s penchant for exploration and interaction in their work, this scenario
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
Monsters
Fizban's Treasury of Dragons
. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Backgrounds
Ghosts of Saltmarsh
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk don’t know the satisfaction of hard work.
5
I
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the overall level of poverty and desperation and contributed to an increase in crime. The southern cities—including Wroat and Sharn—suffered relatively little damage in the war, but northern Breland was
maintain a positive view of their future. The heart of Breland is as strong as it ever was, and the citizens believe that had the war continued, Breland would have triumphed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the overall level of poverty and desperation and contributed to an increase in crime. The southern cities—including Wroat and Sharn—suffered relatively little damage in the war, but northern Breland was
maintain a positive view of their future. The heart of Breland is as strong as it ever was, and the citizens believe that had the war continued, Breland would have triumphed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the overall level of poverty and desperation and contributed to an increase in crime. The southern cities—including Wroat and Sharn—suffered relatively little damage in the war, but northern Breland was
maintain a positive view of their future. The heart of Breland is as strong as it ever was, and the citizens believe that had the war continued, Breland would have triumphed.
Kobold
Legacy
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races
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
have clearly been lost or thrown away, which is easy to do without attracting attention. At the same time, they don’t automatically shy away from trying to grab items that are the property of
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Monsters
Fizban's Treasury of Dragons
happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy
. Styles that focus on the use of a hafted weapon, such as an axe or hammer, have been grouped together as bird styles, yet they vary wildly. All relatively new styles, they use weapons not typically favored
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tale of Darius’s betrayal to his host. Demetrius despises the Cult of Zargon and mourns Cynidicea’s continued decline. He knows the path to his brother’s secret office (area B63), but he doesn’t know
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tale of Darius’s betrayal to his host. Demetrius despises the Cult of Zargon and mourns Cynidicea’s continued decline. He knows the path to his brother’s secret office (area B63), but he doesn’t know
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
tale of Darius’s betrayal to his host. Demetrius despises the Cult of Zargon and mourns Cynidicea’s continued decline. He knows the path to his brother’s secret office (area B63), but he doesn’t know
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
made to pry information from them. While in the tavern, the dwarves are relaxed and won’t react negatively to a failed Charisma check. However, continued failures result in guards being called. Those
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
made to pry information from them. While in the tavern, the dwarves are relaxed and won’t react negatively to a failed Charisma check. However, continued failures result in guards being called. Those
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a
made to pry information from them. While in the tavern, the dwarves are relaxed and won’t react negatively to a failed Charisma check. However, continued failures result in guards being called. Those