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Returning 35 results for 'before beast depends could remote'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.
A grung elite
;). They also use this venom to poison their weapons.
Variant: Grung Poison
A creature poisoned by a grung can suffer an additional effect that depends on the grung’s color, as described below
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver
Backgrounds
Ghosts of Saltmarsh
’s discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
Backgrounds
Guildmasters’ Guide to Ravnica
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
ravages of time. 2 A new settlement in a remote region seeks to hire adventurers to get rid of a giant lairing nearby. The giant just wants to be left alone and is tired of having to move every few
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
ravages of time. 2 A new settlement in a remote region seeks to hire adventurers to get rid of a giant lairing nearby. The giant just wants to be left alone and is tired of having to move every few
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Recluse Though most giants are social creatures, some live alone by choice or circumstance. They establish lairs in remote places, or they tend ancient ruins or enclaves that were more recently
ravages of time. 2 A new settlement in a remote region seeks to hire adventurers to get rid of a giant lairing nearby. The giant just wants to be left alone and is tired of having to move every few
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
not a plane is remote or coterminous at a given time depends entirely on the needs of your story. Manifest Zones At certain places in the Material Plane, the barriers between worlds are thin, and
coterminous. When its influence is weak, a plane is remote. The state of a plane can be important for performing epic rituals, creating of eldritch machines, or interacting with extraplanar entities. Whether or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flying Snake A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls
wrapped in their coils. Flying Snake
Tiny beast, unaligned
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
4 (−3)
DEX
18 (+4)
CON
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flying Snake A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls
wrapped in their coils. Flying Snake
Tiny beast, unaligned
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
4 (−3)
DEX
18 (+4)
CON
11 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flying Snake A flying snake is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls
wrapped in their coils. Flying Snake
Tiny beast, unaligned
Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
4 (−3)
DEX
18 (+4)
CON
11 (+0
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
XP) Proficiency Bonus +2
Beast of Burden. The ox is considered to be one size larger for the purpose of determining its carrying capacity.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 10
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
the check depends on the type of creature the characters are attempting to harvest. For example, beasts require a Survival check while aberrations require an Arcana check. Creature Types and
Associated Skills Creature Type Harvest Skill Aberration Arcana Beast Survival Celestial Religion Construct Investigation Dragon Survival Elemental Arcana Fey Arcana Fiend Religion Giant Medicine Humanoid
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
the succubi interact with the characters depends on how the characters react to this situation: The Party Helps. If the party intervenes, the knight thanks the characters for their courage and offers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
the succubi interact with the characters depends on how the characters react to this situation: The Party Helps. If the party intervenes, the knight thanks the characters for their courage and offers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
12th level (depending on how many characters are in your group). Deceptive Knight While traveling through a remote area, the party comes across a knight beset by three bandits. The knight appears
the succubi interact with the characters depends on how the characters react to this situation: The Party Helps. If the party intervenes, the knight thanks the characters for their courage and offers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
spirit’s aura depends on the type of spirit you summon from the options below. Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
spirit’s aura depends on the type of spirit you summon from the options below. Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant
spirit’s aura depends on the type of spirit you summon from the options below. Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
remote groups of lizardfolk—might provide assistance to outsiders, but they don’t tolerate those who insult their ways or bring Chakuna’s wrath upon them. Parties without experience exploring dangerous
.
5 The lizardfolk of the lakes surrounding the Anquara Plateau discover a submerged ruin and unleash an aboleth that now holds them in thrall.
6 Beast-shaped treants animate and lay siege
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
take risks others might not. Fisher Ideals d6 Ideal 1 Camaraderie. Good people make even the longest voyage bearable. (Good) 2 Luck. Our luck depends on respecting its rules — now throw this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
take risks others might not. Fisher Ideals d6 Ideal 1 Camaraderie. Good people make even the longest voyage bearable. (Good) 2 Luck. Our luck depends on respecting its rules — now throw this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or
take risks others might not. Fisher Ideals d6 Ideal 1 Camaraderie. Good people make even the longest voyage bearable. (Good) 2 Luck. Our luck depends on respecting its rules — now throw this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
effect. The effect depends on your group’s approach to this optional rule. Three options are presented below. A player can spend no more than 1 plot point per session. You can increase this limit if
has found a secret door, an NPC appears, or a monster turns out to be a long-lost ally polymorphed into a horrid beast. A player who wants to spend a plot point in this way should take a minute to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
remote groups of lizardfolk—might provide assistance to outsiders, but they don’t tolerate those who insult their ways or bring Chakuna’s wrath upon them. Parties without experience exploring dangerous
.
5 The lizardfolk of the lakes surrounding the Anquara Plateau discover a submerged ruin and unleash an aboleth that now holds them in thrall.
6 Beast-shaped treants animate and lay siege
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
remote groups of lizardfolk—might provide assistance to outsiders, but they don’t tolerate those who insult their ways or bring Chakuna’s wrath upon them. Parties without experience exploring dangerous
.
5 The lizardfolk of the lakes surrounding the Anquara Plateau discover a submerged ruin and unleash an aboleth that now holds them in thrall.
6 Beast-shaped treants animate and lay siege
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
due to the priest’s experiments.
9 Kill or capture an escaped beast monstrously transformed by the priest’s experiments.
10 Retrieve materials needed to create a cure for a disease and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine