Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
A Silver Dragon’s Lair
Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
- The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
- A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.
- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
- Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
- Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.
Wow
Wow,just wow
I have one of these beats polymorphed into a dragonborn when it talks to the party, and dramatically reveals itself as a dragon when it comes to attack the village they are from. It might be a little bit homebrew if you couldn’t tell.
wow just wow this is strong
Why is a silver dragon, who is lawful good, attacking any town?
That is not what any lawful good creature does, let alone a silver dragon, who is by their nature only lawful good period
I'm just confused
The dragon was attacking the town for a few reasons.
1. the dragon’s stolen egg was in the village.
2. more importantly, a red dragon was in the village(polymorphed into a human) and the silver dragon thought that the townspeople were harboring said beasty to launch some kind of evil attack. The silver dragon took matters into it’s own hands and tried to drive out the red dragon.
3. The dragon was an individual that was closer to chaotic good, not lawful good. This allowed it to undertake these actions. The alignment of lawful good is a basic suggestion for a campaign that follows the rules at or around 100%. Personally I prefer running homebrew because it allows for more accurate situations to how I as the DM want to form them.
What are the stats of a polymorphic silver dragon in to a human fighter?
If your in a campaign with a King Richard Kinsbreath stop reading and skip to the next comment.
I'm going to have a silver dragon who is on the brink of war with a city in my campaign. Basically she's been protecting a line for generations (as silvers do) but the once noble line of kings now has one who while not being a bad king as such, is an evil person (does anything necessary no matter how twisted for the good of the country, hates anything he sees a "monster" with a genocidal passion, terrorizes his bastard nephew just because of his birth, etc.) So she's trying to force him to redeem but throughout the campaign if an intervention isn't staged by the party she may turn to trying to attack the king who is surrounded and protected by the city knights and guard. Ie she would seem to be attacking the city. (The party currently think richard is a good and noble king and don't realise that they, are basically attempting at supporting someone headed towards being fantasy hitler.)
The silver dragons actions are lawfully id call lawful good, she's attempting to protect others from harm, and its personal because she put the line of humans in the position where this king could do this. She isn't breaking the general laws except where they unfairly protect the king from justice.
I love how in the lore, these things see humanoids the same way we see puppies.
So the village is evil.
There is no way a silver dragon has not taken up a player class. I can see it easily learning to be a wizard in either form and having optional spells. Heck, even as a cleric.
I think Sorcerer or Paladin might be more fitting, given the Charisma of 21. Maybe even Bard.
I 100% agree that a Silver Dragon would pick up a few levels of something it can use in humanoid form by the time it’s fully grown. They are famous for loving to play the part of a mortal, even more than other Metallics.
Because there metallic dragons these are good silver dragons bond biter with hemin's they resemble happiness I thank
I am DMing a thing with my friends and they just found a silver dragon egg. lol
The problem with giving class levels to a dragon is that it wouldn't make any sense if they didn't get the class features (that aren't impeded by a dragon body) in their dragon form as well, and do you really want a dragon, already doing a truckload of damage, to be able to smite on top of that?
I‘ll grant you that it’s probably overkill for most games.
But, there are times were it might be warranted. Like in an evil campaign with a party of vampires and werewolves, the dragon might need that radiant damage to mitigate their damage resistances.
I like silver dragons. We're natural enemies and all, but they really are quite admirable.
Well... Green dragons are "silver tongued." ;) lol
! Spoilers for Curse of Strahd ahead, don't read if you ever want to experience this fantastic module without spoilers !
How the hell was Strahd, prior to his curse, (even with an army) ever able to kill a creature like this. His CR is levels below this thing, even as a de-facto god of his own realm.
I think the army killed it by virtue of just overwhelming it, and Strahd was commander, so he took credit. Maybe he got the killing blow or something.