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Returning 35 results for 'before becoming deals construct replicate'.
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Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
with a weapon held by it deals an extra 2d8 Cold damage on a hit.
Spellcasting. The hand has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Hand of Vecna
Monsters
Curse of Strahd
saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Siege Monster. The hut deals double damage to objects and structures.Multiattack. The hut makes three attacks with its
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
Monsters
Tomb of Annihilation
Brute. A melee weapon deals one extra die of its damage when the clay gladiator hits with it (included in the attack).
Construct. It doesn't need to eat, drink, sleep, or breathe.Multiattack. The
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
DC 14 Strength check.
Consume Life. The parasite deals 12 (3d6 + 2);{"diceNotation":"3d6+2","rollType":"damage","rollAction":"Consume Life","rollDamageType":"necrotic"} necrotic damage to one creature
it is physically attached to, provided that creature isn’t a Construct or an Undead. The parasite regains hit points equal to the damage taken.A puppeteer parasite looks like a rubbery amoeba
Monsters
Bigby Presents: Glory of the Giants
itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.
Blood Drain. The tick deals 10
isn’t a Construct or an Undead, or 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Blood Drain", "rollDamageType":"necrotic"} necrotic damage if the creature is a Giant
magic-items
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 4 bonus lightning damage.
Egg (Any). Your body
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
magic-items
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 3 bonus lightning damage.
Egg (Any). Your body
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
Monsters
Vecna: Eve of Ruin
Magic Resistance. The juggernaut has advantage on saving throws against spells and other magical effects.
Siege Monster. The juggernaut deals double damage to objects and structures.Slam. Melee
lumbering Construct that can be found trundling across battlefields and down dungeon corridors. Granite juggernauts have dense, boxy bodies atop massive rollers they use for locomotion. Their fronts
magic-items
temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals bonus lightning damage (determined by rarity).
Egg (Any). Your
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
magic-items
number of temporary hit points equal to your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 1 bonus lightning damage.
Egg (Any). Your body undergoes
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
magic-items
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 2 bonus lightning damage.
Egg (Any). Your body
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
Monsters
Icewind Dale: Rime of the Frostmaiden
Auril's Blessing (3/Day). When Bjornhild hits a creature with a weapon attack, the attack deals an extra 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Auril","rollDamageType
preserve her legacy. Bjornhild intends to live forever by demonstrating her unwavering faith in the Frostmaiden and becoming the Chosen of Auril.
As if she weren't fearsome enough, Bjornhild has a pet saber-toothed tiger named Grava.
Monsters
Icewind Dale: Rime of the Frostmaiden
Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long
half as much damage on a successful one.This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the
Magic Items
Spelljammer: Adventures in Space
The reigar who creates this piece of jewelry chooses its form: bracelet, brooch, diadem, or necklace. While the reigar wears the talarith, any weapon wielded by the reigar deals an extra 1d6 force
statistics, except it is a Construct that doesn’t have a talarith of its own. The duplicate vanishes after 1 hour, or when it is reduced to 0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again.
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The
much damage on a successful one. On a success or failure, if the creature isn’t a Construct or an Undead, it becomes infested with illithid tadpoles.
While infested, the creature takes 16 (3d10
Monsters
Storm King's Thunder
human.
As an action, Harshnag can cast a version of the heat metal spell (save DC 13) that deals cold damage instead of fire damage. Once this power is used, it can’t be used again until the
North well and has no chance of becoming lost in its wilderness. He’s sensitive to the fact that many small folk have a freshly rekindled fear of giants striding into their settlements.Cold
Lich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
":"1d10","rollType":"roll","rollAction":"Days"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th-level
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
Monsters
Spelljammer: Adventures in Space
duplicate that looks just like the reigar. The duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is an unaligned Construct that doesn’t have a talarith of its
talarith, any weapon wielded by the reigar deals an extra 1d6 force damage when it hits.
As an action, a reigar can use their talarith to summon a duplicate that looks just like the reigar. The duplicate
Monsters
Guildmasters’ Guide to Ravnica
medusa has advantage on attack rolls against any creature that is surprised, and it deals an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Surprise Attack"} damage each time it hits
at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a greater restoration spell or similar magic.The
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tomb of Annihilation
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
monsters
Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The
creature isn’t a Construct or an Undead, it becomes infested with illithid tadpoles.
While infested, the creature takes 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Tadpole
Monsters
Acquisitions Incorporated
"} rounds and deals 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollDamageType":"fire"} fire damage to any creature that enters the area for the first time on a turn or ends its turn there.This beer
is delicious. But did the spigot really have to be placed in that spot?
A keg robot is a stout wood-and-metal construct, vaguely reminiscent of a dwarf wearing a horned helm and possessing a barrel for
monsters
form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9);{"diceNotation":"3d6+9", "rollType":"damage", "rollAction":"Wind Javelin", "rollDamageType":"Force"} Force
the Storm (Costs 3 Uses). The giant vanishes, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and
Monsters
Waterdeep: Dungeon of the Mad Mage
":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 18th
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ends for it, the creature is immune to any eladrin’s Sorrowful Presence for the next 24 hours.
Whenever the eladrin deals damage to the charmed creature, the charmed creature can repeat the saving
":"cold"} cold damage.When sorrow distresses eladrin, they enter the winter season, becoming figures of melancholy. Frozen tears drop from their cheeks, and their palpable sadness emanates from them as icy
Monsters
Curse of Strahd
":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. Exethanter is an
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
races
youngster is considered a gift from the town’s patron deity, who is known as Mother.
Becoming a Hag
Hags can undertake a ritual to irreversibly transform a hexblood they created into a new hag
option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct
Monsters
Bigby Presents: Glory of the Giants
would alter its form.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossus’s chest is a stone sphere infused with spirits from each elemental plane acting as its core.
To this day, some of
Magic Items
Tales from the Yawning Portal
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove
Magic Items
Tales from the Yawning Portal
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit
. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
deals 19 (3d6 + 9);{"diceNotation":"3d6+9","rollType":"damage","rollAction":"Wind Javelin","rollDamageType":"piercing"} piercing damage to the target, striking unerringly. The javelin disappears after
of its turns, becoming a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can't take any actions other than lair actions, and it can't be targeted
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Crystal Club attack and two Slam attacks, then uses Entombing Grasp if available
has the petrified condition.A scion of Skoraeus typically slumbers deep in the heart of a towering mountain, almost becoming one with the earth. While the scion dreams, the mountain’s minerals
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes two Slam or Spit Rock attacks.
Slam
, almost becoming one with the earth. While the scion dreams, the mountain’s minerals are transformed into fine carving stones and brilliant gems.
If a miner tunnels too close to the heart of the
magic-items
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
, the attack you make with your second weapon deals an additional 1d8 damage.
Optional Attunement. You can choose to attune to a pair of jaw breakers. They count as a single magic item with regard to
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump