Tiny Aberration, Typically Neutral Evil
Armor Class 15 (natural armor)
Hit Points 71 (11d4 + 44)
Speed 10 ft., fly 30 ft. (hover)
STR
2 (-4)
DEX
15 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws DEX +4, CON +6, WIS +2
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Fire, Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages Telepathy 30 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2

Unusual Nature. The parasite doesn’t require air or sleep.

Actions

Cling. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can’t make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life. The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn’t a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Bonus Actions

Suggestion (Psionics; 1/Day). The parasite casts the suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).

Description

A puppeteer parasite looks like a rubbery amoeba the size of a dinner plate. Its dorsal surface is soft and glossy, while its ventral surface is lined with bony hooks. The parasite uses its hooks to attach to a wall or ceiling until suitable prey passes nearby.

A parasite that comes in physical contact with a Humanoid uses its hooks to latch onto it. The parasite can then drain life energy from that creature or use it as transportation. The parasite can also impose its will on a nearby creature, forcing the creature to comply with its wishes. Puppeteer parasites like to use Humanoid thralls as bodyguards and transports.

Monstrous Compendium Vol. 1: Spelljammer Creatures, pg. 11

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