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Returning 35 results for 'before both descends command resolve'.
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Magic Items
Forgotten Realms: Heroes of Faerûn
sail-powered personal vehicle. The vehicle is roughly the size and shape of a household door with a 10-foot-tall sail extending from one side. After 1 hour or until you use the item's command word (no
. The Windskiff hovers a few inches above whatever surface it's on and can glide; it moves 5 feet horizontally for every 1 foot it descends in the air. A Windskiff and its riders take no damage from falling.
Monsters
Baldur’s Gate: Descent into Avernus
). He has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame (see “Actions” below), thaumaturgy
1st level (3 slots): command, detect evil and good, sanctuarySacred Flame
(Cantrip). Flame-like radiance descends on one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
Monsters
Strixhaven: A Curriculum of Chaos
save DC 15):
At will: dancing lights, friends
2/day each: bane, command, darkness, mage armor
1/day each: tonguesProfessors of shadow wield the linguistic magic of Silverquill College through slicing
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Bigby's Hand
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
Arcane Hand
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the
hand moves with the target to remain within 5 feet of it.
Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the
Monsters
Fizban's Treasury of Dragons
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
.
Underground River. A river flows along the right and bottom edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. On their shelves are hundreds of well-preserved tomes. Embroidered rugs, chairs, and lit candelabras fill the southern half of the room. The spiral staircase descends 30 feet to area X42. Peering
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. On their shelves are hundreds of well-preserved tomes. Embroidered rugs, chairs, and lit candelabras fill the southern half of the room. The spiral staircase descends 30 feet to area X42. Peering
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. On their shelves are hundreds of well-preserved tomes. Embroidered rugs, chairs, and lit candelabras fill the southern half of the room. The spiral staircase descends 30 feet to area X42. Peering
and empty pages. Holding a book while speaking its secret command word causes the book’s text to magically appear. Only the lich in area X27 knows the command word for each book, and only if its
Monsters
Fizban's Treasury of Dragons
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
edges of the map, providing the dragon with fresh water and an alternative entrance. Originating on the surface, the river descends through narrow tunnels that eventually lead to the Underdark.
Hoard
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
players what they say to embolden the detachment. If the characters can steel their resolve with a successful DC 12 Charisma (Persuasion) check, they can organize and command the guard to strategic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the volcano’s rocky slopes.
Bel, one of the Nine Hells’ greatest military minds, dwells in this iron keep. From this bastion, Zariel’s second-in-command and the former lord of Avernus oversees the
assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
) transform into specters under Olanthius’s command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
) transform into specters under Olanthius’s command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the volcano’s rocky slopes.
Bel, one of the Nine Hells’ greatest military minds, dwells in this iron keep. From this bastion, Zariel’s second-in-command and the former lord of Avernus oversees the
assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the volcano’s rocky slopes.
Bel, one of the Nine Hells’ greatest military minds, dwells in this iron keep. From this bastion, Zariel’s second-in-command and the former lord of Avernus oversees the
assaulted by a strike team of two horned devils leading ten bearded devils. If the intruders survive and linger in the area, a whole army of devils descends upon them. Characters can gain an audience with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
) transform into specters under Olanthius’s command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Sacks and crates of looted provisions are piled up in the south end of this large cave. To the west, the floor slopes toward a narrow opening that descends into darkness. A larger opening leads north
himself in the third person (“Who dares defy Klarg?” or “Klarg will build a throne from your bones, puny ones!”). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
planks. While many would claim to control Druim Calad, none command respect like the unassuming tavern keeper Myyn, a Merrow Haranguer (see chapter 3). Outwardly warm but inwardly calculating, Myyn
a patron to part with a specific item. Water Runs Red. A deal the adventurers are making or that they find themselves in the middle of goes wrong, and the adventurers are the targets of Finblade cutthroats. They must resolve the situation and make amends to Myyn before something terrible happens.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
citizens should find themselves engaged in an ugly bit of skulduggery involving opening a tomb. Underneath the self-deprecating manner is a stern resolve. The Kraken Society paid good money for the orb
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand. The
remain within 5 feet of it. Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand. The
remain within 5 feet of it. Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand. The
remain within 5 feet of it. Grasping Hand. The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
from orbit. As the ship descends toward the moon, you see a wasteland dotted with pillars of rock. Arcs of lightning leap from pillar to pillar.
The ship heads toward a plateau that is one hundred
ladder!” On that command, the hadozee releases one end of a rope ladder that extends fifty feet to the ground.
The jungle below is alive with the sounds of wildlife. “Who shall join me on the Away Team
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
from orbit. As the ship descends toward the moon, you see a wasteland dotted with pillars of rock. Arcs of lightning leap from pillar to pillar.
The ship heads toward a plateau that is one hundred
ladder!” On that command, the hadozee releases one end of a rope ladder that extends fifty feet to the ground.
The jungle below is alive with the sounds of wildlife. “Who shall join me on the Away Team
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
from orbit. As the ship descends toward the moon, you see a wasteland dotted with pillars of rock. Arcs of lightning leap from pillar to pillar.
The ship heads toward a plateau that is one hundred
ladder!” On that command, the hadozee releases one end of a rope ladder that extends fifty feet to the ground.
The jungle below is alive with the sounds of wildlife. “Who shall join me on the Away Team
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Esclarotta, who is bound to the fortress by powerful magic that cannot be dispelled. Touching one of the glowing runes issues a specific command to Esclarotta’s spirit. A character who understands Dwarvish or
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin