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Returning 35 results for 'before both directly complete refuses'.
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before both direct completed refuges
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before both direct completed refuses
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Spells
Player’s Handbook
these changes to complete. Because the terrain’s transformation occurs slowly, creatures in the area can’t usually be trapped or injured by the ground’s movement.
At the end of every
structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.
Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Move Earth
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
changes to complete.
At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.
Because the terrain’s transformation occurs slowly
accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.
Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Monsters
Vecna: Eve of Ruin
Vecna, Afterthought is a Dagger, +2;+2 Dagger.
Undying. If Vecna is slain, his soul refuses to accept its fate and lives on as a disembodied spirit that fashions a new body for itself after 1d100
;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecna’s new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
day when it can complete its mission, return to Gehenna, and serve the General directly in his yugoloth legions, but it doesn’t kill goblinoids indiscriminately. By devouring the souls of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
doll until she speaks its name, which she has forgotten. She refuses to leave this place without the doll. Dolora, who only recalls fragmented memories of her life, can’t answer many questions. This
is this talking about?”), she can provide the names of individuals when prompted. For example, if a character asks directly, “What was your mother’s name?” Dolora provides the correct response. She also spells out the name, which is a clue that the spelling is important.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
doll until she speaks its name, which she has forgotten. She refuses to leave this place without the doll. Dolora, who only recalls fragmented memories of her life, can’t answer many questions. This
is this talking about?”), she can provide the names of individuals when prompted. For example, if a character asks directly, “What was your mother’s name?” Dolora provides the correct response. She also spells out the name, which is a clue that the spelling is important.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
doll until she speaks its name, which she has forgotten. She refuses to leave this place without the doll. Dolora, who only recalls fragmented memories of her life, can’t answer many questions. This
is this talking about?”), she can provide the names of individuals when prompted. For example, if a character asks directly, “What was your mother’s name?” Dolora provides the correct response. She also spells out the name, which is a clue that the spelling is important.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
and stronghold, where they can discuss the matter further. There, he can demonstrate what he intends to do and why he needs the heroes’ help. He refuses to discuss plans in detail in Gravenhollow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
and stronghold, where they can discuss the matter further. There, he can demonstrate what he intends to do and why he needs the heroes’ help. He refuses to discuss plans in detail in Gravenhollow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
and stronghold, where they can discuss the matter further. There, he can demonstrate what he intends to do and why he needs the heroes’ help. He refuses to discuss plans in detail in Gravenhollow
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
master of the tomb is he who plans its construction.” With any answer other than that phrase or the name “Moghadam,” the door replies that the speaker is not the master and refuses to open. Soul Gem The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
master of the tomb is he who plans its construction.” With any answer other than that phrase or the name “Moghadam,” the door replies that the speaker is not the master and refuses to open. Soul Gem The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
master of the tomb is he who plans its construction.” With any answer other than that phrase or the name “Moghadam,” the door replies that the speaker is not the master and refuses to open. Soul Gem The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain’s transformation occurs slowly, creatures in the area
shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
climactic finale of The Rise of Tiamat should be played only after all the other chapters of the adventure are complete and the characters have reached 14th or 15th level. In the chapters leading up to
could also come from prisoners questioned directly by the characters during any of the incidents in chapter 13. However it happens, from the moment this chapter kicks into action, events escalate
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Grassroads, and along Zula’s Trail before venturing into the grasslands. The entire trek is about 48 miles long and takes 2 days to complete at a normal pace. Alternatively, characters who have
access to the plane shift spell can forgo the journey and travel directly to the Ghost Orchid Tepui. If they use this spell to do so, proceed with the “Ghost Orchid Tepui” section.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Rise of Tiamat should be played only after all the other episodes of the adventure are complete and the characters have reached 14th or 15th level. In the episodes leading up to this one, both the
from prisoners questioned directly by the characters during any of the incidents in chapter 13. However it happens, from the moment this episode kicks into action, events escalate rapidly. There is no turning back from that point onward, and characters who hesitate risk losing everything.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
climactic finale of The Rise of Tiamat should be played only after all the other chapters of the adventure are complete and the characters have reached 14th or 15th level. In the chapters leading up to
could also come from prisoners questioned directly by the characters during any of the incidents in chapter 13. However it happens, from the moment this chapter kicks into action, events escalate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain’s transformation occurs slowly, creatures in the area
shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain’s transformation occurs slowly, creatures in the area
shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain’s transformation occurs slowly, creatures in the area
shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete. Because the
terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Grassroads, and along Zula’s Trail before venturing into the grasslands. The entire trek is about 48 miles long and takes 2 days to complete at a normal pace. Alternatively, characters who have
access to the plane shift spell can forgo the journey and travel directly to the Ghost Orchid Tepui. If they use this spell to do so, proceed with the “Ghost Orchid Tepui” section.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
from this realm. Rumors suggest Gorgreth is a surname, and the dragon’s real name is unknown. All he needs to complete the song ritual is Gorgreth’s real name. If the characters can obtain the real
soon as the characters show any sign of heeding Nigel’s suggestion, Raz flees.
Once Gorgreth arrives, Nigel knows better than to take any actions against the dragon directly, and hides in the woods at a distance, hoping to discover Gorgreth’s real name.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Grassroads, and along Zula’s Trail before venturing into the grasslands. The entire trek is about 48 miles long and takes 2 days to complete at a normal pace. Alternatively, characters who have
access to the plane shift spell can forgo the journey and travel directly to the Ghost Orchid Tepui. If they use this spell to do so, proceed with the “Ghost Orchid Tepui” section.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain’s transformation occurs slowly, creatures in the area
shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
climactic finale of The Rise of Tiamat should be played only after all the other chapters of the adventure are complete and the characters have reached 14th or 15th level. In the chapters leading up to
could also come from prisoners questioned directly by the characters during any of the incidents in chapter 13. However it happens, from the moment this chapter kicks into action, events escalate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
complete. At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect. Because the terrain’s transformation occurs slowly, creatures in the area
shape the terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
create a pillar up to 20 feet high, raise or lower the square’s elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete. Because the
terrain would make a structure unstable, it might collapse. Similarly, this spell doesn’t directly affect plant growth. The moved earth carries any plants along with it.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
some passing souls mistake for Athreos. This figure is Solyssia, once an oracle of Meletis. Solyssia refuses to pay Athreos’s price, or to have it paid for her. For untold centuries, she has harassed
mortal to delay their death or temporarily return from the Underworld. These individuals were restored as living beings (not as Returned) to complete particular tasks. As a record of these exceptions
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
directly, but where might is insufficient, guile and cunning can prevail. Finally, the characters might simply be given a deck by someone who wants them to have it. Rifflers, mischievous fey
presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Travel When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete
direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
directly, but where might is insufficient, guile and cunning can prevail. Finally, the characters might simply be given a deck by someone who wants them to have it. Rifflers, mischievous fey
presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively