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Returning 35 results for 'being both days conduct remote'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
supplies (which includes a gem that will serve as the anchor for the dracolich’s spirit). While you have the necessary materials, you must conduct a ritual that lasts 180 days divided by the
spellcaster with at least two level 5 spell slots or a Dragon. A single assistant (or more, at the DM’s discretion) can help you conduct the ritual, so long as that assistant also meets the
Monsters
Candlekeep Mysteries
","rollDamageType":"slashing"} slashing damage.K’Tulah is a gregarious tabaxi, a catlike humanoid. She arrived at Candlekeep six days ago and received permission to use the library to conduct her
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
village a few days later. If the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver
’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone
races
reason, mycelians conduct a ritual shortly before death, where they recant a rhythmic history of their exploits in this host, adding it to the oral history of their community. These oral histories can
be days long, and minor word changes (or ‘linguistic decay’ as scholars refer to it) have resulted in tales becoming more and more outlandish the further back in time they occurred
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon
its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming
Backgrounds
Baldur’s Gate: Descent into Avernus
your responsibilities for a month.
Flaming Fist. If you serve in the Flaming Fist, once every ten days, you must report to the Seatower of Balduran for training, and you’re required to take a
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Firbolg
Legacy
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races
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
Halfling
Legacy
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races
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Aarakocra
Legacy
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races
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
away.
Once airborne, an aarakocra leaves the sky with reluctance. On their native plane, they can fly for days or months, landing only to lay their eggs and feed their young before launching themselves
Monsters
Eberron: Rising from the Last War
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Belashyrra
If a creature goes mad in Belashyrra’s lair or while it can see the daelkyr, it gains
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
— Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Character Hooks You can place the Stone Tooth and its caverns anywhere you like in your campaign world. The Forge of Fury works well if you pick a remote range of rugged hills or highlands several
days from the nearest community. The town of Blasingdell is briefly described in this adventure, if you need a location where the characters can make their final preparations. Your next task is to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
— Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Character Hooks You can place the Stone Tooth and its caverns anywhere you like in your campaign world. The Forge of Fury works well if you pick a remote range of rugged hills or highlands several
days from the nearest community. The town of Blasingdell is briefly described in this adventure, if you need a location where the characters can make their final preparations. Your next task is to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
— Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Character Hooks You can place the Stone Tooth and its caverns anywhere you like in your campaign world. The Forge of Fury works well if you pick a remote range of rugged hills or highlands several
days from the nearest community. The town of Blasingdell is briefly described in this adventure, if you need a location where the characters can make their final preparations. Your next task is to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
their personalities as you see fit. Mantol-Derith abuts the Darklake and is roughly six days’ travel from Blingdenstone and Menzoberranzan, and 22 days from Gracklstugh via the Darklake locks (see the
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
back only a few decades. For this reason, mycelians conduct a ritual shortly before death, where they recant a rhythmic history of their exploits in this host, adding it to the oral history of their
community. These oral histories can be days long, and minor word changes (or ‘linguistic decay’ as scholars refer to it) have resulted in tales becoming more and more outlandish the further back in time they occurred.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
their personalities as you see fit. Mantol-Derith abuts the Darklake and is roughly six days’ travel from Blingdenstone and Menzoberranzan, and 22 days from Gracklstugh via the Darklake locks (see the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Poison, Psychic
Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
","rollAction":"Days"} days.Cold, FireIf the dragon turtle's Blessing of the Sea trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The dragon turtle makes one Bite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
their personalities as you see fit. Mantol-Derith abuts the Darklake and is roughly six days’ travel from Blingdenstone and Menzoberranzan, and 22 days from Gracklstugh via the Darklake locks (see the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use its mastery property. Empower: Training. When you issue the Empower order to this facility, the facility’s hirelings conduct training exercises for the next 7 days. Any character who trains here
for at least 8 hours on each of those days gains a benefit at the end of the training period. The benefit depends on which trainer is present in the facility, as noted in the Expert Trainers table. The benefit lasts for 7 days.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Human Paladin Shawn Wood Your family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter, your parents ruled the county of Corlinn Hill, located in the hills northeast
remote cloister, Dragon’s Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giants Ancient empires once cast long shadows over a world that quaked beneath the giants’ feet. In those lost days, these towering figures were dragon slayers, dreamers, crafters, and kings, but
barbarian fell against the giant horde. His bones are under that boulder over there.”
— Elder Zelane of Istivin, recounting the Giant Wars
Old as Legend. In remote regions of the world, the last
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic