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Returning 35 results for 'bending been deity contain remote'.
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Monsters
Van Richten’s Guide to Ravenloft
into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged
manifestation of a deity or force beyond morality.
4
Doctor. The killer dissects victims or harvests their organs for the sake of medical understanding.
5
Mask. The killer wears a distinctive
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
","rollAction":"Far Realm Parasite (Miles)"} miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lich’s memories
One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward
Monsters
Van Richten’s Guide to Ravenloft
its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it into a monster.
5
The killer used its body to contain an evil entity
masterpiece at the scenes of its crimes.
3
Avatar. The killer sacrifices its victims, believing it’s a manifestation of a deity or force beyond morality.
4
Doctor. The killer
Imprisonment
Legacy
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Spells
Basic Rules (2014)
spell, you choose one of the following forms of imprisonment.
Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
from the rest of the world, and a shroud of mist conceals her island in the Sea of Moving Ice.
Roleplaying Auril
Portraying a deity, even a lesser god such as Auril the Frostmaiden, can be daunting
Tortle
Legacy
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races
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
artifact to Castle Dumiay and exacted vengeance upon the heirs of those who stole it. After questing for many years, Vashon finally has a lead—rumor has it that there is a remote dungeon in the middle of
a desolate swamp, populated by goblins and their kin. The underground fortress is heavily guarded, but the treasure room inside is said to contain numerous priceless artifacts, including a shield
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlord’s enemies and a safe house for his underlings.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to
, found near Firestorm Peak
Gibbering Mouther Nascencies 1d6 The Gibbering Mouther Is... 1 Another creature warped by dangerous magic. 2 The autonomous appendage of a chaotic deity, Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to
, found near Firestorm Peak
Gibbering Mouther Nascencies 1d6 The Gibbering Mouther Is... 1 Another creature warped by dangerous magic. 2 The autonomous appendage of a chaotic deity, Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to
, found near Firestorm Peak
Gibbering Mouther Nascencies 1d6 The Gibbering Mouther Is... 1 Another creature warped by dangerous magic. 2 The autonomous appendage of a chaotic deity, Far Realm entity
classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will.
As flames spring to
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. Bonus Proficiencies When you choose this archetype at 3rd level, you gain
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. Bonus Proficiencies When you choose this archetype at 3rd level, you gain
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
Kobold
Legacy
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races
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
earth are strong or weak, are bearing a load or are safe to excavate, or are likely to contain minerals or offer access to water. This ability enables them to fashion secure homes in places where other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and the creatures that live within it. She is seen as a remote and spiritual deity — less human-like than many other gods. She’s not unmindful of people, but her attention and favor are difficult to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. Bonus Proficiencies When you choose this archetype at 3rd level, you gain
someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
off soft green, blue, and purple light. Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
off soft green, blue, and purple light. Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
off soft green, blue, and purple light. Hoard Chamber. The dragon’s hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
statue of a person or deity 14 Great stone wall, intact, with tower fortifications spaced at one-mile intervals 15 Great stone wall in ruins 16 Great stone arch 17 Fountain 18 Intact circle of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of Death. Researching images from your dreams pointed you to Stormwreck Isle, not far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
statue of a person or deity 14 Great stone wall, intact, with tower fortifications spaced at one-mile intervals 15 Great stone wall in ruins 16 Great stone arch 17 Fountain 18 Intact circle of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
statue of a person or deity 14 Great stone wall, intact, with tower fortifications spaced at one-mile intervals 15 Great stone wall in ruins 16 Great stone arch 17 Fountain 18 Intact circle of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of Death. Researching images from your dreams pointed you to Stormwreck Isle, not far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of Death. Researching images from your dreams pointed you to Stormwreck Isle, not far from Neverwinter. A remote cloister there holds a temple to the dragon god Bahamut, who is a patron of heroes and
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived