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Returning 35 results for 'binding small'.
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Imprisonment
Legacy
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Spells
Basic Rules (2014)
can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.
The special component for this version of the spell is a small mithral orb.
Chaining. Heavy
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the mark a source of pride or something you are secretly ashamed of? Binding Marks d6 Mark 1 One of your eyes looks the same as one of your patron’s eyes. 2 Each time you wake up, the small blemish
Binding Mark Some patrons make a habit of, and often enjoy, marking the warlocks under their sway in some fashion. A binding mark makes it clear — to those who know about such things — that the
Warlock
Legacy
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Classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well.
Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals itself to be of exceptional quality. Except for minor damage to the corners, its olive-green covers are in perfect condition. Sewn into the binding with silk threads are sacred texts and medical
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
Zariel voids all the active contracts she has made with beings across the multiverse. This causes no small amount of cosmic chaos. The Fate of Thavius Kreeg If the characters killed Thavius Kreeg in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
beasts is likewise something often put to practical use, and the Zil often use small animals as messengers or guides. While Zil gnomes don’t automatically have proficiency with Deception or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
natural talent for illusion aids them in trickery and entertaining, and they often use small animals as messengers and guides. When you’re making a Zil gnome character, consider what kinds of schemes
Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards. 2 You have an anonymous contact who sends you missions via the sending spell. When you do as you’re
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rituals for summoning and binding powerful demons. It’s open to a chapter that talks about the summoning of Demogorgon. The various arcane components and ritual items in the workroom are worth 1,000 gp
total. A 6,000 gp diamond also sits on a small stand atop a workbench. It contains any creature trapped by the imprisonment spell that guards the secret door in Gromph’s Outer Sanctum. XP Awards If the party acquires Gromph’s grimoire, award each character 1,500 XP.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
travel to get into or out of it. The special component for this version of the spell is a small mithral orb. Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
travel to get into or out of it. The special component for this version of the spell is a small mithral orb. Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to organize lore, analyze official or arcane documents, or convey a legally binding
papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal) is always contained within the extradimensional space of your documancy satchel
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
earlier took a cutting from the shambling mound’s root stem, binding it to her service. If a character uses a speak with plants spell to communicate with the shambling mound, it tells the character that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
wet. Her long, white hair hangs over her face, obscuring it.
Other features of the room include a wooden staircase that climbs to a balcony, mounted atop which is a small crane with a manual winch
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
perfect control, hoping that by doing so, they can accurately express what is churning within their minds. Prismari Apprentice Prismari Apprentice Prismari Apprentice
Medium or Small Humanoid (Sorcerer
Prismari Pledgemage
Medium or Small Humanoid (Sorcerer), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 35 ft.
STR
10 (+0)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Athletics) check. The tower’s ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
book that, when pulled, causes the door to swing open. A narrow staircase beyond the secret door leads down to area U1. A small wooden pedal at the top of the stairs opens the door from the inside
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character can remove the ropes binding the sergeant as an action. If the characters wake up Germaine, she tells the characters to continue pursuing Garra and that she can get help for herself. T5. Lower
agents torture him for information. Corrin is a lawful evil spy with the following changes: He is Small, has a hit point maximum of 21 (6d6), and has 10 hit points remaining. He has the following racial
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
collapse, or strikes the ground nearby.
Quakes. Every so often, the entire city lurches from side to side as the great posts binding it to Avernus sink farther into the ground. This results in the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
gains access to a small portion of that creature’s mind—any information that the creature might share with a casual acquaintance. Though not comprehensive, this information helps high fae impostors
, minor illusion
1/day each: enthrall, Nystul’s magic aura
Bonus Actions
Loot Likeness. The high fae magically transforms into a duplicate of a Small or Medium creature it can see. While transformed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
Tomes. The copying and binding of a typical book in Candlekeep’s library generally costs 100 gp or so (double for a translated version), though large books incur an additional charge. The manufacture of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
assumes the form of a statuesque woman with long white hair and a small tattoo shaped like a chicken’s foot below one eye. Each character who hears Madryck’s description of Zybilna suddenly recalls a
forgotten childhood memory of her, which you can determine by having that character’s player roll on the Childhood Memories table. Childhood Memories d8 Memory 1 When you were a small child, a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
them is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
, a Pouch containing 62 GP, a Waterskin full of frozen water, a winter coat, and three Potions of Healing. The cooking implements—an Iron Pot, a ladle, and a small knife—are well made but unremarkable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The console is a magic device bolted to the floor that resembles a small desk with a slanted top. It is a Large object with AC 15, 18 hit points, and immunity to poison and psychic damage. The
finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22. Warden’s Office Prison records are stored here in five locked wooden cabinets along the east wall. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
sanctuary or protect the secret of its existence. Strange Gifts. Your patron grants your group a small measure of esoteric power. At 5th level, and again at 13th, you gain one supernatural gift as described
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
filled with clay. Near the northern and southern corners are circles of sigils that glow with red light.
In the eastern corner is a small array of urns and boxes. Above them on the wall is a contact
, but the vaulted ceiling provides places where a grappling hook might catch. Beyond the secret door, a teleportation circle set into the floor of a small chamber glows with a deep red light. A creature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corner has collapsed, and the nearby walls have crumbled. Three doors in the north wall are shut, and the middle door bears a new padlock. To the west, stairs lead to a small balcony that overlooks
about the padlocked door. C4: Trapped Grate A metal grate in the floor of this ten-foot-square room blocks access to a shallow stone pit holding a small gold harp, a handful of loose papers, and a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
earlier, Machil and his companions collapsed the archway in the north wall as they left, leaving it blocked. A Small character can squeeze through gaps in the rock with a successful DC 20 Dexterity check
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Door stands at all times, assisted by a small group of under-monks who act as messengers and runners. It is the Keeper who officially welcomes newly arrived seekers, and makes arrangements for their
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
debris, and the bones of small animals cover it. A rough-hewn stairwell zigs and zags down the side of the ledge, descending into darkness.
The far wall of the chasm is 250 feet to the west, and the
accumulated ash of hundreds of fires, though no fire has been lit here for a few years. Inside the ash pile are a few rough-hewn spear tips of goblin manufacture and small animal bones. 2. Switchback
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Upper Yard The large, horseshoe-shaped upper yard wraps around the harbor in its center. Sturdy wooden cranes to the west overlook the quay below, while the eastern side houses small outbuildings
fissure in the volcano’s slope leads into a small cave not visible from the stronghold below. Kalimrax lairs here, returning for a few hours every evening to rest and check on her hoard, which consists
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
padlock, which is too big to be picked with thieves’ tools. A Small or Medium character can reach into it and open it with a successful DC 20 Dexterity check. Treasure. The wooden trunk holds 2d4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in areas K2 and K7, who investigate. Manafret is a lightfoot halfling mage, with these changes: Manafret is neutral evil and has 31 (9d6) hit points. He has these racial traits: He is Small, and his
room contains the following features: Furnishings include four beds, a small table with four chairs, and tattered window curtains. Four Zhent thugs relax here — one trying to rest, two others playing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
into the room through small vents in the floor. In the middle of the room is an open sarcophagus carved from ice, which contains a humanoid figure made of snow. The back wall is made of 5-inch-thick
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
snow. When the weather allows, prisoners are brought here—individually or in small groups—for fresh air and exercise. They are watched closely by guards on the ground as well as the guards on the
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chains ability to attack foes with the chains draping the room. Cages. As a bonus action on its turn, the chain devil can throw a Small or Medium creature restrained by it or by an animated chain into one
rest. Treasure. The object above the pedestal is a Chime of Opening. It is inscribed with a small key and the following phrase in Common: “At the beginning, I open the end.” When a character carrying