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Returning 35 results for 'bit being dealing come replicated'.
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races
Dealing with the fey is dangerous, and the gifted are living proof. These broken souls are those umbral humans that have drunk a bit too deeply, too quickly, of the shadows. This transformation is
Monsters
Curse of Strahd
fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in
come between them.
Izek Strazni’s Traits
Ideal. “Fear is a powerful weapon. I use it to get what I want.”
Bond. “I am loyal to my master, Baron Vallakovich, for he brought me
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the
weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some value.
d6
races
Eberron: Rising from the Last War
Healing can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a
will come with a cost. If you have the gold, Jorasco healers can remove a disease instantly with lesser restoration. If you can’t afford such a service, they will treat you with mundane techniques
Monsters
Curse of Strahd
","rollDamageType":"bludgeoning"} bludgeoning damage. Instead of dealing damage, Vladimir can grapple the target (escape DC 14) provided the target is Large or smaller.
+2 Greatsword. Melee Weapon Attack
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
spindle orbits your head.
This other set of Ioun Stones come from the Extra Life Adventure: Lost Laboratory of Kwalish.
Ioun Stone of Supreme Intellect;Supreme Intellect (Rare). You gain a +1 bonus to
are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone.
Ioun Stone of Self-Preservation;Self-Preservation (Rare). You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head.
Backgrounds
Guildmasters’ Guide to Ravnica
(though it might cause more problems than it solves when you’re dealing with incorrigible lawbreakers). If you abuse this privilege, though, you can get in serious trouble with your superiors and
best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
Backgrounds
Baldur’s Gate: Descent into Avernus
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
insults are my weapons of choice.
7
I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8
I pocket anything I see that might have some
Monsters
Fizban's Treasury of Dragons
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
signed contracts, and promoting the general welfare of the world helps you cement your franchise’s reputation as a group worth dealing with. It might just take a little bit of convincing for your
guide your franchise to great ends — even as you make an excellent foil for the less-savory plans of your fellow franchisees. Your insistence on dealing with business partners fairly, honoring legally
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
signed contracts, and promoting the general welfare of the world helps you cement your franchise’s reputation as a group worth dealing with. It might just take a little bit of convincing for your
guide your franchise to great ends — even as you make an excellent foil for the less-savory plans of your fellow franchisees. Your insistence on dealing with business partners fairly, honoring legally
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
signed contracts, and promoting the general welfare of the world helps you cement your franchise’s reputation as a group worth dealing with. It might just take a little bit of convincing for your
guide your franchise to great ends — even as you make an excellent foil for the less-savory plans of your fellow franchisees. Your insistence on dealing with business partners fairly, honoring legally
Monsters
Fizban's Treasury of Dragons
find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A
things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily trafficked forest on the Material Plane.
Moonstone dragons navigate their
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Amble If Amble has joined the characters, the tortle remains a steadfast ally in the fight to come. Amble will focus any attacks on the drowned, leaving Gar to the characters. If things get tough
, Amble can also act as a backup healer for the party. Note that dealing damage to Gar does not break Amble’s rule, as the tortle believes that Gar is some kind of aberrant being. Because of this, Amble will not intercede when the characters attack Gar.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Amble If Amble has joined the characters, the tortle remains a steadfast ally in the fight to come. Amble will focus any attacks on the drowned, leaving Gar to the characters. If things get tough
, Amble can also act as a backup healer for the party. Note that dealing damage to Gar does not break Amble’s rule, as the tortle believes that Gar is some kind of aberrant being. Because of this, Amble will not intercede when the characters attack Gar.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Amble If Amble has joined the characters, the tortle remains a steadfast ally in the fight to come. Amble will focus any attacks on the drowned, leaving Gar to the characters. If things get tough
, Amble can also act as a backup healer for the party. Note that dealing damage to Gar does not break Amble’s rule, as the tortle believes that Gar is some kind of aberrant being. Because of this, Amble will not intercede when the characters attack Gar.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Web Level 2 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour
You conjure a mass of sticky
flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Web Level 2 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour
You conjure a mass of sticky
flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Web 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point
webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Monsters
Fizban's Treasury of Dragons
ability to maneuver underground. A sapphire dragon often refrains from striking immediately, preferring to assess intruders first in order to devise the most advantageous approach to dealing with them
stone to come and go.
The challenge rating of a legendary sapphire dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
to show up, then kill them all. Killing Time in the Tavern Exactly when Tarina’s former associates arrive is up to you, but the characters should have a bit of free time before they appear (as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
to show up, then kill them all. Killing Time in the Tavern Exactly when Tarina’s former associates arrive is up to you, but the characters should have a bit of free time before they appear (as
Backgrounds
Guildmasters’ Guide to Ravnica
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
very different.
7
I borrowed a lot of money from an Orzhov syndic to help finance my research.
8
A Rakdos ringmaster has taken an interest in my research which, come to think of it, might
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
to show up, then kill them all. Killing Time in the Tavern Exactly when Tarina’s former associates arrive is up to you, but the characters should have a bit of free time before they appear (as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but don’t try to come up with any
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
, but don’t try to come up with any in-game explanation for this absence. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if he or she was never gone.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
, but don’t try to come up with any in-game explanation for this absence. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if he or she was never gone.