Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'blade gain'.
Magic Items
Dungeon Master’s Guide
. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, you are proficient with the Sun Blade.
You gain a
This item appears to be a sword hilt.
Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an
Magic Items
Dungeon Master’s Guide
blood. If the sword doesn’t taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes
.
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Murder. As long as the night blade is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such
upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one attack using Lava Blade or Lava Ball, as well as two Slam attacks.
Lava Blade. Melee Weapon
Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Lava Blade"} to hit, reach 30 ft., one target. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType":"damage", "rollAction
Monsters
Baldur’s Gate: Descent into Avernus
blade;night blades, whom Bhaal blesses with darkvision and superior stealth. Reaper of Bhaal;Reapers are the next rank up. They gain the ability to turn invisible and can use Bhaal's magic to evade
Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Innate
Sun Blade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Murder. As long as the death's head is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage
power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
Dagger of Venom
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack
magic-items
This Dagger’s blade is actually a large, enchanted blade of grass. As wind passes over the blade, it creates a soft, sweet note that magically begins to lull creatures to sleep. You gain a +2
Dagger, you can choose to forgo the attack’s damage and expend 1 charge to attempt to put the creature to sleep. When you do, you swing the blade in a pattern around the creature that creates a
magic-items
This chiseled wooden Dagger is a relic crafted from the bough of a holy tree and is always miraculously sharp. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which
you roll a 20 on the d20 for an attack roll made with this weapon against an Undead, you can choose to plunge the blade into the target’s body and leave it there. When you do, the Dagger emits
magic-items
, the top of the weapon arcs forward and you gain a +4 bonus to the attack roll.
Tetanus Blade. When you hit a creature with an attack that uses Pneumatic Strike, the pathogens that live within the
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
Magic Items
Phandelver and Below: The Shattered Obelisk
Carvings of decapitated mind flayers adorn this greataxe’s metal blade. You gain a +1 bonus to attack and damage rolls made with this greataxe.
An Aberration hit with this greataxe takes an
magic-items
, the top of the weapon arcs forward and you gain a +4 bonus to the attack roll.
Tetanus Blade. When you hit a creature with an attack that uses Pneumatic Strike, the pathogens that live within the
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
magic-items
, the top of the weapon arcs forward and you gain a +4 bonus to the attack roll.
Tetanus Blade. When you hit a creature with an attack that uses Pneumatic Strike, the pathogens that live within the
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
magic-items
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
.
Pneumatic Strike. After you make an attack roll with this weapon, but before the result of the attack is determined, you can use a bonus action to pull the blade’s trigger. With a pneumatic thrust
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
magic-items
This blade shouldn’t work; the pneumatic seals are made of earwax and leather, the sprockets’ teeth are all different sizes, and the structure itself is held together by an adhesive tape
.
Pneumatic Strike. After you make an attack roll with this weapon, but before the result of the attack is determined, you can use a bonus action to pull the blade’s trigger. With a pneumatic thrust
magic-items
This peculiar brass Longsword is hollow and has lute strings that run along its blade, allowing you to use it as a Musical Instrument and Spellcasting Focus. You are proficient with the Sword of
Resonance as both an instrument and Longsword while you’re attuned to it. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon, which has the Finesse property.
In
magic-items
This cold steel weapon from the Everglacier is topped with a menacing ice spike that never melts. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which deals an
weapon, you can choose to encase that creature in ice. An encased creature can’t gain the Prone condition and is held in place by a shell of ice for 1 minute. The creature doesn’t make
magic-items
This blade was forged in khaar’draguus, the lava pits below Sharn, and wielded by an ancient Dhakaani hero who fell in battle against the daelkyr Belashyrra. A sentience lies within the blade
it feels you are serving that purpose, it can grant great power.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit an Aberration with this weapon, the
magic-items
This thin blade seems to toe the line between planes of existence, occasionally allowing it to bend the planes to extend beyond its normal reach. You gain a +2 bonus to attack rolls and damage rolls
this weapon, the planes around the extended blade begin to tear, causing the target to take an extra 2d8 Force damage on a hit. After the attack with the extended blade, it returns to its normal size.
magic-items
1d10 Temporary Hit Points.
In addition, the Glaive’s blade begins to glow with a sickly green haze whenever you gain Temporary Hit Points in this way. While glowing, the next time you hit a
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. Whenever you reduce a Small or larger creature that is Hostile toward you to 0 Hit Points with the Glaive, you gain
magic-items
This dark metal weapon is grimly ornate. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. Once per turn when you reduce a Small or larger creature to 0 Hit Points
with this weapon, a foreboding, gonglike sound emanates from the blade. Each enemy within 15 feet of the target that’s missing any of its Hit Points must make a DC 15 Wisdom saving throw, taking 1d8 Psychic damage on a failed save or half as much damage on a successful one.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
Magic Items
Tyranny of Dragons
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard
.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoked. He wields the greatsword Angdrelve, also called Wave of Sorrow, whose wavy, razor-edged blade drips acid at his command.Graz’zt’s Lair
Graz’zt’s principal lair is his
;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Graz’zt
Graz’zt grants his cultists special abilities. His cultists can gain the Joy from Pain trait, while his cult leaders
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
you’re attuned to three items with this property, you gain a Fly Speed of 30 feet. If you already have a Fly Speed, it increases by 30 feet instead.
Magic Items
Quests from the Infinite Staircase
The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to strike down servants of the Upper Planes and weaken the forces of good.
You gain a +3
language you know.
Personality. Heretic craves the destruction of good-aligned gods and their supporters. The blade is condescending and snobby, especially in the company of priests and other pious
magic-items
This festerwood Rapier’s blade is inlaid with scrapings from the Lightspore, the radiant mushroom growing at the center of the Festerwood. You gain a +1 bonus to attack rolls and damage rolls
holding the sword, it sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
You can take a Magic action to raise the blade overhead and use a command word. When you do, all other
magic-items
, Shortsword, Rapier, or Whip. If the hilt already has a weapon grown from its center, the existing weapon withers away and disintegrates, allowing the new one to take its place.
You gain a +2 bonus
option has a unique property, as detailed below.
Dagger. When you throw this weapon, only the blade is thrown from the rose hilt. Hit or miss, the blade erupts into a burst of thorns after reaching