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Returning 35 results for 'blast beast diffusing cunning ranger'.
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Monsters
Forgotten Realms: Adventures in Faerûn
ferocious might, cunning ambushes, or fungal poisons. Some adult deep dragons plunder the surface for treasures and lore.
Deep Dragons
Deep dragons slither through the wet and lightless places of the
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
a cunning mind. Biha Babir is politically savvy and prefers to outsmart her opponents rather than battle them, though she doesn’t shy from combat if necessary.
Biha Babir covets opulence, but
punished.Acid, Cold, LightningFluid Form. Biha Babir Shape-Shifting;shape-shifts into a form resembling a Beast or Humanoid that is Medium or smaller, while retaining her game statistics (other than her size), or returns to her true marid form.
classes
Player’s Handbook (2014)
The Beast Master archetype embodies a friendship between the civilized races and the beasts of the wild. United in focus, beast and ranger fight the monsters that threaten civilization and the wilderness alike.
Warlock of the Archfey
Legacy
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Monsters
Volo's Guide to Monsters
spells:
Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery
1st–5th level (3 5th-level slots): blink, charm person, dimension door
, dominate beast, faerie fire, fear, hold monster, misty step, phantasmal force, seeming, sleepDagger. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Dagger
Xvart Warlock of Raxivort
Legacy
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Monsters
Volo's Guide to Monsters
attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, mage hand, minor illusion, poison spray
, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, expeditious retreat, invisibility, scorching ray
Low Cunning. The xvart can take the Disengage action as a bonus action on each of
Warlock of the Great Old One
Legacy
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Monsters
Volo's Guide to Monsters
following warlock spells:
Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (3 5th-level slots): armor of Agathys, arms of
Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of the
Monsters
Infernal Machine Rebuild
spells:
Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (3 5th-level slots): armor of Agathys, arms of Hadar
, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of Stolos's
Monsters
Misplaced Monsters: Volume One
weapon is a blast of frigid water.PoisonCold, FireChange Shape. Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Beast Speech. The sewer king can comprehend and verbally communicate with any Beast.Rancid Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Rancid Bite"} to
their enormous size, supernatural strength, wicked cunning, and ability to speak.
Deep in the bowels of towns and cities, sewer kings reign over underground vermin, dreaming of the day when rats will
Monsters
Eberron: Rising from the Last War
Constitution saving throws to maintain concentration.Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
Shifter
Legacy
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races
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
The Wild Beyond the Witchlight
save DC 14):
At will: light, mage hand, prestidigitation
1/day each: dominate beast, fly, mirror image, webArcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an invisible
get caught in a blast, so be it.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the
monsters
. Abilities such as the Pass Without Trace spell or the Ranger’s Nature’s Veil feature do not impede the quori’s ability to track its target. The quori remains alert to danger even when it is
anger and hatred, du’ulora rarely act rashly. They are cunning and calculating strategists who excel at inspiring fury in others and turning it against them. In battle this can cause their victims
Adult Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8
turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form
Monsters
Bigby Presents: Glory of the Giants
attention of the demon lord Yeenoghu, known as the Beast of Butchery. A cruel hill giant sometimes turns to Yeenoghu for help in expanding the reach of its malevolence. Occasionally a hill giant consumes an
relief, but the teeth quickly regrow. Cunning maws use this phenomenon as a ready supply of weaponry, throwing clusters of teeth at their foes.
A maw of Yeenoghu charges at its prey on all fours with its mouth wide open, scraping the ground like a plow.
Ancient Silver Dragon
Legacy
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Monsters
Basic Rules (2014)
uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8
of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its
Monsters
Mordenkainen's Fiendish Folio Volume 1
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
, chaotic, and temperamental nature they all share. When its diabolical aspect shines through, a forlarren is a cunning, calculating, and brutal enemy. It might use its natural charm to worm its way
Baphomet
Legacy
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Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
. Although filled with bestial bloodlust, there lies within a cruel and cunning intellect devoted to subverting all of civilization.
Baphomet wields a great glaive called Heartcleaver. He sometimes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Archetypes The ideal of the ranger has two classic expressions: the Hunter and the Beast Master.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Archetypes The ideal of the ranger has two classic expressions: the Hunter and the Beast Master.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
3/day each: dispel magic, dominate beast, maze, wall of
minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all
Monsters
Vecna: Eve of Ruin
legendary action option can be used at a time and only at the end of another creature’s turn. Strahd regains spent legendary actions at the start of his turn.
Cunning Escape. Strahd moves up to
dies. When transforming into a new form, Strahd chooses one of the following options:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Archetypes The ideal of the ranger has two classic expressions: the Hunter and the Beast Master.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Ranger Spells 2nd-level ranger feature The spells in the following list expand the ranger spell list in the Player’s Handbook. The list is organized by spell level, not character level
Enhance ability
Gust of wind
Magic weapon
Summon beast *
3rd Level
Elemental weapon
Meld into stone
Revivify
Summon fey *
4th Level
Dominate beast
Summon elemental *
5th Level
Greater restoration
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Archetypes The ideal of the ranger has two classic expressions: the Hunter and the Beast Master.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Archetypes The ideal of the ranger has two classic expressions: the Hunter and the Beast Master.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Archetypes The ideal of the ranger has two classic expressions: the Hunter and the Beast Master.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Ranger Spells 2nd-level ranger feature The spells in the following list expand the ranger spell list in the Player’s Handbook. The list is organized by spell level, not character level
Enhance ability
Gust of wind
Magic weapon
Summon beast *
3rd Level
Elemental weapon
Meld into stone
Revivify
Summon fey *
4th Level
Dominate beast
Summon elemental *
5th Level
Greater restoration
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Additional Ranger Spells 2nd-level ranger feature The spells in the following list expand the ranger spell list in the Player’s Handbook. The list is organized by spell level, not character level
Enhance ability
Gust of wind
Magic weapon
Summon beast *
3rd Level
Elemental weapon
Meld into stone
Revivify
Summon fey *
4th Level
Dominate beast
Summon elemental *
5th Level
Greater restoration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Protection from Poison Abjuration — Silence Illusion C, R Spike Growth Transmutation C Summon Beast Conjuration C, M Level 3 Ranger Spells Spell School Special Conjure Animals Conjuration C Conjure
Wind Wall Evocation C Level 4 Ranger Spells Spell School Special Conjure Woodland Beings Conjuration C Dominate Beast Enchantment C Freedom of Movement Abjuration — Grasping Vine Conjuration C