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Returning 35 results for 'bless being diffusing comes religion'.
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Lemure
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10;{"diceNotation
":"1d10","rollType":"roll","rollAction":"Hellish Rejuvenation"} days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with Holy Water
Backgrounds
Planescape: Adventures in the Multiverse
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
laws, and power comes from understanding and exploiting them.
Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail.
Harmonium. The multiverse will be perfect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
(+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP) Proficiency
:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beasts or monsters in the kuo-toa’s service—such as chuuls or giant crabs—and command them in battle. Archpriests bless monitors with the power to control their underlings and to subdue foes with
Str 16 +3 +3
Dex 10 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 11 +0 +0
Skills Perception +6, Religion +3
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dex 10 +0 +0
Con 12 +1 +1
Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 11 +0 +0
Skills Medicine +4, Religion +2
Gear Chain Shirt, Holy Symbol, Mace
, Thaumaturgy
Bonus Actions
Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Skills Perception +6, Religion +3
Senses darkvision 120 ft., passive Perception 16
Languages Sahuagin
:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident)
3rd level (3 slots): mass healing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 16 +3 +3
Cha 13 +1 +1
Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace
Senses Passive Perception 15
Languages Common plus one other language
the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
)
INT
15 (+2)
WIS
18 (+3)
CHA
13 (+1)
Saving Throws Wis +8
Skills Arcana +6, Investigation +6, Religion +6
Senses passive Perception 14
Languages Common, plus one of
): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots): banishment, death ward
5th level (1 slot
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+1 +1
Dex 11 +0 +0
Con 12 +1 +1
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 13 +1 +1
Skills Perception +6, Religion +3
Resistances Acid
the spellcasting ability (spell save DC 12):
At Will: Thaumaturgy
2/Day Each: Hold Person, Tongues
Bonus Actions
Fiendish Aid (2/Day). The sahuagin casts Bless or Healing Word, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
INT
15 (+2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws Wis +6
Skills Arcana +5, Investigation +5, Religion +5
Senses passive Perception 13
Languages Common, plus one of
Wisdom (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame
1st level (4 slots): bless
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana. Your Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Con 17 +3 +7
Mod Save
Int 14 +2 +6
Wis 21 +5 +9
Cha 14 +2 +2
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Gear Chain Mail, Holy Symbol
), Greater Restoration, Raise Dead, Zone of Truth
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana Your Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
)
INT
15 (+2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws Wis +8
Skills Arcana +6, Investigation +6, Religion +6
Senses passive Perception 14
Languages Common, plus one of
the dying
1st level (4 slots): bless, cure wounds, shield of faith
2nd level (3 slots): aid, lesser restoration
3rd level (3 slots): protection from energy, revivify
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Humanoids and the Gods When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
9 (−1)
WIS
13 (+1)
CHA
12 (+1)
Skills Intimidation +3, Religion +1
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
following cleric spells prepared:
Cantrips (at-will): guidance, resistance, thaumaturgy
1st level (4 slots): bless, command
2nd level (2 slots): augury, spiritual weapon (spear)
Actions
Spear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
attacks). It can innately cast the following spells, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sphinx of Wonder A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is
Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft.; Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)
Traits
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Some principalities are devoted to the Blood of Vol and a few favor the Sovereign Host. Beyond these, the Lhazaar show little enthusiasm for religion, though many curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red tinge in the area between the pillars, each of which is painted with the fearsome image of a 20-foot-tall minotaur painted in blood.
Any character who succeeds on a DC 15 Intelligence (Religion
thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes easily to me and explodes into rage.” 81–00 “I see those who oppose me not as people, but as beasts meant to be preyed upon.”
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
proficiency in Arcana and Religion) determine how to move forward. The demonic essence intertwined with Torm’s presence by way of the helm can be cast out with the proper ritual. Ritual Preparations Pherria
knows the prayer by heart, but another creature can invoke a suitable prayer with a successful DC 10 Intelligence (Religion) check. While the prayer is being spoken, one character must spend the next 5
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
magic, science, and reason over religion, mysticism, and superstition. Stars Card Name Represents Master of stars Wizard Mystery and riddles; the unknown; those who crave magical power and great
; sages and prophecy Three of stars Enchanter Inner turmoil that comes from confusion, fear of failure, or false information Four of stars Abjurer Those guided by logic and reasoning; warns of an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
princes have rejected his proposals for a greater union. There are principalities devoted to the Blood of Vol and a few that favor the Sovereign Host. Beyond this, the Lhazaar show little enthusiasm for religion, though many will curse the Devourer when a storm comes.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Kelemvor The Lord of the Dead, the Judge of the Damned Kelemvor is seen as a just, fair, and comforting god of death. Death comes to all, and when it occurs Kelemvor is there to take each soul by
the hand and lead it to the proper afterlife. Kelemvor’s priests teach that those who revere the gods according to the rites of their religion have done their proper service and will be offered the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
others stand on the roofs of the porticos to shout messages to the assembled crowds. In addition to activities involving art, commerce, politics, and religion, people come to the agora for socializing
and learning the latest news and gossip. The crowds attract less savory folk, like spies and thieves. Priests of Ephara often bless agoras because they are so central to civilized life in Theros, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Cultist Hideout Droki enters this cavern from the east, via a narrow tunnel that comes up through a crack in the cavern floor (see the “Narrow Tunnels” section of the “Whorlstone Tunnels: General
. Clinging to the north wall is a shrieker that party members can recognize with a successful DC 12 Intelligence (Nature) check. The shrieker starts screaming as soon as anyone comes within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
wounds Evil inflict wounds Law bless Chaos bane Neutrality protection from evil and good Favored by the Gods Starting at 1st level, divine power guards your destiny. If you fail a saving throw or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Phoenix comes from the streets, where he grew up a fighter until a job sweeping the steps of a small temple of Waukeen showed him a new path. His hunger for coin as an adventurer is thus guided by his
16 (+3)
CHA
13 (+1)
Skills Athletics +4, Performance +3 Persuasion +3, Religion +3
Senses passive Perception 13
Languages Common, Elvish
Challenge 2 (450 XP)
Divine Display (1
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Burning Sugar As the Sarire sugar mill comes into view, the smell of cooking sugarcane rises on the breeze. Read or paraphrase the following text when the characters are about a quarter mile from the
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Necromancy — Level 1 Cleric Spells (Slots: 4) Spell School Special* Bless (always prepared) Enchantment C, M Cure Wounds (always prepared) Abjuration — Detect Magic Divination C, R Guiding Bolt
(included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is






