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Returning 35 results for 'blessed bearer drow construct remote'.
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Monsters
Out of the Abyss
drow to sleep.
Innate Spellcasting. Vizeran's innate spellcasting ability is Charisma (spell save DC 12). He can innately cast the following spells, requiring no material components:
At will: dancing
pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Monsters
Mythic Odysseys of Theros
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
so blessed is that oreads go out of their way to leave such sites alone.
Tales of Fire. The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these
races
Mordenkainen Presents: Monsters of the Multiverse
Feathered folk who resemble ravens, kenku are blessed with keen observation and supernaturally accurate memories. None of them can remember the origin of the first kenku, however, and they often joke
recite cryptic but beautiful poems about their advent being a blessed event in which they were sent into the multiverse to observe and catalog its many wonders.
Whatever their true origin, kenku are
races
Eberron: Rising from the Last War
allows the bearer to keep a place clean, and to heat, chill, and season food. But it also helps the bearer connect with others.
House Ghallanda
Leader: Yoren d’Ghallanda
Headquarters: Gatherhold
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
races
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
races
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity
races
Mordenkainen Presents: Monsters of the Multiverse
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon’s hoard. It grows slightly warm when within 120 feet of a dragon. 7 Drow. The item
by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy. 3 Heroic. A great hero once
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon’s hoard. It grows slightly warm when within 120 feet of a dragon. 7 Drow. The item
by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy. 3 Heroic. A great hero once
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon’s hoard. It grows slightly warm when within 120 feet of a dragon. 7 Drow. The item
by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy. 3 Heroic. A great hero once
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Dead End Teleport Trap. A teleport trap (see “Teleport Traps”) is situated near the bend in the corridor.
Corpse. A dead drow lies on the floor at the end of the tunnel, around the corner from
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cast innately, the drow workers are blessed by Lolth with the ability to cast the mending cantrip at will, and they use their magic to repair small cracks and broken stonework. If they notice intruders
north from the temple to the south. The curtain blocks line of sight and catches any ammunition shot into it. If set on fire, it burns away quickly. Temple Nave If Vlonwelv is here, the drow priestess of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Dead End Teleport Trap. A teleport trap (see “Teleport Traps”) is situated near the bend in the corridor.
Corpse. A dead drow lies on the floor at the end of the tunnel, around the corner from
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Dead End Teleport Trap. A teleport trap (see “Teleport Traps”) is situated near the bend in the corridor.
Corpse. A dead drow lies on the floor at the end of the tunnel, around the corner from
the teleport trap.
The rotting corpse of a drow mage lies slumped against a wall at the end of the tunnel, his face frozen in a scream, his black robe torn and dusty. The drow, Elvilac Zmirth, was
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cast innately, the drow workers are blessed by Lolth with the ability to cast the mending cantrip at will, and they use their magic to repair small cracks and broken stonework. If they notice intruders
north from the temple to the south. The curtain blocks line of sight and catches any ammunition shot into it. If set on fire, it burns away quickly. Temple Nave If Vlonwelv is here, the drow priestess of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cast innately, the drow workers are blessed by Lolth with the ability to cast the mending cantrip at will, and they use their magic to repair small cracks and broken stonework. If they notice intruders
north from the temple to the south. The curtain blocks line of sight and catches any ammunition shot into it. If set on fire, it burns away quickly. Temple Nave If Vlonwelv is here, the drow priestess of
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
worth 10 gp each. Any non-drow who possesses these gems falls under a curse from Lolth. All spiders and spiderlike creatures attack the bearer of the stones on sight, and such creatures have advantage
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
worth 10 gp each. Any non-drow who possesses these gems falls under a curse from Lolth. All spiders and spiderlike creatures attack the bearer of the stones on sight, and such creatures have advantage
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
worth 10 gp each. Any non-drow who possesses these gems falls under a curse from Lolth. All spiders and spiderlike creatures attack the bearer of the stones on sight, and such creatures have advantage
, resting 3–4 Asha and 1d4 drow are engaged in worship 5–6 The shrine is empty The back half of the chamber, behind the altar, is piled with a semicircle of pillows and cushions. Resting among these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
workshop to give up one of their subordinates, who is wanted for crimes in another nation. 10 Escort a newly discovered bearer of the Mark of Making to the closest Cannith workshop. 11 Seek assistance from
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
workshop to give up one of their subordinates, who is wanted for crimes in another nation. 10 Escort a newly discovered bearer of the Mark of Making to the closest Cannith workshop. 11 Seek assistance from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
(area D1) and wait to be rescued. When the characters confront them, Fel’rekt and Krebbyg stall for time until their escape vehicle arrives. If either drow falls, the other tosses the stone into the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
(area D1) and wait to be rescued. When the characters confront them, Fel’rekt and Krebbyg stall for time until their escape vehicle arrives. If either drow falls, the other tosses the stone into the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mistshore: Autumn At the end of their pursuit, the characters corner Fel’rekt Lafeen and Krebbyg Masq’il’yr in Mistshore. The two drow gunslingers (see appendix B) lurk behind the Kraken’s Folly
(area D1) and wait to be rescued. When the characters confront them, Fel’rekt and Krebbyg stall for time until their escape vehicle arrives. If either drow falls, the other tosses the stone into the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
workshop to give up one of their subordinates, who is wanted for crimes in another nation. 10 Escort a newly discovered bearer of the Mark of Making to the closest Cannith workshop. 11 Seek assistance from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drow gunslingers (see appendix B), and six drow. Manshoon sends four Zhent martial arts adepts (see appendix B). There’s a 50 percent chance that these Zhents are led by one of Manshoon’s lieutenants
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Troglodyte Lair The last free clan of troglodytes inhabits these caves. Its members live in equal fear of the behir, the trolls, and the drow. Adventurers are perceived as just another threat
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drow gunslingers (see appendix B), and six drow. Manshoon sends four Zhent martial arts adepts (see appendix B). There’s a 50 percent chance that these Zhents are led by one of Manshoon’s lieutenants
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner