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Returning 35 results for 'body based directly construct reveal'.
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Magic Items
Dungeon Master’s Guide
guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
Spells
Player’s Handbook
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay
slot’s level for the spell’s level in the stat block.
Construct Spirit
Medium Construct, Neutral
AC 13 + the spell’s level
HP 40 + 15 for each spell level above 4
Speed 30 ft
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Spells
Player’s Handbook
repeat the same effect or choose a different one.
Flood. You cause the water level of all standing water in the area to rise by as much as 20 feet. If you choose an area in a large body of water, you
directions. The water in the area moves as you direct it, but once it moves beyond the spell’s area, it resumes its flow based on the terrain. The water continues to move in the direction you
spells
Tasha’s Cauldron of Everything
You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose
spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
CONSTRUCT Spirit
Medium construct
Armor Class 13 + the level of the
Monsters
Candlekeep Mysteries
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
Spells
Xanathar's Guide to Everything
Tree.
Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
Your walking speed increases by 10 feet.
You gain darkvision with a range
of 120 feet.
You make Strength-based attack rolls with advantage.
Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree. Your skin appears barky, leaves sprout from your
Monsters
Planescape: Adventures in the Multiverse
the nonaton dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The nonaton makes three Arm attacks and uses Pillar of Truth or Spellcasting.
Arm. Melee Weapon
dutifully obeys commands from the rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone. While most
Monsters
Planescape: Adventures in the Multiverse
octon dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The octon makes three Tentacle attacks.
Tentacle. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
obeys commands from the rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone. While most modrons
Monsters
Planescape: Adventures in the Multiverse
the decaton dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The decaton makes three Tentacle attacks.
Tentacle. Melee Weapon Attack: +7;{"diceNotation
. Each modron dutifully obeys commands from the rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone
Monsters
Icewind Dale: Rime of the Frostmaiden
upside down on ceilings, without needing to make an ability check.Drop. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Drop"} to hit, one creature directly underneath
ground below.
A piercer is the larval form of a roper, and the two creatures often attack in tandem. A rock-like shell encases a piercer's body, giving it the look and texture of a stalactite. That
Monsters
Bigby Presents: Glory of the Giants
course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.Grinning cats are
—wanders by. While trading riddles or witticisms, a cat often decides to reveal its grin, its tail, or sometimes its whole head to confuse or intimidate the creature it’s talking to.
A
Nabassu
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Monsters
Mordenkainen’s Tome of Foes
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
Monsters
Lost Laboratory of Kwalish
treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each
tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage.
Reducing the construct to
Monsters
Planescape: Adventures in the Multiverse
the septon dies, its body disintegrates into dust, leaving behind anything it was carrying.Multiattack. The septon makes four Tentacle attacks and uses Lightning Network or Spellcasting.
Tentacle
from the rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone. While most modrons are the lower
Monsters
Infernal Machine Rebuild
operate a new mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness — or that were tasked
with controlling a construct for all time as punishment.
If this adventure is played as a sequel to Lost Laboratory of Kwalish, this creature began as the Brain in a jar;brains in jars encountered in the
Monsters
Candlekeep Mysteries
, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons. The golem remains a noncombatant unless it is directly attacked.
The Sapphire
The sapphire is inside the
.
The disk can be removed to reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys. Otherwise, the sapphire remains hidden. The
Monsters
Bigby Presents: Glory of the Giants
goes. It retains the hunger of a hill giant, enveloping anything even vaguely edible and directly absorbing it into its body. When threatened, it hurls masses of mud at its enemies to make sure they stay in place long enough for the mud hulk to consume them.Acid
creatures of living mud.
A mud hulk vaguely resembles its ancestors, but its body consists of wet mud that constantly sloughs off around it, creating thick pools of the stuff everywhere the creature
magic-items
A delicate winged creature, this homunculus was designed to facilitate communication between warforged soldiers during the Last War. A Final Messenger is a Tiny Construct with an AC of 20, 6 Hit
take a Magic action to integrate a Final Messenger into your body. While it is part of your body, the messenger cannot be targeted by any attack. You can only have one messenger attached to your body
Corpse Flower
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Monsters
Mordenkainen’s Tome of Foes
at least one humanoid corpse in its body, the corpse flower can use a bonus action to do one of the following:
The corpse flower digests one humanoid corpse in its body and instantly regains 11 (2d10
);{"diceNotation":"2d10","rollType":"healing","rollAction":"Digest Humanoid"} hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its
Monsters
Van Richten’s Guide to Ravenloft
Aberrant Rejuvenation. When the emissary drops to 0 hit points, its body melts away. A greater star spawn emissary instantly appears in an unoccupied space within 60 feet of where the lesser emissary
and just as readily appear as people, animals, or other creatures—the more unassuming, the better. Should it reveal its true form, an emissary appears as a roughly bipedal mass of agitated organs
Shield Guardian Amulet
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magic-items
Icewind Dale: Rime of the Frostmaiden
its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A humanoid that
magic-items
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals bonus lightning damage (determined by rarity).
Egg (Any). Your
Monsters
Planescape: Adventures in the Multiverse
hexton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Legendary Resistance (4/Day). If the hexton fails a saving throw, it can choose to succeed instead.Multiattack
rank directly above it and in turn acts as the superior to the rank directly below it, passing down commands from paragons of law to the lowliest monodrone. While most modrons are the lower-ranked
magic-items
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 4 bonus lightning damage.
Egg (Any). Your body
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
magic-items
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 3 bonus lightning damage.
Egg (Any). Your body
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
Magic Items
Storm King's Thunder
.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you
based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the corpse flower or one of its zombie;zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start
of the earth and begins scavenging Humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains into its body to sustain and repair itself. The plant has a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
magic-items
number of temporary hit points equal to your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 1 bonus lightning damage.
Egg (Any). Your body undergoes
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
magic-items
number of temporary hit points equal to 2 + your Charisma modifier (minimum 1).
Construct Flesh. The first attack you make each turn that hits deals 2 bonus lightning damage.
Egg (Any). Your body
Ingredients: construct (koboldzilla) tubing (flesh), egg (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength
Monsters
Waterdeep: Dungeon of the Mad Mage
succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain
Freezing Sphere
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Spells
Basic Rules (2014)
saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.
If the globe strikes a body of water or a liquid that is principally water (not
including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water
Otiluke's Freezing Sphere
Legacy
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Spells
Player’s Handbook (2014)
saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.
If the globe strikes a body of water or a liquid that is principally water (not
including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water