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Returning 35 results for 'body hands player'.
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Monsters
Ravenloft: The Horrors Within
spell using a level 5+ spell slot, it rolls on the Wild Magic Surge table in the Player’s Handbook to create a magical effect.
Magic Nightmares. While in his lair, Veneficus, Hazlik can cast
hear through the sensor, and the sensor can appear only on an Eye of Hazlik.
If Hazlik dies, these effects end immediately. The effects resume if Hazlik gains a new body (see his Darklord Restoration
Feats
Ravenloft: The Horrors Within
Dark Gift Feat (Prerequisite: Ravenloft Campaign)
A second being resides within your body, offering knowledge and assistance while furthering its own agenda. You gain the following features
tables in the Player’s Handbook.
Sustained Symbiosis. When you fail a saving throw, you can take a Reaction and expend one of your Hit Dice. Roll the die and add the number rolled to the
Monsters
Ravenloft: The Horrors Within
", "rollDamageType":"Lightning"} Lightning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 18) from one of two hands.
Crush. Strength Saving Throw: DC 18, one
masterpiece, the Unbreakable Heart, Mordenheim has refined the creation of beings that are much more than the sum of their rotting parts. Known as Mordenheim’s monsters, these collections of body
Monsters
Ravenloft: The Horrors Within
hands.
Bite (Bat or Vampire Form Only). Constitution Saving Throw: DC 17, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 7 (1d6 + 4
reduced to 0 Hit Points by this damage rises the following night as a Vampire Spawn under Strahd’s control, unless the Humanoid is restored to life or its body is destroyed.
Spellcasting. Strahd
Monsters
Thieves’ Gallery
Wild Magic Surge table in the Player’s Handbook.Multiattack. Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.
Quarterstaff. Melee
damage if used with two hands, plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Quarterstaff", "rollDamageType":"force"} force damage.
Chaos Bolt. Ranged Spell Attack: +6
Wereraven
Legacy
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Monsters
Curse of Strahd
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the “Player Characters as Lycanthropes” sidebar in the lycanthropes entry in the Monster Manual for details.
Azer
Legacy
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Monsters
Basic Rules (2014)
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heated Body
":"bludgeoning"} bludgeoning damage, or 8 (1d10 + 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Warhammer","rollDamageType":"bludgeoning"} bludgeoning damage if used with two hands to
Merfolk
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Monsters
Basic Rules (2014)
":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.
Pirate
Legacy
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Backgrounds
Player’s Handbook (2014)
vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?
What were your duties on
you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes, and a pouch containing 10 gp
Feature: Bad Reputation
No matter where
Salamander
Legacy
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Monsters
Basic Rules (2014)
Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Heated Body
","rollDamageType":"piercing"} piercing damage, or 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a
Monsters
The Book of Many Things
Hunger of the Void. When the aspirant is reduced to 0 hit points, its body and everything it is wearing or carrying, except for magic items, are sucked into a void and destroyed. Creatures in a 15
);{"diceNotation":"1d8+1", "rollType":"damage", "rollAction":"Spear", "rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.Aspirants aren’t yet initiated into
Magic Items
Lost Laboratory of Kwalish
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
Sailor
Legacy
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Backgrounds
Player’s Handbook (2014)
vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?
What were your duties on
with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes, and a pouch containing 10 gp
Feature: Ship
Species
Spelljammer: Adventures in Space
that are as dexterous as their hands, even to the extent of having opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut, these membranes enable hadozees to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Monsters
Princes of the Apocalypse
razerblast’s body and scattering its armor as shrapnel. Creatures within 10 feet of the razerblast when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6);{"diceNotation":"6d6
":"piercing"} piercing damage if used with two hands to make a melee attack, plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Spear","rollDamageType":"fire"} fire damage.Fire
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you
Monsters
Storm King's Thunder
, the target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can’t be targeted by any attack, spell, or other effect, and it
, feats, and proficiencies.
The possession lasts until either the body drops to 0 hit points, the yakfolk ends the possession as an action, or the yakfolk is forced out of the body by an effect such as the
Wight
Legacy
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Monsters
Basic Rules (2014)
hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have
","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Longbow"} to
Marid
Legacy
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Monsters
Monster Manual (2014)
Amphibious. The marid can breathe air and water.
Elemental Demise. If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or
","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.
Water Jet. The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must
Monsters
Mordenkainen Presents: Monsters of the Multiverse
method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the
, the choker’s starfish-shaped hands dart out of its hiding spot, wrap around the victim’s throat, and pin the unfortunate creature against the cavern wall. Because its arms are so long, the
Monsters
Curse of Strahd
(1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.A werewolf is a savage predator
that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
saving throw. On a failure, the creature has misplaced one possession (chosen by the player, if the creature is that player’s character). The possession remains nearby but concealed for a short
Monsters
Eberron: Rising from the Last War
","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.
Hand Crossbow. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4
":"piercing"} piercing damage.Dolgrims are squat, deformed things. Warped by the daelkyr, a dolgrim is essentially two goblins crushed into one creature, their misshapen body boasting four arms and a pair of
Deep Scion
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Monsters
Volo's Guide to Monsters
","rollDamageType":"slashing"} slashing damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Battleaxe","rollDamageType":"slashing"} slashing damage if used with two hands.
Bite (Hybrid
deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water.
Monsters
Princes of the Apocalypse
Fey Ancestry. Aerisi has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling
","rollDamageType":"piercing"} piercing damage, or 9 (1d8 + 5);{"diceNotation":"1d8+5","rollType":"damage","rollAction":"Windvane","rollDamageType":"piercing"} piercing damage if used with two hands to make a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with two hands.
Bite (Hybrid Form Only). Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4);{"diceNotation
, regardless of distance, so long as it and its master are in the same body of water.Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain
Werewolf
Legacy
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Monsters
Basic Rules (2014)
(1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.A werewolf is a savage predator
that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Tyranny of Dragons
hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under Naergoth’s control, unless the humanoid is restored to life or its body is destroyed. Naergoth can
":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands, plus 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Longsword","rollDamageType
Monsters
Icewind Dale: Rime of the Frostmaiden
(1d10 + 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Ice Longsword","rollDamageType":"slashing"} slashing damage if Sephek uses the weapon with two hands, plus 5 (2d4);{"diceNotation
back in a ponytail, and no facial or body hair. He is dressed in a stylish vest with matching pants and boots, similar in style to those worn by mariners of the southern Sword Coast, but wears no armor
Species
Mordenkainen Presents: Monsters of the Multiverse
; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the ocean’s surface.
Tritons have webbed hands and feet, small
.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages
Monsters
D&D Beyond Drops
head and a desiccated, zombielike body. Its gangly limbs emerge from a tattered tunic and torn, dirty breeches. It holds an oversized scythe in two clawlike hands. The skeletal head wears a mask of an
Backgrounds
Baldur’s Gate: Descent into Avernus
with all hands?
What were your duties on board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"slashing"} slashing damage if used with two hands.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Tlincallis, also called scorpion folk, are chitin-covered creatures with a humanlike upper body
Monsters
Tales from the Yawning Portal
with two hands to make a melee attack.A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Tales from the Yawning Portal
, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword. Melee Weapon Attack: +2;{"diceNotation":"1d20
"} slashing damage, or 7 (1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Longbow. Ranged Weapon Attack