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Returning 35 results for 'bonding both days compared race'.
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Reincarnate
Legacy
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Spells
Basic Rules (2014)
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that
body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
; surrender.
Forsaken Humanity. The yuan-ti were once humans who thrived in the earliest days of civilization and worshiped serpents as totem animals. They lauded the serpent’s sinuous flexibility, its
their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
races
Mordenkainen Presents: Monsters of the Multiverse
Sea elves fell in love with the wild beauty of the ocean in the earliest days of the multiverse. While other elves traveled from realm to realm, sea elves navigated the currents and explored the
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
races
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
stature. But they soon learned that their kind were fated to eventually undergo a dramatic, painful, and random growth spurt that sees them transformed to hobgoblin size over a period of days.
At the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
edge of Doomspace in 21 days. Bonding with the Crew As they travel to Doomspace, the characters can engage with other crew members. Commodore Krux, Grimzod Gargenhale, and Topolah are particularly fun
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
edge of Doomspace in 21 days. Bonding with the Crew As they travel to Doomspace, the characters can engage with other crew members. Commodore Krux, Grimzod Gargenhale, and Topolah are particularly fun
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
edge of Doomspace in 21 days. Bonding with the Crew As they travel to Doomspace, the characters can engage with other crew members. Commodore Krux, Grimzod Gargenhale, and Topolah are particularly fun
Halfling
Legacy
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races
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If
the target’s soul isn’t free or willing to do so, the spell fails. The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Orc
Legacy
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races
Volo's Guide to Monsters
relieved of their other roles and taken to the lair’s whelping pens, where they are tended to by Luthic’s followers.
Orcs don’t take mates, and no pair-bonding occurs in a tribe
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cataclysmic shift to replace him. With that in mind, consider the role of the gods in your world and their ties to different humanoid races. Does each race have a creator god? How does that god shape that
race’s culture? Are other folk free of such divine ties and free to worship as they wish? Has a race turned against the god that created it? Has a new race appeared, created by a god within the past few
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cataclysmic shift to replace him. With that in mind, consider the role of the gods in your world and their ties to different humanoid races. Does each race have a creator god? How does that god shape that
race’s culture? Are other folk free of such divine ties and free to worship as they wish? Has a race turned against the god that created it? Has a new race appeared, created by a god within the past few
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cataclysmic shift to replace him. With that in mind, consider the role of the gods in your world and their ties to different humanoid races. Does each race have a creator god? How does that god shape that
race’s culture? Are other folk free of such divine ties and free to worship as they wish? Has a race turned against the god that created it? Has a new race appeared, created by a god within the past few
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Blasingdell lies about 30 miles south of the Stone Tooth, a journey of three days on foot or two days on horseback due to the surrounding rugged terrain and dense forests. Although it isn’t close enough
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Blasingdell lies about 30 miles south of the Stone Tooth, a journey of three days on foot or two days on horseback due to the surrounding rugged terrain and dense forests. Although it isn’t close enough
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
) is an aerial race that takes place around Dura Quarter. See the sidebar for more information. Sun’s Blessing (15 Therendor). The festival of Dol Arrah, this is a day of peace and a time for enemies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Blasingdell lies about 30 miles south of the Stone Tooth, a journey of three days on foot or two days on horseback due to the surrounding rugged terrain and dense forests. Although it isn’t close enough
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
more obelisk pieces the mind flayers acquire, the more difficult it will be to stop their ritual. The characters must race against the clock to keep the mind flayers and their lackeys from recovering more of the shattered obelisk.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic