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Returning 35 results for 'both basic down constructed region'.
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Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
Monsters
Bigby Presents: Glory of the Giants
ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow around their barely cohesive physical forms.
Cinder hulks live in isolated enclaves in fiery
locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation
Monsters
Sleeping Dragon’s Wake
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
for 1 minute or until Baphomet takes this lair action again.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
that is no longer in any dimension than 100 feet. The effect ends on the next initiative count 20.
Regional Effects
The region containing Baphomet’s lair is warped by his magic, creating one or
monsters
additional 105,000 XP (210,000 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
its mythic state, its belief in itself).
Regional Effects
The region containing the koboldzilla’s lair is buoyed by the abundant belief, which creates one or more of the following effects
monsters
additional 8,400 XP (16,800 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
its mythic state, its belief in itself).
Regional Effects
The region containing the koboldzilla’s lair is buoyed by the abundant belief, which creates one or more of the following effects
monsters
additional 33,000 XP (66,000 XP total) for defeating the koboldzilla after its Apotheosis activates.
Constructed Weakness. The koboldzilla has the following flaws:
Arcanothermic Engine. If the
pilots (or, in its mythic state, its belief in itself).
Regional Effects
The region containing the koboldzilla’s lair is buoyed by the abundant belief, which creates one or more of the following
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Resting The dangers of the wilds keep travelers on their toes. The characters can take only Short Rests while exploring a wilderness region. To take a Long Rest, characters must visit the keep (see “Keep on the Borderlands”). For more on resting, see the D&D Beyond Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Resting The dangers of the wilds keep travelers on their toes. The characters can take only Short Rests while exploring a wilderness region. To take a Long Rest, characters must visit the keep (see “Keep on the Borderlands”). For more on resting, see the D&D Beyond Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Resting The dangers of the wilds keep travelers on their toes. The characters can take only Short Rests while exploring a wilderness region. To take a Long Rest, characters must visit the keep (see “Keep on the Borderlands”). For more on resting, see the D&D Beyond Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Advancement A license to operate an Acquisitions Incorporated franchise comes with nearly limitless benefits! When your party starts a franchise, you receive a region in which to operate, a
franchise headquarters, and a majordomo to assist with basic headquarters needs. As your characters become accomplished adventurers (and continue to contribute to Head Office coffers), Acquisitions
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region surrounding a legendary deep dragon
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure Because they live underground, kobolds have access to a remarkable amount of earth-based treasures such as metal ores and unpolished gems. They have the basic skill to extract metals found
are talented at crafting, so most tribes have a remarkable amount of treasure in the form of simple jewelry, such as armbands, rings, necklaces, and other items that are small or can be constructed out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure Because they live underground, kobolds have access to a remarkable amount of earth-based treasures such as metal ores and unpolished gems. They have the basic skill to extract metals found
are talented at crafting, so most tribes have a remarkable amount of treasure in the form of simple jewelry, such as armbands, rings, necklaces, and other items that are small or can be constructed out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Treasure Because they live underground, kobolds have access to a remarkable amount of earth-based treasures such as metal ores and unpolished gems. They have the basic skill to extract metals found
are talented at crafting, so most tribes have a remarkable amount of treasure in the form of simple jewelry, such as armbands, rings, necklaces, and other items that are small or can be constructed out
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Anauroch on the continent of Faerûn. Mystara. On the Known World, the kingdom of Cynidicea could have occupied an isolated region of the Alasiyian Desert.
About the Original
Published in
1982, The Lost City was written by Tom Moldvay, who contributed to the Dungeons & Dragons Basic Set. Following in the footsteps of other “B-series” adventures, The Lost City served as both an adventure
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Anauroch on the continent of Faerûn. Mystara. On the Known World, the kingdom of Cynidicea could have occupied an isolated region of the Alasiyian Desert.
About the Original
Published in
1982, The Lost City was written by Tom Moldvay, who contributed to the Dungeons & Dragons Basic Set. Following in the footsteps of other “B-series” adventures, The Lost City served as both an adventure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
, all of which are for sale to interested buyers. (For prices, see “Adventuring Gear” in the Basic Rules.) Linene has a few scruples, however, and won’t sell weapons to anyone she thinks might be a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Anauroch on the continent of Faerûn. Mystara. On the Known World, the kingdom of Cynidicea could have occupied an isolated region of the Alasiyian Desert.
About the Original
Published in
1982, The Lost City was written by Tom Moldvay, who contributed to the Dungeons & Dragons Basic Set. Following in the footsteps of other “B-series” adventures, The Lost City served as both an adventure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
, all of which are for sale to interested buyers. (For prices, see “Adventuring Gear” in the Basic Rules.) Linene has a few scruples, however, and won’t sell weapons to anyone she thinks might be a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
, all of which are for sale to interested buyers. (For prices, see “Adventuring Gear” in the Basic Rules.) Linene has a few scruples, however, and won’t sell weapons to anyone she thinks might be a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
. Instead, the huge underground stronghold the player characters explore in chapter 4 is the subterranean fortress constructed by an older incarnation of the Cult of Elemental Evil, which has now been reoccupied by the current group of elemental prophets and their followers.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on
dimension than 100 feet. The effect ends on the next initiative count 20. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane on which it
than 100 feet. The effect ends on the next initiative count 20. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects: Plant life
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane on which it
than 100 feet. The effect ends on the next initiative count 20. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects: Plant life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on
dimension than 100 feet. The effect ends on the next initiative count 20. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on
dimension than 100 feet. The effect ends on the next initiative count 20. Regional Effects The region containing Baphomet’s lair is warped by his magic, creating one or more of the following effects
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
party gains 1 level. This advancement occurs only once. If the characters are already level 3, they don’t gain a level for achieving this milestone. Region 1: Trail This dirt trail connects the Keep on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the