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Returning 35 results for 'both been designed current race'.
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Clothes, Fine
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.
Monsters
Guildmasters’ Guide to Ravnica
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
dreams of one day reclaiming control of the Golgari Swarm, or at least causing pain to its current guildmaster, Jarad Vod Savo (whose own sister displaced the medusas from their position).
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
magic-items
This disturbing daelkyr-made symbiont is a leathery tentacle with one end terminating in a single bulbous eye, and the other sporting a barb designed to burrow into flesh. When you attune to the eye
current environment; in this case, the DM may draw your attention to this object or person.
While the eye is uncovered, you gain the following benefits.
Always Vigilant. The eye remains watchful while
races
Mordenkainen Presents: Monsters of the Multiverse
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
races
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
races
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
— especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to speak out against cultural restraints on individuals
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Druid & Paladin February 23, 2023
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document
presents the rules on the Druid & Paladin Classes, revised feats, and more spells for playtesting. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Druid & Paladin February 23, 2023
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document
presents the rules on the Druid & Paladin Classes, revised feats, and more spells for playtesting. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Druid & Paladin February 23, 2023
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document
presents the rules on the Druid & Paladin Classes, revised feats, and more spells for playtesting. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on the Cleric class, it’s Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on the Cleric class, it’s Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Cleric and Revised Species December 01, 2022
In this new Unearthed Arcana for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest
document presents the rules on the Cleric class, it’s Life Domain subclass, as well as revised Species rules for the Ardling, the Dragonborn, and the Goliath. You will also find a current glossary of new or revised meanings for game terms.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
completes an adventure designed for a tier higher than the character’s current tier, the character is awarded 1 additional checkpoint. For example, if a 2nd-level character completes a 6th-level adventure
taking part in a play session. A character reaches 1 checkpoint for each hour an adventure is designed to last. Note that the award is based on the adventure’s projected playing time, rather than the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
completes an adventure designed for a tier higher than the character’s current tier, the character is awarded 1 additional checkpoint. For example, if a 2nd-level character completes a 6th-level adventure
taking part in a play session. A character reaches 1 checkpoint for each hour an adventure is designed to last. Note that the award is based on the adventure’s projected playing time, rather than the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
completes an adventure designed for a tier higher than the character’s current tier, the character is awarded 1 additional checkpoint. For example, if a 2nd-level character completes a 6th-level adventure
taking part in a play session. A character reaches 1 checkpoint for each hour an adventure is designed to last. Note that the award is based on the adventure’s projected playing time, rather than the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Appendix B: Character Names Some players and DMs have a knack for coming up with character names on the fly, while others find that task more of a challenge. The tables in this appendix are designed
character race in the Player’s Handbook or a real-world ethnic or language group, with a focus on groups from antiquity and the Middle Ages. You can select from the possibilities here, or use dice to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Appendix B: Character Names Some players and DMs have a knack for coming up with character names on the fly, while others find that task more of a challenge. The tables in this appendix are designed
character race in the Player’s Handbook or a real-world ethnic or language group, with a focus on groups from antiquity and the Middle Ages. You can select from the possibilities here, or use dice to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Appendix B: Character Names Some players and DMs have a knack for coming up with character names on the fly, while others find that task more of a challenge. The tables in this appendix are designed
character race in the Player’s Handbook or a real-world ethnic or language group, with a focus on groups from antiquity and the Middle Ages. You can select from the possibilities here, or use dice to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Using This Book Most of the Astral Adventurer’s Guide is designed to be shared with players. Think of this book’s chapters as a primer for creating characters and running adventures in the uncharted
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Using This Book Most of the Astral Adventurer’s Guide is designed to be shared with players. Think of this book’s chapters as a primer for creating characters and running adventures in the uncharted
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Using This Book Most of the Astral Adventurer’s Guide is designed to be shared with players. Think of this book’s chapters as a primer for creating characters and running adventures in the uncharted
void that surrounds each of the worlds of the Material Plane: Chapter 1 contains new material for players, including two backgrounds and six race options. Chapter 2 gives players and DMs rules for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ship has a new master — a wretched druid, driven mad by cannibalism and attended by a horde of venomous pets. Salvage Operation is a D&D adventure designed for four to six 4th-level characters
octopus and a race to escape a sinking, monster-infested ship. Decrepitude and decay (along with a bit of demon worship) persist throughout this unusual dungeon crawl, with the characters’ courage being tested just as much as the seaworthiness of the Emperor of the Waves!
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
current flying speed from the distance it fell before calculating falling damage. This rule is helpful to a flier that is knocked prone but is still conscious and has a current flying speed that is
greater than 0 feet. The rule is designed to simulate the creature flapping its wings furiously or taking similar measures to slow the velocity of its fall. If you use the rule for rate of falling in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
current flying speed from the distance it fell before calculating falling damage. This rule is helpful to a flier that is knocked prone but is still conscious and has a current flying speed that is
greater than 0 feet. The rule is designed to simulate the creature flapping its wings furiously or taking similar measures to slow the velocity of its fall. If you use the rule for rate of falling in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
current flying speed from the distance it fell before calculating falling damage. This rule is helpful to a flier that is knocked prone but is still conscious and has a current flying speed that is
greater than 0 feet. The rule is designed to simulate the creature flapping its wings furiously or taking similar measures to slow the velocity of its fall. If you use the rule for rate of falling in the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Acid Resistance
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Acid Resistance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
protect, but they rail against laws that restrict and oppress — especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to
speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
invisible fish scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself. As a water genasi, you have the following traits. Creature Type. You are a
Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Acid Resistance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
protect, but they rail against laws that restrict and oppress — especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to
speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
protect, but they rail against laws that restrict and oppress — especially those designed to protect the power and wealth of the elite. When living among enlightened folk, verdan are still the first to
speak out against cultural restraints on individuals, particularly those based on physical characteristics such as gender, race, or appearance.