You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.
Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.
When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.
During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
* - (a jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell)
When the spell states that you take the form of "any creature with a challenge rating equal to your level or lower", does this mean the players class level, spell-caster level, or total level from all classes. Like would a player with 17 levels of Druid and 3 levels Barbarian be able to become a CR of 17 or 20?
I think it goes off of the players total level, so in your example, they would be able to become a CR 20.
Can you shape change into a warforge.
depends on the DM's decision of whether they would be considered a construct or something more unique I suppose. But you would still be an "average example of the creature".
So then.... a lvl 20 can potentially shapechange into an Ancient Brass Dragon.... given that they've seen one before?
well.... I'd be more interested in being able to shape change into a Adult Bronze Dragon.... or, if we were in the ocean.... a leviathan... good god this would be epic
As I am reading it - rules as written - at level 17, when you can gain access to this spell, you could Shapechange into "any" Adult Dragon (assuming you had seen the type of dragon before). At least of the Chromatic and Metallic standards. At level 20, the best you can hope for is an Ancient White or Brass Dragon as the rest have a challenge rating of 21+ and that gets into "epic levels" (assuming any DMs use that kind of 21+ progression)
Has anyone used this spell in a game? It seems to me that the concentration requirement would make it almost useless. At the level that this spell would come available, the damage exchanged in combat and the number of hits the new form would take would end the spell in a round or less. Given that the spell costs an action, you may not even get to take a single turn with your new form and accomplish nothing more than burning a level 9 spell slot. Are DMs table ruling around the constitution saves required after taking a hit with an active concentration spells?
I had used it, and is one of my favourite spells in the game, because you are making the saves using the new form's saving throw proficiencies, so let's put an hypotetical lets say you transform into an ancient brass dragon, that has a +13 to con savings, you would have to receive more than 28 points of damage for the dc to be higher than 14 just to make the dc for you to be able to fail it, and taking into account that the average damage a terrasque, a cr 30 monster, makes is 28 i would argue the concentration aspect is almost irrelevant.
This spell combines very well with the War Caster feat as it gives an advantage on the save. That being said, as the above poster said, you are using the save of the new form, so just make sure whatever form you are shifting into has a high con and go wreak havoc on your enemies.
Also, point of note, just change into a dragon of Legendary status. You cannot use lair or legendary "actions", but it says nothing about legendary "saves" and most of the upper tier dragons have 3 of those.
"Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead."
Note that the verbiage of the phrasing means you can attempt your Con save and IF you fail it, just use one of the Legendary Resistances.
In theory you should last at least 3 or 4 rounds as the creature in question (if it has Legendary Resistance) and in that time, you should be able to mess some stuff up. Especially if you roll well on your breath weapon recharge.
I think the Legendary Resistance comes under the category of Legendary Action, because a legendary action is basically just an action that a creature can do whilst it is someone else's turn. Also it has "Legendary" in the name.
If the intent was to include all things legendary I believe it would have been writen that way. As writen, it does not say you cannot use a creatures legendary saves, but it does say you cannot use its legendary actions or lair actions.
Each of these things is a specific difference and considering the WotC lawyer speak writing of spells and actions and the various errata that they change over time (learned over years of writing the rules on Magic cards), I do not believe there is an intent to be vague.
Should they change the rules or release something 'official' in regards to this, then I would abide by that, but at the end of the day, it still all comes down to what the individual DM decides works or doesn't work.
Well put, I stand corrected.
Would the material component of this spell be replaced by a spell focus since it doesn't say that the circlet is consumed?
It doesn't sound like the circlet would be consumed, BUT if the spell specifically states a component and a value like this I am confident a spell focus isn't enough to cast and you would be required to wear the 1500g + jade circlet at the time of casting the spell.
well that depends .. there are 2 cr 30 monsters tarrasque avarage on attacks is 24 28 32 so dc 12 14 16 ... all almost guaranteed pass with the stat you mentiond. Tiamat however the other cr 30 monster has an avarage of 28 24 32 67 88 77 91 and 72 ... jeah dragon breath attacks are almost guaranteed to make you drop this ... (altho if it hit you without this you and your d8 hit die would probably loze most if not all hp) this goes for all dragons and all creatures with breath weapons or dmg dealing special abilitys ... tarrasque doesnt have this since it is more of a impenetrable defense monster ... so you kinda used a bad example
Dragon Breath Weapons are NOT a guarantee to drop this because you forget that you can save for 1/2. A failed save always sucks, but I'd be glad to have this up as a damage sponge if nothing else in that case (because you'd lose the concentration after taking the damage).
But if you save against the BW? That 88 damage just became 44 and the Concentration check DC is 22. Not a gimme, but absolutely passable.
This spell seems to me to be a worse true polymorph.
You always have to use the material component, rather than just a focus, if the material component has a cost; not only when it's consumed by the spell.
Would it be possible to only half transform into a monster?
No.