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Returning 35 results for 'both blasting dice comes returns'.
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Spells
Player’s Handbook
possess a creature’s body, you control it. Your Hit Points, Hit Point Dice, Strength, Dexterity, Constitution, Speed, and senses are replaced by the creature’s. You otherwise keep your
container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your body is dead, you die. If another creature’s soul is in the
Spells
Player’s Handbook
statistics are replaced by the stat block of the new form, but it retains its Hit Points, Hit Point Dice, alignment, and personality.
The target gains a number of Temporary Hit Points equal to the Hit
size is no larger than the creature’s size. The creature’s statistics become those of the object, and the creature has no memory of time spent in this form after the spell ends and it returns to normal.
Monsters
Astarion's Book of Hungers
, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it returns to its vampire form and has the Paralyzed condition until it regains any Hit Points, and it
can’t spend Hit Point Dice at the end of the rest and doesn’t regain Hit Points, Hit Point Dice, or spell slots at the end of the rest.
Tenacious Lore. Within 1 mile of the lair, flame
Equipment
This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity
saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
A character can bind multiple pouches of blasting powder together so they explode at the same
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
Cube of Force
Legacy
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Magic Items
Basic Rules (2014)
or comes into contact with certain spell or magic item effects, as shown in the table below.
Spell or item
Charges Lost
Disintegrate
1d12
Horn of blasting
1d10
Passwall
1d6
Prismatic spray
1d20
Wall of fire
1d4
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
Monsters
The Wild Beyond the Witchlight
key between her hunched shoulders that rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all three hags of the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
Ancient Brass Dragon
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Monsters
Basic Rules (2014)
Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise
through it.
Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
magic-items
polearm is usable at only one range: point blank. It also comes with a lovely ribbon and a neat basket to hold all your spare shot. Cute.
You gain a +1 bonus to attack and damage rolls made with this
attack deals an additional 2d8 bludgeoning damage. As an action, you can reload the gunnspier.
Backfire. When you use Point Blank Shot and roll an 8 on both of the additional bludgeoning damage dice, the
Demilich (Variant)
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Monsters
Monster Manual (2014)
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average
Monsters
Mordenkainen Presents: Monsters of the Multiverse
returns to the space where it began this movement.
Slimy Organs. This creature has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Whenever this creature suffers a
critical hit or is reduced to 0 hit points, it sprays acid; each creature within 5 feet of it takes acid damage equal to its number of Hit Dice.
Acid, Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire, Lightning
classes
Basic Rules (2014)
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
11th
+4
Relentless Rage
4
+3
12th
+4
Ability Score Improvement
5
+3
13th
+5
Brutal Critical (2 dice)
5
+3
14th
Monsters
Storm King's Thunder
, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced
that lair is invaded. The dragon then burrows out, leaving its attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead
Monsters
Fizban's Treasury of Dragons
refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate light, or channel
any ice or quartz crystals in that region.
Positive Energy. Any creature that finishes a long rest within 6 miles of the lair regains two additional spent Hit Dice.
Thriving Wildlife. Animal
Monsters
Fizban's Treasury of Dragons
baubles that refract light, collections of prophecy, works on astronomy, and star charts. When it comes to magical treasure, they seek items and spells that predict the future, create or manipulate
regains two additional spent Hit Dice.
Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Goblin
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races
Volo's Guide to Monsters
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
circlet of blasting, or the like) and learned how to use it.
Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Monsters
Fizban's Treasury of Dragons
that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
throw or be unable to reduce its levels of exhaustion or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect.
Thriving Wildlife. Giant squid are