Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both blinded direct construct reactions'.
Other Suggestions:
both blinded direct constructs reaction
both bonded detect construct reaction
both blinded direct construct reaction
both bonded digest construct reaction
both blinded direct constructs reactions
Magic Items
Dungeon Master’s Guide
replacement amulet is created.
A shield guardian’s amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic
guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
Spells
Player’s Handbook
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay
slot’s level for the spell’s level in the stat block.
Construct Spirit
Medium Construct, Neutral
AC 13 + the spell’s level
HP 40 + 15 for each spell level above 4
Speed 30 ft
Monsters
Monster Manual
", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the target’s next turn, the target’s Speed is halved; the target can’t take Reactions; and it can take either an action or a
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
Monsters
Monster Manual
", "rollAction":"Slowing ray", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the target’s next turn, the target can’t take Reactions; its Speed is halved; and it can take
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
Tentacle Rod
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet
saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either
spells
Tasha’s Cauldron of Everything
feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start
, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage.
Reactions
Berserk Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random
magic-items
bright light. Each creature within 15 feet of you must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. Once you activate this property, you can’t do so again until the shroud spends at least 1 hour absorbing bright, direct daylight.
magic-items
within 15 feet of you must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on
itself on a success. Once you activate this property, you can’t do so again until the shroud spends at least 1 hour absorbing bright, direct daylight.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Shield Guardian Amulet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
magic-items
Icewind Dale: Rime of the Frostmaiden
is created.
A shield guardian’s amulet is subject to direct attack if it isn’t being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage. Crafting an
its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.
A humanoid that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
spells
blinded until the end of its next turn.
The spell creates more than one spark when you reach higher levels: two sparks at 5th level, three sparks at 11th level, and four sparks at 17th level. You
can direct the sparks at the same target or at different ones. Make a separate attack roll for each spark.
Gibbering Mouther
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a
":"Blinding Spittle"}. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther’s next turn.
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
destroyed. They disappear when the shepherd dies.A nightmare shepherd is a gaunt, ashen fiend with leathery wings. It carries a shepherd’s crook, which it uses to direct a flock of wandering
Banderhobb
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Resonant Connection. If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that
the attack hits, the creature is swallowed, and the grapple ends. The swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the banderhobb, and it
Monsters
Acquisitions Incorporated
Clockwork Behir. Any character fighting the clockwork behir can see that the complex arrangement of its workings gives it a unique vulnerability. Any character within 5 feet of the construct can use
grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage
Monsters
Waterdeep: Dungeon of the Mad Mage
destroyed.
Light Intensity. Any creature that starts its turn within 10 feet of the illuminated golem and can see the golem must succeed on a DC 17 Wisdom saving throw or be blinded until the start of
target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition
Froghemoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
, it takes a −2 penalty to AC and Dexterity saving throws, it can't use reactions or Multiattack, and on its turn, it can use either an action or a bonus action, not both.Multiattack. The froghemoth
damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resonant Connection. If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that
":"3d6+5", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"piercing"} piercing damage. The creature is also swallowed, and the grapple ends. The swallowed creature is blinded and
spells
Eberron: Forge of the Artificer
Construct, Neutral
AC 13
HP 5 + 5 per spell level (the homunculus has a number of Hit Dice [d4s] equal to the spell's level)
Speed 20 ft., Fly 30 ft.
Mod
Save
STR
4
Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 30 ft. Hit: 1d6 plus the spell's level Force damage.
Reactions
Channel Magic. Trigger: You cast a spell
races
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Monsters
Planescape: Adventures in the Multiverse
Fiend or radiant damage if the incarnate is a Celestial, and the creature has the blinded condition until the end of the incarnate’s next turn. On a successful save, a creature takes half as much
damage only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one
Monsters
Infernal Machine Rebuild
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the
its actions, reactions, and movement.
Insanity Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of the ettin’s next
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
following spells, using Charisma as the spellcasting ability:
1/day each: daylight, lesser restorationThe archon can take up to three reactions per round but only one per turn.
Archon’s Pursuit
saving throw or have the blinded condition until the end of the creature’s next turn.
Parry. The archon adds 5 to its AC against one melee attack that would hit it, provided it can see the
Monsters
Planescape: Adventures in the Multiverse
radiant damage if the incarnate is a Celestial, and the creature has the blinded condition until the end of the incarnate’s next turn. On a successful save, a creature takes half as much damage
only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one creature it
races
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
magic-items
A delicate winged creature, this homunculus was designed to facilitate communication between warforged soldiers during the Last War. A Final Messenger is a Tiny Construct with an AC of 20, 6 Hit
can release the messenger as a Bonus Action, at which point it flies to its destination by the most direct route possible. Once it reaches the destination it seeks the target individual; if no target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
at the start of the clockwork’s turn. If you roll a 1, the clockwork is blinded until the end of its turn.
2
Flawed Targeting. Roll a d6 at the start of the clockwork’s turn. If you
monsters
":"damage", "rollAction":"Slowing Ray", "rollDamageType":"Necrotic"} Necrotic damage. Until the end of the target’s next turn, the target’s Speed is halved; the target can’t take Reactions
on objects with this ray, such as manipulating a tool or opening a door or container.
7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead
magic-items
, the turret regains 1 hit point and can be activated as normal.
Rolly Turrit
Tiny construct, unaligned
Armour Class 15 (natural armour)
Hit Points 44 (8d4 + 24)
Speed 35 ft.
STR
8 (-1
)
DEX
16 (+3)
CON
17 (+3)
INT
1 (-5)
WIS
4 (-3)
CHA
1 (-5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
Monsters
The Wild Beyond the Witchlight
Charisma saving throw. On a failed saving throw, the creature can’t take reactions until the start of its next turn, and it rolls a d4;{"diceNotation":"d4", "rollType":"roll", "rollAction
","rollAction":"Fiery Gaze"}. Unless it is blinded, the jabberwock emits a 120-foot-long, 5-foot-wide line of fire from its eyes. Each creature in that line must make a DC 18 Dexterity saving throw, taking