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Returning 35 results for 'both both direction connect rather'.
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Monsters
Strixhaven: A Curriculum of Chaos
in the magic of geometry and metaphysics. Their ultimate goal isn’t mastery, however. Rather, in their projects they explore and expand knowledge without expecting concrete answers. Whether
", "rollDamageType":"force"} force damage and is moved 10 feet in a random horizontal direction. On a successful save, a creature takes half as much damage and isn’t moved.
Monsters
Curse of Strahd
. Vladimir is immune to effects that turn undead.
Vengeful Tracker. Vladimir knows the distance to and direction of any creature against which it seeks revenge, even if the creature and Vladimir are on
witnessing Strahd himself slay Vladimir's beloved, his fellow knight Sir Godfrey Gwilym. With the battle won, Strahd surrounded Argynvostholt. Rather than cower in his lair, Argynvost emerged and
Monsters
Mordenkainen's Fiendish Folio Volume 1
tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death.
Stealthy Couriers. A number of clans among the dwarves, duergar, and azers have trained
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Backgrounds
Baldur’s Gate: Descent into Avernus
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
background. On the other hand, if you want to go in a more religious direction, the acolyte might be what you’re looking for. Or you could even be a charlatan, posing as a wise and holy person and letting pious fools support you.
Monsters
Fizban's Treasury of Dragons
often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
is not a single location, but rather a collection of personally significant places spread out across multiple planes of existence and connected through portals under the dragon’s control. A lair
Monsters
Fizban's Treasury of Dragons
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
dragon.
Moonstone Dragon Lairs
Often, a moonstone dragon’s lair is not a single location, but rather a collection of personally significant places spread out across multiple planes of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in area 29. A creature that enters a space of crushing gears for the first time on a turn or starts its turn there takes 27 (5d10) bludgeoning damage. Conveyors
Conveyor belts connect areas 28–area
31, allowing the steady transfer of materials between parts of the inner core. Each round on initiative count 20 (losing ties), the conveyors move anything on them 40 feet in the direction indicated on map 17.2.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Drawbridge The drawbridge is lowered when the party first arrives. It is 20 feet long, 10 feet wide, and made of sturdy oak planks. Iron chains bolted to the drawbridge connect to winch mechanisms
toward the drawbridge, as well as two sets of unusually large wolf tracks (made by the worgs in area 3) heading in the same direction.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
its form occupies the periphery of viewers’ attention no matter which direction they look. Mount Makab is not a natural feature, but rather part of a colossal, illithid-designed device. Its purposes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, typically by shedding light on the suspect’s motive, means, or opportunity. Some clues connect the wrong suspect to the crime, leading the adventurers in the wrong direction. Eventually, they must find
, such as an unfinished message written in the victim’s blood, a piece of jewelry left behind by the villain, or a weapon found hidden in a suspect’s room. A clue should connect a suspect to the crime
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple Features Beneath a high cavern ceiling, streets connect a number of spacious plazas where wealthy dwarven families built estates. With the aid of a captive djinni, the air cult works to
have iron hinges and swing open in one direction or the other, like normal doors. Music. Music being played in area A4 can be heard faintly in areas A1, area A6, and the southern section of A10. It’s
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
deck. In Wildspace and on the Astral Plane, gravity is an accommodating force, in that the direction of its effect seems to be “that which is most convenient.” For an object the size of a planet or
smaller objects, such as spacecraft, gravity doesn’t radiate from a point but rather from a plane that cuts horizontally through the object and extends out as far as its air envelope. An object’s gravity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
2. Riddling Guardian A rather mangy, bedraggled gynosphinx squats in the space where the three corridors converge. A wall of force along the south side separates the gynosphinx from those who
approach from that direction. This wall of force is weaker than most, and can be brought down by disintegrate, dispel magic, or passwall. The sphinx will let the characters pass (by removing the wall of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
might work. A drawback of this approach is that roleplaying can diminish if players feel that their die rolls, rather than their decisions and characterizations, always determine success.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
direction as the characters and are eager to travel with the party, both for company and protection. The dancer is kind-hearted but has an over-the-top stage persona they rarely let slip. In return, they
offer to be the characters’ guide and good luck charm on the road. Even if the characters don’t accept Ollin’s company, the performer is traveling in the same direction and tags along anyway. Ollin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
travel in any direction from the center of the map, assuming clear terrain. As such, province scale is a useful scale for mapping a campaign’s starting area (see “Creating a Campaign,” later in this
chapter) or any location where you expect to track the adventurers’ movement in hours rather than days. The ground cover of an area this size will include broad stretches of one predominant terrain type
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make an ability check to do so. This approach rewards creativity by encouraging players to look to the situation you’ve described for an answer, rather than looking to their character sheet or their
character’s special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but rather by a large magical device or machine. A character who succeeds on a DC 10 Intelligence (Arcana) check recognizes the stone spire in the distance as the Spire that marks the center of the
another direction. CoupleOfKooks “I am a mimir, a magical device designed to provide information. I can be, be, be–” Cacophonous gibberish and overlapping voices ensue. “Infinite unlikelihood error: data not found.”
–The Mosaic Mimir
Compendium
- Sources->Dungeons & Dragons->Monster Manual
other creatures.
Slaadi have no formal society. Rather, strong slaadi dominate weaker ones. Blue and red slaadi rampage across Limbo and spill into other worlds at the direction of green slaadi. More
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isn’t unusual to see strange interactions, such as
different environments found on worlds of the Material Plane. Preserving nature’s balance from the pull of powerful extremes in any direction can also be a theme of adventures here. Planescape: Adventures in the Multiverse includes extensive information on the Outlands.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
—rather, it presents an opportunity to take the game in a new direction. Consider these possibilities. A Fresh Start Everyone makes new characters, and the campaign starts anew. This might be the most
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
everything any other one is aware of.
Aasterinian encourages all dragons to think for themselves rather than relying on the ideas or opinions of others. She cherishes learning and invention and
animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that time rather than calculating it down to the minute. Exceptions include situations like these: Spell Timer. The characters might need to go somewhere or accomplish something before the duration of a
spell or similar effect runs out. For example, they might use the Locate Object spell to point them in the direction of an item they seek, so you need to know how far they get in the 10 minutes the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
sidekicks, approach from the other direction. Velleen is a female Damaran master thief (see appendix A). As the combat begins, the two evil groups recognize each other, and also attack one another when
recover and regroup. Encourage tactical thinking. If one of the sides of the battle consists of savage monsters or mindless undead, give clues that they attack the nearest enemy rather than thinking
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
armor, the helmed horror requires less direction and maintenance as it carries out its appointed tasks. A helmed horror follows its orders with complete loyalty, and is intelligent enough to
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of the panel, as well as the silver wires that connect it to the rest of the tower structure. A successful DC 10 Intelligence (Investigation) or Wisdom (Perception) check notices two gemstone-like
used to adjust a localized time field surrounding the tower in either direction. Forward and Back. The red component allows the time field to be adjusted toward the future. If the check to do so is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
enough to accommodate the dragon’s body, and they typically loop around and reconnect with themselves so the dragon can double back without having to reverse direction. Map 5.6: copper dragon lair
through the ceiling to reach the surface. Secret Doors. Concealed passages connect a number of the tunnels and chambers of the lair. Their secret doors are magical in nature, with the stone at a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep in every direction. The Avowed live in Exaltation, and visitors are not welcome here unless they’ve made an extraordinary donation or performed a special favor for the Avowed, in which
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
with precious stones and metals. In truth, Lynx is an active agent of Zariel but is no longer among the living. Rather, she’s a lawful evil undead tiefling, with her skeleton specially crafted to retain
manor library. If the characters accept Lynx’s invitation, she meets them while strolling the long hallways of her manor, the walls of which are filled with fine paintings. Rather than noting their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
configuration 3 is illuminated. If the dial is turned, the currently lit crystal goes out and the crystal to the left or right (the direction the dial is turned) lights up. Blue Button. Pushing the blue
doorways connect area 58 to areas 60 and area 63. Area 59 is cut off, as are exits to areas 61, area 62, and area 67. Configuration 2. An open doorway connects areas 58 and area 63, but a doorway leading
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
threatened, a boggle flees rather than stand and fight. Boggle
Small fey, chaotic neutral
Armor Class 14
Hit Points 18 (4d6 + 4)
Speed 30 ft., climb 30 ft.
STR
8 (−1)
DEX
18 (+4
dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction (such as "30 feet straight up"). While next to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can undertake the puzzle and cross the room safely. You can also increase the difficulty by introducing trap variants, as described below. Trap Variants Rather than have the same poison gas trap on
triggered it. On a failed save, a gentle voice only the creature can hear tells it to move 5 feet in a random direction. This movement might cause it to trigger another trap. Evocation. Magical fire






