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Returning 35 results for 'both both diseases constructs region'.
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both both diseases construct region
both both diseases construct regis
Mass Heal
Legacy
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Spells
Basic Rules (2014)
. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Heal
Legacy
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Spells
Basic Rules (2014)
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases
affecting the target. This spell has no effect on constructs or undead.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
-rin's celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity:
Water flows pure within 3 miles of a ki
farther from the domain of a ki-rin.
Curses, diseases, and poisons affecting good-aligned creatures are suppressed when those creatures are within 3 miles of the lair.
A ki-rin can cast control weather
Beholder
Legacy
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Monsters
Monster Manual (2014)
minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray. The targeted creature must make a
rounds in a row.
Regional Effects
A region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
Creatures
Monsters
The Book of Many Things
Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
hear an incessant scraping sound in their minds.
Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they have disadvantage on Dexterity
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray
region containing a death tyrant’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:
Creatures within 1 mile of the tyrant’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Regional Effects
A ki-rin’s Celestial nature transforms the region around its lair. Any of the
, diseases, and poisons on creatures are suppressed when those creatures are within 3 miles of the lair, unless the creatures are Aberrations, Fiends, or Undead.
Safe Descents. Within 3 miles of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diseases A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a
specifics of how a disease works aren't bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diseases A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a
specifics of how a disease works aren't bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diseases A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a
specifics of how a disease works aren't bound by a common set of rules. Diseases can affect any creature, and a given illness might or might not pass from one race or kind of creature to another. A plague
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with
a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
monsters
its mythic state, its belief in itself).
Regional Effects
The region containing the koboldzilla’s lair is buoyed by the abundant belief, which creates one or more of the following effects
mending cantrip and fixit spell (see Appendix B) have their casting times halved within 1 mile of the lair.
When automatons and constructs within 1 mile of the lair are healed, they regain twice as many
monsters
pilots (or, in its mythic state, its belief in itself).
Regional Effects
The region containing the koboldzilla’s lair is buoyed by the abundant belief, which creates one or more of the following
.
The mending cantrip and fixit spell (see Appendix B) have their casting times halved within 1 mile of the lair.
When automatons and constructs within 1 mile of the lair are healed, they regain
monsters
its mythic state, its belief in itself).
Regional Effects
The region containing the koboldzilla’s lair is buoyed by the abundant belief, which creates one or more of the following effects
mending cantrip and fixit spell (see Appendix B) have their casting times halved within 1 mile of the lair.
When automatons and constructs within 1 mile of the lair are healed, they regain twice as many
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A plague might affect only constructs or undead, or sweep through a halfling neighborhood but leave other races untouched. What matters is the story you want to tell.
Sample Diseases The diseases
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A plague might affect only constructs or undead, or sweep through a halfling neighborhood but leave other races untouched. What matters is the story you want to tell.
Sample Diseases The diseases
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A plague might affect only constructs or undead, or sweep through a halfling neighborhood but leave other races untouched. What matters is the story you want to tell.
Sample Diseases The diseases
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
palanquin to move up to its speed. Regional Effects The region around the Unborn Palanquin is warped by its presence, creating the following effects: Cranial Discomfort. Creatures that spend more than 24
hours within 1 mile of the palanquin hear an incessant scraping sound in their minds. Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they