Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both both double current rating'.
Monsters
Baldur’s Gate: Descent into Avernus
Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds double her proficiency bonus to the
be able to see the attacker.The current leader of the Guild, Nine-Fingers Keene, disdains flashy garb and illusion magic. She appears to the world as she is: an unassuming woman of middling age and
Monsters
Thieves’ Gallery
Neverwinter targeted her woodland home for its resources, Doric rallied the resistance.FireChange Shape (5/Day). Doric magically transforms into a Beast with a challenge rating of 3 or less or into an
, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Kraken
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
feet of movement to escape from nonmagical restraints or being grappled.
Siege Monster. The kraken deals double damage to objects and structures.Multiattack. The kraken makes three tentacle attacks
current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Elemental with a challenge rating of 6 or less and can remain in that form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the
is replaced by the stat block of that form, except the archdruid keeps its current hit points, its hit point maximum, this bonus action, its languages and ability to speak, and its Spellcasting action
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
Monsters
Storm King's Thunder
feet of movement to escape from nonmagical restraints or being grappled.
Siege Monster. Slarkrethel deals double damage to objects and structures.
Legendary Resistance (3/Day). If Slarkrethel fails
);{"diceNotation":"3d10","rollType":"damage","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
do so, you can add double your proficiency bonus to the check.
Fiendish Scourging. Your magic causes pain to fiends. While carrying the book, when you make a damage roll for a spell you cast against
Monsters
The Book of Many Things
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
hovering at death’s door.
The challenge rating of a baernaloth is 18 (20,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), a
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 310 hit points, it recharges its Dragon Breath
"}. These effects last until it finishes a long rest.
Siege Monster. The koboldzilla deals double damage to objects and structures.Multiattack. The koboldzilla makes two attacks: one with its Gazebo
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened expertise.
Dexterity (Stealth) checks. A skill bonus is the sum of a monster’s relevant ability modifier and its proficiency bonus, which is determined by the monster’s challenge rating (as shown in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened expertise.
Dexterity (Stealth) checks. A skill bonus is the sum of a monster’s relevant ability modifier and its proficiency bonus, which is determined by the monster’s challenge rating (as shown in the
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 462 hit points, it recharges its Dragon Breath
"}. These effects last until it finishes a long rest.
Siege Monster. The koboldzilla deals double damage to objects and structures.Multiattack. The koboldzilla makes three attacks: one with its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened expertise.
Dexterity (Stealth) checks. A skill bonus is the sum of a monster’s relevant ability modifier and its proficiency bonus, which is determined by the monster’s challenge rating (as shown in the
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 145 hit points, it recharges its Dragon Breath
"}. These effects last until it finishes a long rest.
Siege Monster. The koboldzilla deals double damage to objects and structures.Multiattack. The koboldzilla makes two attacks: one with its Gazebo Smash
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened
Dexterity (Stealth) checks. A skill bonus is the sum of a monster's relevant ability modifier and its proficiency bonus, which is determined by the monster's challenge rating (as shown in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened
Dexterity (Stealth) checks. A skill bonus is the sum of a monster's relevant ability modifier and its proficiency bonus, which is determined by the monster's challenge rating (as shown in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proficiency Bonus by Challenge Rating table). Other modifiers might apply. For instance, a monster might have a larger-than-expected bonus (usually double its proficiency bonus) to account for its heightened
Dexterity (Stealth) checks. A skill bonus is the sum of a monster's relevant ability modifier and its proficiency bonus, which is determined by the monster's challenge rating (as shown in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Charisma (Deception) checks is equal to double its proficiency bonus + its Charisma modifier. Skill bonuses have no bearing on a monster’s challenge rating. Step 18. Condition Immunities A monster can
ogre, give it a Strength of 19 (+4 modifier). Step 6. Expected Challenge Rating Choose a challenge rating for your monster. See step 1 under “Creating Quick Monster Stats” for more information. You will
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
for a monster that is particularly fond of amassing treasure (such as a dragon), you can roll twice on the table or roll once and double the total. As a rough benchmark, aim to roll on the Random
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
for a monster that is particularly fond of amassing treasure (such as a dragon), you can roll twice on the table or roll once and double the total. As a rough benchmark, aim to roll on the Random
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
for a monster that is particularly fond of amassing treasure (such as a dragon), you can roll twice on the table or roll once and double the total. As a rough benchmark, aim to roll on the Random
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
contains definitions of current rules terms only. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules. AC Armor Class C Concentration CE Chaotic Evil CG
Chaotic Good Cha. Charisma CN Chaotic Neutral Con. Constitution CP Copper Piece(s) CR Challenge Rating DC Difficulty Class Dex. Dexterity DM Dungeon Master EP Electrum Piece(s) GP Gold Piece(s) HP Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
contains definitions of current rules terms only. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules. AC Armor Class C Concentration CE Chaotic Evil CG
Chaotic Good Cha. Charisma CN Chaotic Neutral Con. Constitution CP Copper Piece(s) CR Challenge Rating DC Difficulty Class Dex. Dexterity DM Dungeon Master EP Electrum Piece(s) GP Gold Piece(s) HP Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
contains definitions of current rules terms only. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules. AC Armor Class C Concentration CE Chaotic Evil CG
Chaotic Good Cha. Charisma CN Chaotic Neutral Con. Constitution CP Copper Piece(s) CR Challenge Rating DC Difficulty Class Dex. Dexterity DM Dungeon Master EP Electrum Piece(s) GP Gold Piece(s) HP Hit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 15 Strength check. Double doors have iron hinges and swing open in one direction or the other, like normal doors. Canals. The lakes and canals in this area have a water level about 5
feet below the floor level of the surrounding dungeon. The canals are 15 feet deep. A sluggish current flows southward down both canals from the waterfalls at area C25. A character who falls into a canal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 15 Strength check. Double doors have iron hinges and swing open in one direction or the other, like normal doors. Canals. The lakes and canals in this area have a water level about 5
feet below the floor level of the surrounding dungeon. The canals are 15 feet deep. A sluggish current flows southward down both canals from the waterfalls at area C25. A character who falls into a canal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 15 Strength check. Double doors have iron hinges and swing open in one direction or the other, like normal doors. Canals. The lakes and canals in this area have a water level about 5
feet below the floor level of the surrounding dungeon. The canals are 15 feet deep. A sluggish current flows southward down both canals from the waterfalls at area C25. A character who falls into a canal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
automatically succeeds on its saving throw against the spell. Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When
the casting of the spell. Extended Spell When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
automatically succeeds on its saving throw against the spell. Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When
the casting of the spell. Extended Spell When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
automatically succeeds on its saving throw against the spell. Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When
the casting of the spell. Extended Spell When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed
Challenge Rating DC Difficulty Class Dex. Dexterity DM Dungeon Master EP Electrum Piece(s) GP Gold Piece(s) HP Hit Point(s) Int. Intelligence LE Lawful Evil LG Lawful Good LN Lawful Neutral M Material
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
automatically succeeds on its saving throw against the spell. Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When
the casting of the spell. Extended Spell When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
automatically succeeds on its saving throw against the spell. Distant Spell When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When
the casting of the spell. Extended Spell When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours