Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'breath being driven constrict returned'.
Other Suggestions:
beneath being driven construct return
beneath being driven construct returned
breathe being driven construct return
broach being driven construct return
breath being driven construct return
Monsters
Monster Manual
Multiattack. The behir makes one Bite attack and uses Constrict.
Bite. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Bite"}, reach 10 ft. Hit: 19 (2d12 + 6
", "rollDamageType":"Lightning"} Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6);{"diceNotation":"5d8+6
Monsters
Acquisitions Incorporated
, and it is no longer able to recharge its lightning breath.Multiattack. The behir makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10
damage.
Constrict. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Constrict"} to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6);{"diceNotation
Behir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Multiattack. The behir makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 10
ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Constrict. Melee Weapon Attack: +10;{"diceNotation
Monsters
Keys from the Golden Vault
Multiattack. The eldritch horror makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit
, reach 10 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Constrict. Melee Weapon Attack: +10
Monsters
Candlekeep Mysteries
Multiattack. The behir makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 10
ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Constrict. Melee Weapon Attack: +10;{"diceNotation
Monsters
Fizban's Treasury of Dragons
double damage to objects and structures.Multiattack. The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to
(1d12);{"diceNotation":"1d12", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"cold"} cold damage.
Constrict. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
Monsters
Tales from the Yawning Portal
Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.Multiattack. The behir makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +8
":"piercing"} piercing damage.
Lightning Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Breath"}. The behir exhales a line of lightning that is 20 feet long
Monsters
Fizban's Treasury of Dragons
Constrict or Tail attack.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
.
Constrict. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Constrict"} to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4", "rollType
Monsters
The Book of Many Things
reduces the target’s Charisma to 0, the target dies. Until the breath drinker dies, the dead target can’t be returned to life by any means short of divine intervention. On a successful save
Incorporeal Movement. The breath drinker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction
Monsters
Fizban's Treasury of Dragons
(3d6 + 3);{"diceNotation":"3d6+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Antimagic Breath (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
", "rollAction":"Antimagic Breath"}. The eyedrake emits a magic wave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 39 (6d12);{"diceNotation":"6d12
Monsters
Mordenkainen Presents: Monsters of the Multiverse
within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Acid Breath
(Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw
Monsters
Mythic Odysseys of Theros
breath weapon is available, it can use the breath in place of its head or its claws.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapon"}. The chimera exhales fire
Monsters
The Wild Beyond the Witchlight
reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate their prey.
Skabatha
wrest the domain from her clutches. They waited until Iggwilv was lured away on an important matter to imbue Iggwilv's Cauldron with the ability to freeze time. When their sister returned, the hags used
Monsters
The Wild Beyond the Witchlight
the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be used to manipulate
returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which
Monsters
Sleeping Dragon’s Wake
for the next 24 hours.
Breath Weapons (Recharge 5–6). Lhammaruntosz uses one of the following breath weapons.
Lightning Breath. Lhammaruntosz exhales lightning in a 90- foot line that is 5
feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning
Monsters
Spelljammer: Adventures in Space
Glory. The reigar’s Armor Class includes the reigar’s Charisma modifier.
Hold Breath. The reigar can hold their breath for 1 hour.
Special Equipment. The reigar wears a
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Monsters
The Wild Beyond the Witchlight
time: one reflects the past, another reflects the present, and the third reflects the future. These hags are utter wickedness distilled into corporeal forms, driven by a lust for secrets that can be
. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn&rsquo
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
classes
Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
to fuel their determination and discipline.
Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely
Monsters
Quests from the Infinite Staircase
Hells in disgust, banishing the elder evil to the Material Plane. The horn was driven deep into the earth where it fell, entombing Zargon below.
Eventually a civilization arose above Zargon’s
, sacrificing their own to appease their so-called god. Appeased by these living offerings, Zargon returned to the tunnels beneath Cynidicea, where its cult grew.Zargon’s Lair
Zargon’s lair
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
deals double damage to objects and structures.
Actions
Multiattack. The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
deals double damage to objects and structures.
Actions
Multiattack. The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
deals double damage to objects and structures.
Actions
Multiattack. The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.
Constrict. Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage
.
Constrict. Melee Weapon Attack: +12 to hit, reach 20 ft., one creature. Hit: 29 (4d10 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage
.
Constrict. Melee Weapon Attack: +12 to hit, reach 20 ft., one creature. Hit: 29 (4d10 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage
.
Constrict. Melee Weapon Attack: +12 to hit, reach 20 ft., one creature. Hit: 29 (4d10 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained
classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone.
Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Plesiosaurus A plesiosaurus is a marine dinosaur whose compact body is driven by powerful flippers. Predatory and aggressive, it attacks any creature it encounters. Its flexible neck accounts for a
13
Languages —
Challenge 2 (450 XP)
Hold Breath. The plesiosaurus can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Plesiosaurus A plesiosaurus is a marine dinosaur whose compact body is driven by powerful flippers. Predatory and aggressive, it attacks any creature it encounters. Its flexible neck accounts for a
13
Languages —
Challenge 2 (450 XP)
Hold Breath. The plesiosaurus can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Plesiosaurus A plesiosaurus is a marine dinosaur whose compact body is driven by powerful flippers. Predatory and aggressive, it attacks any creature it encounters. Its flexible neck accounts for a
13
Languages —
Challenge 2 (450 XP)
Hold Breath. The plesiosaurus can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive
competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Adventure Background Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common