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magic-items
For 1 minute after you drink this potion, you gain a +3 bonus to attack rolls and damage rolls with your Unarmed Strike;Unarmed Strikes.
This potion is thick and dark brown topped with a cream colored froth.
Monsters
Spelljammer: Adventures in Space
creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.Brown scavvers are 10 feet long and range in color from sun-dappled brownish gold to dark
umber. It takes them days to digest a meal, during which time they attack only in self-defense.
A brown scavver likes to swallow its prey whole. The creature’s stomach is filled with poisonous
Monsters
The Wild Beyond the Witchlight
a song or a piece of music three or four times, the creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and
Monsters
Spelljammer: Adventures in Space
scavvers are 15 feet long. Their coloration resembles that of Wildspace itself: white spots (representing stars) sprinkled amid dark patches and patterns of color. They fearlessly invade the air envelopes
refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray&mdash
Monsters
The Wild Beyond the Witchlight
creature remembers it forever.
Campestris vary widely in color, from white to tan to dark brown, but they always have red or purple caps and speckles. A campestri moves by manipulating the mycelium that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
races
travelling, observing and creating maps that guide others along safe paths.
All tarandus possess antlers that rise roughly a foot above their heads. Their dark-red noses can emit a gentle glow
, often used for reading maps in dim light or signalling danger to their allies. Tarandus fur ranges from deep brown to pure white, shifting with age, climate or diet. They usually wear simple outfits
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
strength as their servants — the fiends known as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And
Monsters
Eberron: Rising from the Last War
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence
Halfling
Legacy
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races
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
races
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nature. People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans
Siabsungkoh Features Those familiar with Siabsungkoh know the following details: Hallmarks. Siabsungkoh is a land known for its cosmopolitan markets and its people’s tight family bonds and ties to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nature. People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans
Siabsungkoh Features Those familiar with Siabsungkoh know the following details: Hallmarks. Siabsungkoh is a land known for its cosmopolitan markets and its people’s tight family bonds and ties to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nature. People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans
Siabsungkoh Features Those familiar with Siabsungkoh know the following details: Hallmarks. Siabsungkoh is a land known for its cosmopolitan markets and its people’s tight family bonds and ties to
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Backgrounds
Guildmasters’ Guide to Ravnica
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
come and go. Bonds of friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must
races
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
races
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Tiefling
Legacy
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races
Basic Rules (2014)
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Backgrounds
Guildmasters’ Guide to Ravnica
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
. (Chaotic)
6
Nihilism. I don’t believe in anything, and anyone who does is a fool. (Neutral)
Bonds
d6
Bond
1
I discovered a secret I can’t let
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) 11 Tiger eye (brown with golden center) 12 Turquoise (light blue green) 50 GP Gemstones 1d12 Stone 1 Bloodstone (dark gray with red flecks) 2 Carnelian (orange to red brown) 3 Chalcedony (white
black) 8 Pearl (lustrous white, yellow, or pink) 9 Spinel (red, red brown, or deep green) 10 Tourmaline (pale green, blue, brown, or red) 500 GP Gemstones 1d6 Stone 1 Alexandrite (dark green) 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) 11 Tiger eye (brown with golden center) 12 Turquoise (light blue green) 50 GP Gemstones 1d12 Stone 1 Bloodstone (dark gray with red flecks) 2 Carnelian (orange to red brown) 3 Chalcedony (white
black) 8 Pearl (lustrous white, yellow, or pink) 9 Spinel (red, red brown, or deep green) 10 Tourmaline (pale green, blue, brown, or red) 500 GP Gemstones 1d6 Stone 1 Alexandrite (dark green) 2
Backgrounds
Guildmasters’ Guide to Ravnica
remade, with no guilds and no hierarchies. (Chaotic)
6
Spectacle. People are inspired by the greatness they see in art. (Any)
Bonds
d6
Bond
1
I have belonged to
very amusing dark side.
2
A Boros captain really wants to “redeem” me.
3
I think a member of my troupe is a Dimir agent.
4
I once convinced a Golgari medusa to participate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) 11 Tiger eye (brown with golden center) 12 Turquoise (light blue green) 50 GP Gemstones 1d12 Stone 1 Bloodstone (dark gray with red flecks) 2 Carnelian (orange to red brown) 3 Chalcedony (white
black) 8 Pearl (lustrous white, yellow, or pink) 9 Spinel (red, red brown, or deep green) 10 Tourmaline (pale green, blue, brown, or red) 500 GP Gemstones 1d6 Stone 1 Alexandrite (dark green) 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, blue, white, or red) 3 Blue quartz (transparent pale blue) 4 Eye agate (translucent circles of gray, white, brown, blue, or green) 5 Hematite (opaque gray-black) 6 Lapis lazuli (opaque light and dark
Rhodochrosite (opaque light pink) 11 Tiger eye (translucent brown with golden center) 12 Turquoise (opaque light blue-green) 50 gp Gemstones d12 Stone Description 1 Bloodstone (opaque dark gray with red
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with 1d6 kobolds 21–25 The partially eaten carcass of a mammoth, from which 1d4 weeks of rations can be harvested 26–29 2d8 hunters (tribal warriors) 30–35 1 half-ogre 36–40 Single-file tracks in the
snow that stop abruptly 41–45 1d3 ice mephits 46–50 1 brown bear 51–53 1d6 + 1 orcs 54–55 1 polar bear 56–57 1d6 scouts 58–60 1 saber-toothed tiger 61–65 A frozen pond with a jagged hole in the ice
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with 1d6 kobolds 21–25 The partially eaten carcass of a mammoth, from which 1d4 weeks of rations can be harvested 26–29 2d8 hunters (tribal warriors) 30–35 1 half-ogre 36–40 Single-file tracks in the
snow that stop abruptly 41–45 1d3 ice mephits 46–50 1 brown bear 51–53 1d6 + 1 orcs 54–55 1 polar bear 56–57 1d6 scouts 58–60 1 saber-toothed tiger 61–65 A frozen pond with a jagged hole in the ice
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, blue, white, or red) 3 Blue quartz (transparent pale blue) 4 Eye agate (translucent circles of gray, white, brown, blue, or green) 5 Hematite (opaque gray-black) 6 Lapis lazuli (opaque light and dark
Rhodochrosite (opaque light pink) 11 Tiger eye (translucent brown with golden center) 12 Turquoise (opaque light blue-green) 50 gp Gemstones d12 Stone Description 1 Bloodstone (opaque dark gray with red
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with 1d6 kobolds 21–25 The partially eaten carcass of a mammoth, from which 1d4 weeks of rations can be harvested 26–29 2d8 hunters (tribal warriors) 30–35 1 half-ogre 36–40 Single-file tracks in the
snow that stop abruptly 41–45 1d3 ice mephits 46–50 1 brown bear 51–53 1d6 + 1 orcs 54–55 1 polar bear 56–57 1d6 scouts 58–60 1 saber-toothed tiger 61–65 A frozen pond with a jagged hole in the ice