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Returning 35 results for 'bullet'.
magic-items
When you hit a solid surface with this magic firearm bullet, the firearm bullet attaches to the surface, and a magic rope trails out from behind it. The rope remains in place for 1 hour or until you
dismiss it (no action required). It can support up to 500 pounds at once, breaking if that limit is exceeded. Once the rope vanishes, the firearm bullet becomes nonmagical.
If you hit a creature with this firearm bullet, the firearm bullet immediately breaks on impact and deals no damage to the target.
magic-items
When you hit a solid surface with this magic sling bullet, the sling bullet attaches to the surface, and a magic rope trails out from behind it. The rope remains in place for 1 hour or until you
dismiss it (no action required). It can support up to 500 pounds at once, breaking if that limit is exceeded. Once the rope vanishes, the sling bullet becomes nonmagical.
If you hit a creature with this sling bullet, the sling bullet immediately breaks on impact and deals no damage to the target.
Equipment
When you hit with Desecrated ammunition, the weapon’s damage type becomes Necrotic. Also, if the target is Celestial, Humanoid, or Plant, that creature’s Speed is reduced by 10 feet until
Equipment
Designed to open wide wounds, such as with a broad-bladed arrowhead, Brutal ammunition works like a Brutal Melee weapon
Equipment
Advanced Ammunition named after a damage type deals that damage type. All such ammo is heavier than normal; the weapon’s maximum range while using it is halved
Equipment
Advanced Ammunition named after a damage type deals that damage type. All such ammo is heavier than normal; the weapon’s maximum range while using it is halved.
Advanced Ammunition that has the
Equipment
Alchemical Ammunition carries an alchemical payload. Rather than hurling a vial, you fire Alchemical Ammunition from a Ranged weapon, using your normal attack bonus with that weapon.
Alchemical
Equipment
When you hit with Desecrated ammunition, the weapon’s damage type becomes Necrotic. Also, if the target is Celestial, Humanoid, or Plant, that creature’s Speed is reduced by 10 feet until
Equipment
This ammunition works like an Armor-Piercing Melee weapon, but you fire the ammunition as a projectile from a Ranged weapon
Equipment
When you hit with Blessed ammunition, the weapon’s damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creature’s Speed is reduced by 10 feet until the end of
Equipment
Designed to open wide wounds, such as with a broad-bladed arrowhead, Brutal ammunition works like a Brutal Melee weapon
Equipment
When you hit with Incendiary ammunition, the target takes an additional 1d4 Fire damage
Equipment
Paper Cartridge Bullets are used with a weapon that has the Blackpowder property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition
Equipment
Advanced Ammunition named after a damage type deals that damage type. All such ammo is heavier than normal; the weapon’s maximum range while using it is halved.
Ammunition with the Whistling
Equipment
When you hit with Blessed ammunition, the weapon’s damage type becomes Radiant. Also, if the target is Fiend, Fey, or Undead, that creature’s Speed is reduced by 10 feet until the end of
Equipment
When you hit with Incendiary ammunition, the target takes an additional 1d4 Fire damage
Equipment
This ammunition works like an Armor-Piercing Melee weapon, but you fire the ammunition as a projectile from a Ranged weapon
Magic Items
Dungeon Master’s Guide
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Adamantine Bolt
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Adamantine Firearm Bullet
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Adamantine Sling Bullet
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Adamantine Needle
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Spells
Player’s Handbook
against your spell save DC to break free.
You can refrain from firing the globe after completing the spell’s casting. If you do so, a globe about the size of a sling bullet, cool to the touch
Monsters
Ravenloft: The Horrors Within
", "rollType":"damage", "rollAction":"Bone-Chilling Step", "rollDamageType":"Necrotic"} Necrotic damage. Wilfred can’t take this action again until the start of his next turn.
Fated Bullet. Dexterity
Saving Throw: DC 14, one creature Wilfred can see within 120 feet. Failure: 16 (2d12 + 3);{"diceNotation":"2d12+3", "rollType":"damage", "rollAction":"Fated Bullet", "rollDamageType":"Necrotic
Magic Items
Mythic Odysseys of Theros
The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property.
You have a +2 bonus to attack and damage
rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic.
Magic Sling Bullets
d4
Magic Items
Waterdeep: Dragon Heist
Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough
classes
Fire Six-Shooters with Incredible Speed
Bullets are power, and you have long believed that more bullets equal more power. Your expertise is in delivering a hail of deadly fire to pulverize your enemies. Not every bullet needs to be accurate to make a difference.
Gunpowder, Powder Horn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.
Setting
Gunpowder, Keg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.
Setting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sling Bullets of Althemone Weapon (sling bullet), very rare The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its
magical property. You have a +2 bonus to attack and damage rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Heavy Armor Master (pg. 167) In the second bullet, “nonmagical weapons” is now “nonmagical attacks.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
House Tarkanan NPCs (p. 253) In the second bullet, “male elf” has been changed to “male human”.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Automatic Rifle 2d8 Piercing Ammunition (Range 80/240; Bullet), Burst Fire, Reload (30 shots), Two-Handed Slow 8 lb. Hunting Rifle 2d10 Piercing Ammunition (Range 80/240; Bullet), Reload (5 shots), Two
-Handed Slow 8 lb. Revolver 2d8 Piercing Ammunition (Range 40/120; Bullet), Reload (6 shots) Sap 3 lb. Semiautomatic Pistol 2d6 Piercing Ammunition (Range 50/150; Bullet), Reload (15 shots) Vex 3 lb
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Creating a New Race or Subrace (pg. 285) The third bullet has been removed. In the fifth bullet, “the race’s history and culture” is now “the race’s history.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Suggested Encounter (p. 113) The third bullet (“They have the cloud giant’s Innate Spellcasting and Keen Smell features”) has been cut.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Sepulcher of Tloques-Popolocas (p. 69) In the Treasure section, in the eighth bullet point, the “ring of resistance (fire)” is now a “ring of protection.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Warforged Traits (p. 36) In the second bullet of Integrated Protection, “To don armor,” has been changed to “To don armor other than a shield,”. Additionally, the third bullet has been changed to
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Prisoners of the Yuan-ti (p. 118) In the second bullet, “succumbed to … form of madness” has been replaced with “is suffering the effects of blue mist fever (see “Diseases,” page 40) and throws stones at illusory blue monkeys only he can see.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Nettlebees (p. 168) In the fourth bullet point, “Bertram knows about Wiggan” is now “Watson knows about Wiggan.”