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Returning 35 results for 'causes cube'.
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Spells
Player’s Handbook
, crystal, metal, and the like). The object must be no larger than a 5-foot Cube, and the object must be of a form and material that you have seen.
The spell’s duration depends on the object’s
component causes the other spell to fail.
Materials
Material
Duration
Vegetable matter
24 hours
Stone or crystal
12 hours
Precious metals
1 hour
Gems
10 minutes
Cube of Force
Legacy
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Magic Items
Basic Rules (2014)
number of charges, resetting the duration.
If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an
Creation
Legacy
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Spells
Basic Rules (2014)
create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.
The duration
Precious metals
1 hour
Gems
10 minutes
Adamantine or mithral
1 minute
Using any material created by this spell as another spell's material component causes that spell to fail
Monsters
Tales from the Yawning Portal
out of breath and can’t speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success.
Water Lash. The nereid causes a 5-foot cube of
spellcasting ability for it is Charisma. This use of the spell has a range of 30 feet and can affect a cube of water no larger than 30 feet on a side.
Speak with Animals. The nereid can comprehend and
Daern's Instant Fortress
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word
. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
Instant Fortress
Legacy
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Magic Items
Basic Rules (2014)
You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word
. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
Antipathy/Sympathy
Legacy
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Spells
Basic Rules (2014)
This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify
or sympathy as the aura's effect.
Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
initiative count 20 (losing initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst
from the ground at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving
Geryon (Summoner Variant)
Legacy
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Monsters
Mordenkainen’s Tome of Foes
see.
Sound the Horn (1/Day). As an action Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs to appear in unoccupied spaces
initiative ties), Geryon can take a lair action to cause one of the following effects; he can't use the same effect two rounds in a row:
Geryon causes a blast of cold to burst from the ground at a point
Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4
one of the following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the ground
at a point he can see within 120 feet of him. The cold fills a cube, 10 feet on each side, centered on that point. Each creature in that area must succeed on a DC 21 Constitution saving throw or take
Monsters
Mythic Odysseys of Theros
":"recharge","rollAction":"Web of Hair"}. Arasta unleashes her hair in the form of webbing that fills a 30-foot cube next to her. The web is difficult terrain, its area is lightly obscured, and it lasts for 1
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Cube of Force Wondrous item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
200 feet is newer, softer growth covered in weeping wounds. This part of the scab has a spongy consistency and is much easier to destroy. A 5-foot cube of soft scab has AC 9, 10 hit points, and immunity to psychic damage. Damage to the soft scab causes reeking blood to flow from the wound.
The Scab The scab is 300 feet high. The lower 100 feet of the scab is hard as rock, and each 5-foot cube of hard scab has AC 17, 18 hit points, and immunity to poison and psychic damage. The upper
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
Cube of Force Wondrous item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pools in cube form. A creature might learn the method by casting identify on a pool or by asking Zox. A creature must place one or more of its hands within 1 foot of the pool’s surface and recite the
following in Terran: agrach taar azlach (which, loosely translated to Common, means “shape to shapelessness”). This causes a cubic foot of liquid metal to rise out of the pool, harden into a solid 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
than a 5-foot Cube, and the object must be of a form and material that you have seen. The spell’s duration depends on the object’s material, as shown in the Materials table. If the object is composed
of multiple materials, use the shortest duration. Using any object created by this spell as another spell’s Material component causes the other spell to fail. Materials Material Duration
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Adamantine or mithral 1 minute Using any material created by this spell as another spell’s material component causes that spell to fail. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. The duration depends on the object’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Adamantine or mithral 1 minute Using any material created by this spell as another spell’s material component causes that spell to fail. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. The duration depends on the object’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
than a 5-foot Cube, and the object must be of a form and material that you have seen. The spell’s duration depends on the object’s material, as shown in the Materials table. If the object is composed
of multiple materials, use the shortest duration. Using any object created by this spell as another spell’s Material component causes the other spell to fail. Materials Material Duration
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
itself. The skull now has the power to enlarge the gelatinous cube, and the skull’s glassy coating protects it from the cube’s digestive acid. Removing the skull from the gelatinous cube causes the cube
. 10a. Skull in the Cube Clean. This 30-foot-high room is swept clean, with no trace of dust or debris.
Frescoes. The walls are carved with frescoes depicting horrific cyclopean cities of black stone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Instant Fortress Wondrous item, rare You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use
resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting ofwish causes the roof, the door, or one wall to regain 50 hit points.
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
.
Toxic Spores. The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
26. Clean Tunnels These tunnels are 10 feet high with flat ceilings. They’re swept clean on a regular basis by the gelatinous cube that characters first encounter in area 26c. Halaster has also
never drips off them onto the niche, nor do the candles ever seem to be diminished or consumed. A dispel magic cast on any candle causes all the candles to extinguish, then fall to the floor and break
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 (4d6);{"diceNotation":"4d6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in Old Omuan and reads, “Moa teaches us that secrets hide the truth.” Explorers must heed this message to find the shrine’s puzzle cube. The arrow slits are 6 inches wide, 2 feet tall, and 1 foot deep
covered pits are spaced along the corridor in the positions marked X on the shrine map. Their covers remain locked until the puzzle cube is moved from the pedestal in area 6C. Thereafter, a creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Daern’s Instant Fortress Wondrous item, rare Daern’s Instant Fortress You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a
weapons excluding siege weapons, and resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The surface of the cube facing the secret door bears Halaster’s fleshy, grimacing visage. Disturbing the cube causes it to sprout spindly arms, legs, and wings. It then fights until destroyed. It has
these items from the room also causes them to vanish. Once it is used to summon food and water, the gong can’t do so again until the next dawn. If the gong is taken from this room, it loses its magical
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1 foot per hour until the tunnels are completely flooded. However, chipping away at any of the cracks causes more of the ceiling to collapse, doubling the amount of water pouring into the complex but
water’s surface. They find themselves in a larger cavern from which they can resume their journey. Development If Glabbagool is with the party, the intelligent gelatinous cube floats upward as the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) check as they cross the fireswept plain. On a failed check, a fire storm filling a 60-foot cube sweeps across the ground and engulfs as many party members as it can. The storm then attaches itself to
as much damage on a successful one. The fire storm ignites flammable objects that aren’t being worn or held. A successful dispel magic (DC 18) cast on the storm causes it to flame out and disappear.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the
duration. Choose antipathy or sympathy as the aura’s effect. Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the overgrown tunnel some twenty feet from the entrance. Grinning skulls mark the edges of the slab, in the center of which are nine cube-shaped cavities arranged in three rows of three.
Give the
placed so that each god is opposite its rival’s cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the
duration. Choose antipathy or sympathy as the aura’s effect. Antipathy. The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dexterity check. Catching an ember causes it to vanish and triggers a random magical effect, determined by rolling a d6 and consulting the Magic Embers table. Any creature that gains a benefit also
notices two things: the statue’s jaws are hinged but locked shut, and a tiny keyhole is positioned just above its bulbous eyes. Inserting the proper key into the keyhole causes the statue’s hinged mouth






