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Returning 35 results for 'clone creature'.
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Spells
Player’s Handbook
choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its vessel remains undisturbed.
If the original creature dies after
the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically identical to the original and has the same personality
Monsters
Icewind Dale: Rime of the Frostmaiden
":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction
creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6);{"diceNotation":"2d6
Monsters
Icewind Dale: Rime of the Frostmaiden
“Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shocking Grasp"} to hit, reach 5 ft., one creature (the attack roll
target can’t take reactions until the start of his next turn.
Acid Splash (Cantrip). Dzaan hurls a bubble of acid at one creature he can see within 60 feet of it, or at two such creatures that
Clone
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell’s casting and grows to full size and maturity after
120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell’s casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Clone 8th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the
crystal container filled with salt water) Duration: Instantaneous This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Clone 8th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the
crystal container filled with salt water) Duration: Instantaneous This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Clone 8th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the
crystal container filled with salt water) Duration: Instantaneous This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell’s casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Clone 8th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the
crystal container filled with salt water) Duration: Instantaneous This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell’s casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Clone (p. 222) In the Components entry, “hold a Medium creature” is now “hold the creature being cloned.” In the description’s first sentence, “a living, Medium creature” is now “a living creature
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Clone (p. 222) In the Components entry, “hold a Medium creature” is now “hold the creature being cloned.” In the description’s first sentence, “a living, Medium creature” is now “a living creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the clone described in this adventure. Outside Manshoon’s sanctum, the demiplane is a vast void filled with swirling purple mist. Any creature that enters this mist is teleported to area E1 and must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the clone described in this adventure. Outside Manshoon’s sanctum, the demiplane is a vast void filled with swirling purple mist. Any creature that enters this mist is teleported to area E1 and must
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sisters plan to kill and eat the clone. Cauldron A tarry greenish-black brew fills the bronze cauldron. Any creature that drinks the brew is stunned for 1d10 minutes. While stunned, the creature succumbs
the hags by name, lest the hags hear their names being uttered. The dolls were made from the souls of children and want to be free of the captors. The hags are nursing some kind of creature that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Sisters plan to kill and eat the clone. Cauldron A tarry greenish-black brew fills the bronze cauldron. Any creature that drinks the brew is stunned for 1d10 minutes. While stunned, the creature succumbs
the hags by name, lest the hags hear their names being uttered. The dolls were made from the souls of children and want to be free of the captors. The hags are nursing some kind of creature that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lowest level (area P16), because this room’s magic can transform an illusory creature or object into a real one (within limits). The simulacrum thinks it can use the rune chamber to turn itself
into a flesh-and-blood clone of Dzaan, but activating the chamber requires a life-spark, which the simulacrum does not possess. Krintaas, who also lacks a life-spark, is impatiently waiting for Dzaan to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lowest level (area P16), because this room’s magic can transform an illusory creature or object into a real one (within limits). The simulacrum thinks it can use the rune chamber to turn itself
into a flesh-and-blood clone of Dzaan, but activating the chamber requires a life-spark, which the simulacrum does not possess. Krintaas, who also lacks a life-spark, is impatiently waiting for Dzaan to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clone to a devil. It seemed prudent at the time. However, nothing in Acquisitions Incorporated’s storied history encapsulates the company’s efficacy better than the recovery of Omin’s sister, Auspicia
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Omin’s other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clone to a devil. It seemed prudent at the time. However, nothing in Acquisitions Incorporated’s storied history encapsulates the company’s efficacy better than the recovery of Omin’s sister, Auspicia
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Omin’s other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
streams down from an aperture in the ceiling 175 feet above. The Astral Font has the following magical properties: Star Beam. A creature that ends its turn in the beam of light is magically teleported
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
chaotic neutral astral elf aristocrat. If Xedalli died previously, the figure standing here is a clone (created using a clone spell). Also present is Andavier, a lawful neutral astral elf star priest
streams down from an aperture in the ceiling 175 feet above. The Astral Font has the following magical properties: Star Beam. A creature that ends its turn in the beam of light is magically teleported
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Dominate Monster
Feeblemind
Incendiary Cloud
Maze
Mind Blank
Power Word Stun
Sunburst
9th Level
Astral
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Animate Objects
Cloudkill
Cone of Cold
Antimagic Field
Antipathy/Sympathy
Clone
Control Weather
Demiplane
Dominate Monster
Feeblemind
Incendiary Cloud
Maze
Mind Blank
Power Word Stun
Sunburst
9th Level
Astral
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Explorations table to inspire why grells seek passage between realms. Grell Explorations 1d6 Grells Travel Because They Are... 1 Advanced viruses, each the clone of all other grell. They exist
only to feed and spread. 2 The larvae of another creature and require electrically charged environs to reproduce. 3 Seeking to escape some catastrophe or terror lurking in the depths. 4 Supernaturally
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Explorations table to inspire why grells seek passage between realms. Grell Explorations 1d6 Grells Travel Because They Are... 1 Advanced viruses, each the clone of all other grell. They exist
only to feed and spread. 2 The larvae of another creature and require electrically charged environs to reproduce. 3 Seeking to escape some catastrophe or terror lurking in the depths. 4 Supernaturally
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Greater Invisibility Illusion C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature Divination C Phantasmal Killer Illusion C Polymorph Transmutation C Stone Shape Transmutation
Abjuration C Antipathy/Sympathy Enchantment — Clone Necromancy M Control Weather Transmutation C Demiplane Conjuration — Dominate Monster Enchantment C Incendiary Cloud Conjuration C Maze Conjuration C Mind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
— Level 8 Wizard Spells Spell School Special Antimagic Field Abjuration C Antipathy/Sympathy Enchantment — Befuddlement Enchantment — Clone Necromancy M Control Weather Transmutation C Demiplane
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Greater Invisibility Illusion C Hallucinatory Terrain Illusion — Ice Storm Evocation — Locate Creature Divination C Phantasmal Killer Illusion C Polymorph Transmutation C Stone Shape Transmutation
Abjuration C Antipathy/Sympathy Enchantment — Clone Necromancy M Control Weather Transmutation C Demiplane Conjuration — Dominate Monster Enchantment C Incendiary Cloud Conjuration C Maze Conjuration C Mind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Evocation — Leomund’s Secret Chest Conjuration M Locate Creature Divination C Mordenkainen’s Faithful Hound Conjuration — Mordenkainen’s Private Sanctum Abjuration — Otiluke’s Resilient Sphere Abjuration
— Level 8 Wizard Spells Spell School Special Antimagic Field Abjuration C Antipathy/Sympathy Enchantment — Befuddlement Enchantment — Clone Necromancy M Control Weather Transmutation C Demiplane
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10) cold damage at the start of each of its turns. At the end of each of its turns, the creature can make