Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'combat full'.
Other Suggestions:
combat fury
combat folk
combat fall
Spells
Player’s Handbook
creature (the object must be neither worn nor carried). The transformation lasts for the duration or until the target dies or is destroyed, but if you maintain Concentration on this spell for the full
. In combat, it takes its turns immediately after yours, and it obeys your commands.
If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending
magic-items
below.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
below.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
below.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
taking a Short or Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
below.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
below.
Bleed Effect (cumulative):
A creature with this affect suffers 1 Slashing damage at the start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature
.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
start of its turn in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not
to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
magic-items
in combat for each level of bleed effect it has.
Outside of combat, a creature suffers 1 Slashing damage every minute for each level of bleed effect it has, so long as it is not taking a Short or
Long Rest.
One level of bleed effect is removed per hit point of healing received.
All bleed effects can be simultaneously removed by completing a Short or Long Rest, being restored to full health, or by a successful Medicine check (DC 6 + level of bleed effect, to a maximum of 15).
Monsters
Acquisitions Incorporated
she doesn't understand, even as it grants her occasional memories of others still trapped there and an awareness of faraway places. In combat, she manifests an instinctive knowledge of events before
they happen, often making use of this ability to bring a fight to a standstill that encourages parley. But she has only just begun to explore her full precognitive potential.
Monsters
Planescape: Adventures in the Multiverse
home from fiendish incursions and safeguard those threatened by wicked forces. Archons are skilled communicators, able to speak all the languages of the multiverse. When pushed into combat, they prefer
place within the Celestial hierarchy. When faced in battle, archons radiate the full fury of the Upper Planes, bolstering their allies and cowing their foes.Lightning, RadiantBludgeoning, Piercing
Monsters
Planescape: Adventures in the Multiverse
from fiendish incursions and safeguard those threatened by wicked forces. Archons are skilled communicators, able to speak all the languages of the multiverse. When pushed into combat, they prefer to
within the Celestial hierarchy. When faced in battle, archons radiate the full fury of the Upper Planes, bolstering their allies and cowing their foes.LightningChange Shape. The archon magically
Monsters
Fizban's Treasury of Dragons
often accompanied by seven ancient gold dragon;ancient gold dragons who favor disguising themselves as canaries.
In combat, Bahamut’s enemies experience the full force of his justice, while his
, carrying his memories and will—and a significant portion of his formidable strength.
Bahamut’s aspect displays the full glory of the Platinum Dragon, towering over even ancient dragons. Covered
Equipment
Combat
Utility
Whimsy
13
14
13
Mournshade is used by healers across the island for what they believe is the plant’s ability to absorb painful emotions. Although it is
rare to find in the wild, there always seems to be someone in the village who has a sachet full of mournshade just in case.
Mournshade is found in bogs and swampy wetlands where it faintly glows on moonless nights.
magic-items
to its full height as a Magic action and either hold it aloft with one hand or plant it upright in an unoccupied space on solid ground. You can retrieve the planted standard when you enter its space
(no action required). While the standard is extended, you and your allies within 15 feet of it at the start of combat gain a +3 bonus to Initiative.
This standard has 4 charges and regains 1d4 expended
Equipment
Combat
Utility
Whimsy
14
13
15
The twisted, spined branches of a wychwood tree are well known by wizards and those who practice magic involving spirits. Many warlocks and
druids use wychwood wands for their spellcasting. It is said that wychwood trees only grow in a few groves where spirits are plentiful, places where magic flows from the ground, and where the light of the full moon can touch their branches.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
False Appearance. If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a
full-grown specimen has a body 30 feet in diameter and legs that are at least 30 feet long. When it wraps its legs tightly around its body and closes its eyes, the asteroid spider resembles nothing so
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tentacles, each ending in a mouth full of teeth. It can speak through any of its tentacle-maws in a high-pitched, nasal voice.
Death kisses fear true beholders, which can easily kill or subdue them
tentacles retracted when on the hunt, then lashes out with them to catch opponents off guard.
A death kiss lacks the combat finesse and intelligence of a true beholder. In most cases, it simply latches on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
yugoloths, yagnoloths ultimately take their orders from arcanaloth;arcanaloths and ultroloth;ultroloths. Aside from their superiors, yagnoloths have full authority over and expect obedience from the
arm of human size and one giant-sized arm. During negotiations, the yagnoloth uses its human-sized arm to draft and sign contracts. When a show of force is necessary or when combat is joined, it
Monsters
Planescape: Adventures in the Multiverse
safeguard those threatened by wicked forces. Archons are skilled communicators, able to speak all the languages of the multiverse. When pushed into combat, they prefer to subdue foes. However, against Fiends
. When faced in battle, archons radiate the full fury of the Upper Planes, bolstering their allies and cowing their foes.Lightning
Equipment
Combat
Utility
Whimsy
12
14
17
The ramen broth made by master ramen chef, Hakumon, is legendary among chefs and potion makers alike for its particularly potent effects. Many
ramen competitors and potion makers have been known to pay a high price to secure a container-full of broth from Hakumon’s famed ramen shop. But be warned! For Hakumon, ramen is no laughing
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their
-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either