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Returning 35 results for 'cover failed'.
Spells
Player’s Handbook
a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides Three-Quarters Cover, and its space is Difficult Terrain.
Any creature in the wall’s space makes a
Dexterity saving throw, taking 6d10 Force damage on a failed save or half as much damage on a successful one. A creature also makes that save if it enters the wall’s space or ends it turn there. A creature makes that save only once per turn.
Magic Items
Dungeon Master’s Guide
Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of
yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.
Spells
Player’s Handbook
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10
its turn there. A creature is targeted only once per turn.
Death. Each target makes a Constitution saving throw, taking 10d10 Necrotic damage on a failed save or half as much damage on a successful
Spells
Player’s Handbook
) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the
Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one.
Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting
Monsters
Forgotten Realms: Adventures in Faerûn
finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of finishing
that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragon’s lair grow faster and cover a
Monsters
Forgotten Realms: Adventures in Faerûn
creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t reduce its Exhaustion level as a result of
finishing that Long Rest. Creatures with Immunity to the Poisoned condition are immune to this effect.
Verdant Growth. Vegetation and fungi within 1 mile of the dragon’s lair grow faster and cover
Monsters
Forgotten Realms: Adventures in Faerûn
’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the
fungi within 1 mile of the dragon’s lair grow faster and cover a greater area than normal. Foraging in this area yields twice the usual amount of food. The dragon is immediately aware of the
Monsters
Forgotten Realms: Adventures in Faerûn
nonmagical means.
Restless Sleep. When a creature finishes a Long Rest within 1 mile of the lair, the creature makes a DC 10 Constitution saving throw. On a failed save, the creature doesn’t
dragon’s lair grow faster and cover a greater area than normal. Foraging in this area yields twice the usual amount of food. The dragon is immediately aware of the presence of any creature that
Monsters
Eberron: Rising from the Last War
saving throw. On a failed save, the target takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Vitality Drain","rollDamageType":"necrotic"} necrotic damage, and the dolgaunt regains a
. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the
Blade Barrier
Legacy
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Spells
Basic Rules (2014)
high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain
.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.
Purple Worm
Legacy
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Monsters
Basic Rules (2014)
swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Bite
19 Constitution saving throw, taking 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Tail Stinger","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one.
Gelatinous Cube
Legacy
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Monsters
Basic Rules (2014)
inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
spells
Xanathar's Guide to Everything
takes 2d8 necrotic damage, and the spell ends. On a failed save, the target takes 4d8 necrotic damage, and until the spell ends, you can use your action on each of your turns to automatically deal 4d8
necrotic damage to the target. The spell ends if you use your action to do anything else, if the target is ever outside the spell’s range, or if the target has total cover from you.
Whenever the
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
magic-items
attack roll against a creature within 30 feet of you using the weapon. The weapon stretches toward the target as a pseudopod, ignoring Half Cover;Half and Three-Quarters Cover, and deals 6d8 Bludgeoning
a failed save, the target is pulled up to 15 feet closer to you before being released from the weapon’s grasp. If the target failed the save by 5 or more, it is instead pulled up to 30 feet
Behir
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
);{"diceNotation":"12d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Swallow. The
restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6);{"diceNotation":"6d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid