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                        Returning 35 results for 'curious cast'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the end of another creature’s turn. Pazrodine regains spent legendary actions at the start of her turn.
Tail. Pazrodine makes one Tail attack.
Cast a Spell (Costs 2 Actions). Pazrodine uses
                                                
                                            
                                                
                                                     and Material Plane have to offer. Curious Fey asked to join her caravan, and before long, she had a menagerie of merchants accompanying her on her travels. Pazrodine came to view these Fey merchants as
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
                                                
                                            
                                                
                                                    ":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
                                                
                                            
                                                
                                                    ":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Tail. The dragon makes one Tail attack.
Cast a Spell (Costs 2 Actions). The dragon uses
                                                
                                            
                                                
                                                     mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     turn. The dragon regains spent legendary actions at the start of its turn.
Tail. The dragon makes one Tail attack.
Cast a Spell (Costs 2 Actions). The dragon uses Spellcasting.Ancient legends
                                                
                                            
                                                
                                                     teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
                                                
                                            
                                        
                                                    Halfling
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
                                                
                                            
                                                
                                                     Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    You didn’t mean for things to turn out this way. You were curious and perhaps ignored a few signs, but it’s hard to take ancient curses seriously. Musty old books say a lot of things, and
                                                
                                            
                                                
                                                     spell, at the cost of overwhelming your mind with a horrifying, cosmic insight. When you cast a spell, you can give that spell’s save DC a +2 bonus but you have the paralyzed condition until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     directions to a portal entrance, as well as fake instructions on using a unicorn’s horn to ritually cast Wish inside the demiplane. Venger left the book for Kelek to find, curious whether Kelek would try
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     headmaster, Spite smiles at them as they pass by. Once they’re gone, he and the oni cast invisibility on themselves and follow the characters, curious to learn their intentions in Dweomercore. Spite and
                                                
                                            
                                                
                                                     wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
                                                
                                            
                                                
                                                     innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing a material component. You can also cast each of the following spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     deals in wares ranging from common trade goods to curious bric-a-brac.
 Fastidious. Oleira can’t stand dusty wares. Every item must be spotless.
 Parental. Oleira sometimes treats her customers like
                                                
                                            
                                                
                                                     she does her children.
  Rumors
 “A hermit, Xanthe, was cast out of the keep for practicing evil magic. I hear she was in a cult. Think of the children!” (False)
 “The keep’s two outer gate guards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     component, then it’s impossible for anyone to perceive the spell being cast. So, since you can’t see the casting, counterspell is of no use. Metamagic rules state you can’t use multiple Metamagic
                                                
                                            
                                                
                                                     of the damage dice for each ray, or two of the damage dice for one ray and one of the damage dice for another one. Does Quickened Spell allow a sorcerer to cast two spells a round of 1st level or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     evil being that calls itself the Scholar. It is curious about the characters and seeks to expose them to its corruptive ideas. Should a character converse with it, the Scholar speaks cryptically while
                                                
                                            
                                                
                                                     interact with evil creatures. Additionally, you can cast the spell eyebite as an action. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (your choice when you gain this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     ascendancy over the monsters of the sea and the poleis of the land. Depths of Curiosity Many tritons are intrigued by surface culture. The curious among them venture into sunken ruins and shipwrecks
                                                
                                            
                                                
                                                     meeting new dryfolk. Myth of Dalakos and the Kraken
 Dalakos considered himself a triton like any other—curious, quick-minded, maybe even blessed with exceptional cleverness by the gods. But he was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . If the characters haven’t met Dalamar yet (see the following section), he’s nearby when they board the ship, and an alarm spell cast on the deck alerts him to their intrusion. He might approach them
                                                
                                            
                                                
                                                    . Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Darribeth Meltimer The woman is Darribeth Meltimer (CG female Chondathan human mage, with the darkvision spell cast on herself and prepared instead of suggestion). A former adventurer, she was driven
                                                
                                            
                                                
                                                     inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    .
 Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
                                                
                                            
                                                
                                                     a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
 
 Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     is an automatic miss for an attack roll. If you cast the hex spell and choose Strength as the affected ability, does the target also have disadvantage on attack rolls and saving throws that use
                                                
                                            
                                                
                                                     Constitution check. Curious about the spell’s intent? The spell is meant to be a classic jinx—the sort seen in folklore—that is useful in and out of combat. In combat, the spell provides some extra necrotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     anyone seeking to prevent the atropal’s ascension. The aboleth’s other personality is that of a humanoid child — harmless, gleeful, and insanely curious. In this state of mind, the aboleth poses no
                                                
                                            
                                                
                                                     communication with the aboleth and it is inclined to speak to them, it can provide information as if the characters had cast a commune spell. (Since they’re not actually casting the spell, this effect is not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     or butterflies, bright as the clear dawn and as luminous as the full moonrise. Curious as cats and shy as deer, pixies go where they please. They like to spy on other creatures and can barely contain
                                                
                                            
                                                
                                                     ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
 At will: druidcraft
 1/day each: confusion, dancing lights, detect evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     PURPLE ROCKS
 Visitors to a string of islands called the Purple Rocks (in the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are
                                                
                                            
                                                
                                                     among them. This is because babies born to the Rocklanders are cast into the sea and claimed by a kraken named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     friendly, curious, and eager to ask new arrivals all sorts of questions. The characters are free to explore the kingdom and experience the following wonders: One character at a time can ride Pinecone, an
                                                
                                            
                                                
                                                     thimbleberry tarts inside one of the pixie cottages. Characters can ride the wheel, which is powered by a talkative hamster named Biscuit. An awaken spell cast on the hamster gives it an Intelligence of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
                                                
                                            
                                                
                                                     quest for power. Without their wicked leader to push them, the goblins are peaceful and curious, if mischievous. It’s up to the characters how they want to handle the Sawplee goblins. The townspeople
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    E6: Passenger Car A mind flayer in a beige coat kneels beside a body in the aisle of this passenger car. Three curious onlookers—a cambion, a drow, and bronze dwarf with flames for hair—poke their
                                                
                                            
                                                
                                                    ) shortly before the characters came aboard. Murder Victim Characters can examine Quintus or cast spells on the corpse. The following information can be learned by doing so: Examining the Corpse. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     earth, and his energies suffused the entire cavern, empowering elemental summoning within its confines. If the circle is used to cast a spell that summons an earth elemental, the spell’s duration
                                                
                                            
                                                
                                                    ) check. If the group check succeeds, the characters find a curious waymarker: a small pyramid of carefully stacked stones next to the mouth of an otherwise unassuming tunnel. After locating the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     sarcophagus along with a golden cylinder inscribed with symbols. Three wizards with unique hats cast a spell on the young man, whose eyes are closed. Mourners crowd all around. Small labels identify the
                                                
                                            
                                                
                                                     the mural, three wizards wearing curious hats flee toward a distant series of caves. An inscription below the painting is accompanied by a rough map.
 The inscription reads: “Here the dragon returns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     to be used as scrying sensors, their reflective surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the
                                                
                                            
                                                
                                                     flickering mirror approached me, I grew fearful. Would it imprison me as well? Luckily, it didn’t. As it hovered next to me, I felt a curious tingling sensation. When I tried to touch it, the mirror
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     is in grassland.
 Innate Spellcasting. The alseid’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
 3/day each: cure
                                                
                                            
                                                
                                                     corpse. Both corpses must be Medium or bigger.
 Innate Spellcasting. The lampad’s spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells, requiring no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
 A woman’s deep, dark laugh echoes in your mind as the drow wizard
                                                
                                            
                                                
                                                     that cast them out and devour it all!
 Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     particularly disastrous night when all seemed lost, dawn did come. A warm golden light suffused the city and surrounding lands, cast down from a golden orb that hung unwavering in the sky, so bright
                                                
                                            
                                                
                                                     to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
                                                
                                            
                                                
                                                     been killed by salamanders if Izel hadn’t been curious about them. The tlexolotl can’t understand them, so it has had them manacled to the western wall. If asked, they explain that the tlexolotl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . For more than a thousand years, folk lived and traded at the site of what would become Waterdeep, but their identities remain a mystery — with a curious exception. We know that at some point during this
                                                
                                            
                                                
                                                     walked among mortals during the Time of Troubles, they were cast down to the world by the mysterious Overgod Ao in 1358 DR. Until then, none but the gods had known of Ao’s existence, and since then, we
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     destroyed. Each door has AC 19, 40 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Zox has cast a glyph of warding spell on every door. Each glyph is inscribed on the inside
                                                
                                            
                                                
                                                     windows, but close examination reveals gaps in the walls that a Tiny creature or a creature in gaseous form can navigate. 7a. Junk Room Zox stores curious bits of junk here until he finds creative uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dimernesti group in their priest’s absence, is pious, curious, and insightful. Having survived in the deadliest depths of the Turbidus Ocean for over a century, he knows better than to venture into
                                                
                                            
                                                
                                                     lit by blue continual flame spells cast on seashells and other objects embedded in the walls. Walls and Doors. The shrine’s walls and doors are made of solid stone. Except for the door in area C1, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Underdark denizens with whom the characters don’t share a language. Once it becomes attached to one or more of the adventurers, Stool behaves somewhat like an enthusiastic and curious younger sibling
                                                
                                            
                                                
                                                     initially.
 Since managing such a large cast of NPCs can be quite involved, enlist the aid of the players if you wish, having each of them take on the role of managing one or more of the party’s
                                                
                                            
                                        






