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Returning 35 results for 'dagger'.
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Equipment
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you
Monsters
Baldur’s Gate: Descent into Avernus
Antimagic Susceptibility. The dagger is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster's
spell save DC or fall unconscious for 1 minute.
False Appearance. While the dagger remains motionless and isn't flying, it is indistinguishable from a normal dagger.Dagger. Melee Weapon Attack: +3
Magic Items
Tyranny of Dragons
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard
the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
magic-items
This magic Dagger was made from pieces of a slain basilisk and still retains some of its properties. The Dagger deals an extra 1d4 Poison damage on a hit.
In addition, when you roll a 20 on the d20
magic-items
This chiseled wooden Dagger is a relic crafted from the bough of a holy tree and is always miraculously sharp. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which
deals an extra 1d4 Radiant damage on a hit. This extra damage increases to 2d4 when you hit an Undead with the Dagger, causing blue tongues of holy flame to flash along the weapon’s edge.
When
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an
magic-items
This magic weapon grants a +1 bonus to attack and damage rolls made with it. Whenever you finish a Long Rest, choose one of the following creature types: Aberration, Beast, Celestial, Dragon, Fiend
magic-items
A creation of the daelkyr, this weapon is formed from muscle and bone. It may moan, growl, or wail, and it twists in your grip if it doesn’t like you. If any creature attempts to wield this
magic-items
These magic weapons have been tempered to glide through the wind, doubling the normal and long ranges of their Thrown property. Ranged attack rolls made with these weapons ignore air-based hindrances
magic-items
This roughly hewn obsidian Dagger is razor sharp and can be used as a Spellcasting Focus. Its handle is covered in small holes that drink in whatever blood runs down the blade. There’s a small
reservoir for blood at the Dagger’s pommel that seems to never completely fill. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The Dagger has 5 charges and
magic-items
Attacks made with this Dagger deal Cold damage instead of Piercing. When you roll a 20 on the d20 for an attack roll made with this magic weapon, the target must make a DC 12 Constitution saving
magic-items
This rose has a stem large enough to hold like the hilt of a weapon. As a Bonus Action while holding it, you can cause the rose to magically grow one of the following weapons from its center: Dagger
option has a unique property, as detailed below.
Dagger. When you throw this weapon, only the blade is thrown from the rose hilt. Hit or miss, the blade erupts into a burst of thorns after reaching
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Parrying Dagger, you must take the Advanced Weapon
magic-items
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Punching Dagger, you must take the Advanced Weapon
magic-items
Forge Adepts can imbue a weapon with a fraction of theirspirit, creating what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. The
magic-items
This magic weapon has 5 charges. When you hit a creature with it, you can expend 1 of the weapon’s charges to negate all of the creature’s Resistance;Resistances to damage until the end of
magic-items
This weapon is imbued with a fraction of your spirit, making it what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. This
magic-items
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
When you reduce a Small or larger creature to 0 Hit Points or score a Critical Hit against a target with this weapon, you can create a harmless sensory effect or illusion, as if by the
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
Dagger of Venom
Legacy
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Magic Items
Basic Rules (2014)
using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Magic Items
Waterdeep: Dungeon of the Mad Mage
This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.
magic-items
This weapon is imbued with a fraction of your spirit, making it what the Dhakaani daashors call a ghaal’shaarat, Goblin for “mighty blade.”
Returning Weapon. This
magic-items
Forged as a pair, these magic weapons are crafted from the matching upper and lower jaw bones of a tar-rasque. Their innate magic—and one of the reasons the tar-rasque’s bite is so
magic-items
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
These weapons are made of a scaly metal that radiates draconic elements. You have a bonus to attack rolls and damage rolls made with this magic weapon, as determined by the weapon’s rarity, and
Equipment
The short and angular blade of a lom lom dagger was designed for cleaving and quickly became a staple in most of Obojima’s kitchens. Over time, the blade length grew longer and longer, and
eventually the lom lom dagger made its way out of the kitchen and into the hands of adventurers, who favored it for its balance and accuracy when thrown.
magic-items
You can invoke great destructive power when you wield this weapon, causing triple damage on a successful hit. The power requires a magical word or phrase to be uttered, which you choose when you
magic-items
When you hit a creature with this weapon, the target must succeed on a DC 15 Strength saving throw or be moved 15 feet away from you in a straight line. You must be laughing maniacally while using the
magic-items
When you hit a creature with this weapon, you are subjected to the effects of the Levitate spell, rising vertically up to 20 feet and remaining there for 10 minutes or until you end the spell as a
magic-items
This vibrant blade carries with it some of the properties of the couatl who either forged it or the whose scales it was crafted from. You gain a +1 bonus to attack rolls and damage rolls made with
magic-items
This weapon is made from the harvested remains of a fallen dragon. With a properly reclaimed claw or tooth, the resource can be forged into a simple Piercing or Slashing weapon whose latent draconic
magic-items
This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to
magic-items
From the tip of its thick steel blade to the base of its golden handle, each knife shimmers with a buzz of illusory energy.
While wielding a pair of Turtle Dove Daggers, you can create an illusory